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Max Makes Millions (Eyeball Animation)

Max Makes Millions (Eyeball Animation)
Author: William Boniface
Publisher: Accord Publishing, a division of Andrews McMeel
Total Pages: 0
Release: 2005-01-01
Genre: Juvenile Fiction
ISBN: 9781579391980

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The hottest new fitness trend is pumping up ... down under the sea. In Max Makes Millions: The Adventures of Max Continue ..., Max is back and he's bigger than ever. In fact the little guy is helping everyone bulk up as the "King of Fitness Fun". But success can be a heady thing for a fish so low on the food chain. Will Max realize that money isn't everything? The adventures of Max continue in William Boniface's side-splitting (ahem, side-bending) sequel to an old favorite, Max the Minnow. Dan Vasconcellos jumps right in to give your imagination an all out workout with his underwater renderings of Max and his fitness followers. Max Makes Millions: The Adventures of Max Continue ... features a fun underwater workout routine that will surely hook readers on a regular routine of fish-ups and fin-lifts.


The Adventures of Max the Minnow (Eyeball Animation)

The Adventures of Max the Minnow (Eyeball Animation)
Author: William Boniface
Publisher: Accord Publishing, a division of Andrews McMeel
Total Pages: 0
Release: 2000-08-01
Genre: Juvenile Fiction
ISBN: 9781579390754

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Like most little guys, Max wants to be a big fish too! Sorry Max. You're already a huge splash even smaller-in this wonderful Board Book adaptation of The Adventures of Max the Minnow. U.S. Patent No. 5,941,570; 6,149,201


Out of the Inkwell

Out of the Inkwell
Author: Richard Fleischer
Publisher: University Press of Kentucky
Total Pages: 232
Release: 2005-06-24
Genre: Biography & Autobiography
ISBN: 0813172098

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Max Fleischer (1883–1972) was for years considered Walt Disney’s only real rival in the world of cartoon animation. The man behind the creation of such legendary characters as Betty Boop and the animation of Popeye the Sailor and Superman, Fleischer asserted himself as a major player in the development of Hollywood entertainment. Out of the Inkwell: Max Fleischer and the Animation Revolution is a vivid portrait of the life and world of a man who shaped the look of cartoon animation. Also interested in technical innovation, Fleischer invented the rotoscope—a device that helped track live action and allowed his cartoons to revolutionize the way animated characters appeared and moved on-screen. In the 1920s, Fleischer created a series of “Out of the Inkwell” films, which led to a deal with Paramount. Their character KoKo the Clown introduced new animation effects by growing out of Fleischer’s pen on-screen. As the sound revolution hit film, the studio produced shorts featuring the characters interacting with songs and with the now-famous bouncing ball that dances across lyrics projected on the screen. Max Fleischer’s story is also one of a creative genius struggling to fit in with the changing culture of golden age cinema. Out of the Inkwell captures the twists and turns, the triumphs and disappointments, and most of all the breathless energy of a life vibrantly lived in the world of animation magic.


3D Studio Max 3 Professional Animation

3D Studio Max 3 Professional Animation
Author: Angie Jones
Publisher: New Riders Publishing
Total Pages: 692
Release: 2000
Genre: Computers
ISBN: 9780735709454

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3D Studio MAX 3 Professional Animation is the only book that take you extensively through the 3D Studio MAX 3 animation process, showing you the techniques that professional animators use to create everything from simple animated particle effects to complex character animation for Web sites, video, film, and other multimedia formats. Written by a group of top-flight 3D animation professionals, this book features the real deal--real-world applications and advanced tutorials: make bipedal, quadra-pedal, and multipedal characters walk; use Cstudio's Biped and Physique; build and animate a realistic human skeleton using MAX Bones IK; create complex scripting with MAXscript to enhance MAX's capabilities; produce muscle-based, multi-layered facial expressions and lip syncs; create deformable objects and fine-tune them with space warps; display and edit trajectories; and animate cameras, lights, and atmosphere.


...And The Angel With Television Eyes

...And The Angel With Television Eyes
Author: John Shirley
Publisher: Start Publishing LLC
Total Pages: 194
Release: 2015-01-20
Genre: Fiction
ISBN: 1633553639

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"...And the Angel with Television Eyes" explores the region where fantasy meets reality. This surreal journey of self-discovery and transformation at once questions the nature of our world, and redefines it in the context of 21st century pop culture and technology. It takes a writer of John Shirley's talent and audacity to bring together elements as disparate as Shakespeare, Nietzsche, on-line role playing games, soap operas, and classic mythology - binding them together, creating a heady mélange on, above, and below the streets of Manhattan.


The Art and Inventions of Max Fleischer

The Art and Inventions of Max Fleischer
Author: Ray Pointer
Publisher: McFarland
Total Pages: 320
Release: 2017-06-09
Genre: Performing Arts
ISBN: 147662741X

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The history of animated cartoons has for decades been dominated by the accomplishments of Walt Disney, giving the impression that he invented the medium. In reality, it was the work of several pioneers. Max Fleischer--inventor of the Rotoscope technique of tracing animation frame by frame over live-action footage--was one of the most prominent. By the 1930s, Fleischer and Disney were the leading producers of animated films but took opposite approaches. Where Disney reflected a Midwestern sentimentality, Fleischer presented a sophisticated urban attitude with elements of German Expressionism and organic progression. In contrast to Disney's naturalistic animation, Fleischer's violated physical laws, supporting his maxim: "If it can be done in real life, it isn't animation." As a result, Fleischer's cartoons were rough rather than refined, commercial rather than consciously artistic--yet attained a distinctive artistry through Fleischer's innovations. This book covers his life and work and the history of the studio that bore his name, with previously unpublished artwork and photographs.


Drawing the Line

Drawing the Line
Author: Tom Sito
Publisher: University Press of Kentucky
Total Pages: 442
Release: 2006-10-06
Genre: Performing Arts
ISBN: 0813171482

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Some of the most beloved characters in film and television inhabit two-dimensional worlds that spring from the fertile imaginations of talented animators. The movements, characterizations, and settings in the best animated films are as vivid as any live action film, and sometimes seem more alive than life itself. In this case, Hollywood’s marketing slogans are fitting; animated stories are frequently magical, leaving memories of happy endings in young and old alike. However, the fantasy lands animators create bear little resemblance to the conditions under which these artists work. Anonymous animators routinely toiled in dark, cramped working environments for long hours and low pay, especially at the emergence of the art form early in the twentieth century. In Drawing the Line, veteran animator Tom Sito chronicles the efforts of generations of working men and women artists who have struggled to create a stable standard of living that is as secure as the worlds their characters inhabit. The former president of America’s largest animation union, Sito offers a unique insider’s account of animators’ struggles with legendary studio kingpins such as Jack Warner and Walt Disney, and their more recent battles with Michael Eisner and other Hollywood players. Based on numerous archival documents, personal interviews, and his own experiences, Sito’s history of animation unions is both carefully analytical and deeply personal. Drawing the Line stands as a vital corrective to this field of Hollywood history and is an important look at the animation industry’s past, present, and future. Like most elements of the modern commercial media system, animation is rapidly being changed by the forces of globalization and technological innovation. Yet even as pixels replace pencils and bytes replace paints, the working relationship between employer and employee essentially remains the same. In Drawing the Line, Sito challenges the next wave of animators to heed the lessons of their predecessors by organizing and acting collectively to fight against the enormous pressures of the marketplace for their class interests—and for the betterment of their art form.


Reel Bad Arabs

Reel Bad Arabs
Author: Jack G. Shaheen
Publisher: Interlink Publishing
Total Pages: 637
Release: 2012-12-31
Genre: Performing Arts
ISBN: 1623710065

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A groundbreaking book that dissects a slanderous history dating from cinema’s earliest days to contemporary Hollywood blockbusters that feature machine-gun wielding and bomb-blowing "evil" Arabs Award-winning film authority Jack G. Shaheen, noting that only Native Americans have been more relentlessly smeared on the silver screen, painstakingly makes his case that "Arab" has remained Hollywood’s shameless shorthand for "bad guy," long after the movie industry has shifted its portrayal of other minority groups. In this comprehensive study of over one thousand films, arranged alphabetically in such chapters as "Villains," "Sheikhs," "Cameos," and "Cliffhangers," Shaheen documents the tendency to portray Muslim Arabs as Public Enemy #1—brutal, heartless, uncivilized Others bent on terrorizing civilized Westerners. Shaheen examines how and why such a stereotype has grown and spread in the film industry and what may be done to change Hollywood’s defamation of Arabs.


Character Animation in Depth

Character Animation in Depth
Author: Doug Kelly
Publisher: Coriolis Group Books
Total Pages: 1032
Release: 1998
Genre: Computers
ISBN:

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Character animation is a high profile field with high salaries, high visibility tie-ins to TV and film, heavy recruiting, and few formal training requirements. This complete reference covers all key resources for character animation. Demos and sample files are contained on the CD-ROM, along with demo reel video clips and stills from major studios and individual artists.


Max Makes a Million

Max Makes a Million
Author: Maira Kalman
Publisher: New York Review of Books
Total Pages: 48
Release: 2017-09-12
Genre: Juvenile Fiction
ISBN: 1681371715

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Max’s dream is to live in Paris and be a poet—even though no one will buy his poems and he is penniless. But living in New York City isn’t so bad. Where else could he have friends like Bruno, who paints invisible pictures, or Marcello, who builds upside-down houses? Max Makes a Million is a fun, jazzy tale filled with Maira Kalman’s signature bright and imaginative illustrations. Children will delight in the rhythm and sound of her poetic sentences read out loud, and root for Max the dog as he follows his bigcity dreams.