Mathematical Elements For Computer Graphics PDF Download
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Author | : David F. Rogers |
Publisher | : McGraw-Hill Science, Engineering & Mathematics |
Total Pages | : 648 |
Release | : 1990 |
Genre | : Computers |
ISBN | : |
Download Mathematical Elements for Computer Graphics Book in PDF, ePub and Kindle
This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.
Author | : David F. Rogers |
Publisher | : |
Total Pages | : 0 |
Release | : 1985 |
Genre | : Computer graphics |
ISBN | : |
Download Procedural Elements for Computer Graphics Book in PDF, ePub and Kindle
Author | : John Vince |
Publisher | : Springer Science & Business Media |
Total Pages | : 251 |
Release | : 2005-12-19 |
Genre | : Computers |
ISBN | : 1846282837 |
Download Mathematics for Computer Graphics Book in PDF, ePub and Kindle
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
Author | : Samuel R. Buss |
Publisher | : Cambridge University Press |
Total Pages | : 397 |
Release | : 2003-05-19 |
Genre | : Computers |
ISBN | : 1139440381 |
Download 3D Computer Graphics Book in PDF, ePub and Kindle
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Author | : Peter Shirley |
Publisher | : CRC Press |
Total Pages | : 784 |
Release | : 2009-07-21 |
Genre | : Computers |
ISBN | : 1439865523 |
Download Fundamentals of Computer Graphics Book in PDF, ePub and Kindle
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo
Author | : Fletcher Dunn |
Publisher | : CRC Press |
Total Pages | : 848 |
Release | : 2011-11-02 |
Genre | : Computers |
ISBN | : 1568817231 |
Download 3D Math Primer for Graphics and Game Development, 2nd Edition Book in PDF, ePub and Kindle
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Author | : David F. Rogers |
Publisher | : McGraw-Hill Science, Engineering & Mathematics |
Total Pages | : 758 |
Release | : 1998 |
Genre | : Computer graphics |
ISBN | : |
Download Procedural Elements for Computer Graphics Book in PDF, ePub and Kindle
This textbook, offering coverage of computer graphics, features and emphasis on rendering an in-depth coverage of classical computer algorithms. It also contains over 90 worked examples.
Author | : Ronald Goldman |
Publisher | : CRC Press |
Total Pages | : 592 |
Release | : 2009-07-14 |
Genre | : Computers |
ISBN | : 1439803358 |
Download An Integrated Introduction to Computer Graphics and Geometric Modeling Book in PDF, ePub and Kindle
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f
Author | : Les Piegl |
Publisher | : Springer Science & Business Media |
Total Pages | : 650 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3642592236 |
Download The NURBS Book Book in PDF, ePub and Kindle
Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are expected to increase. Consequently, it is quite appropriate for The.N'URBS Book to be part of the Monographs in Visual Communication Series. B-spline curves and surfaces have been an enduring element throughout my pro fessional life. The first edition of Mathematical Elements for Computer Graphics, published in 1972, was the first computer aided design/interactive computer graph ics textbook to contain material on B-splines. That material was obtained through the good graces of Bill Gordon and Louie Knapp while they were at Syracuse University. A paper of mine, presented during the Summer of 1977 at a Society of Naval Architects and Marine Engineers meeting on computer aided ship surface design, was arguably the first to examine the use of B-spline curves for ship design. For many, B-splines, rational B-splines, and NURBS have been a bit mysterious.
Author | : David F. Rogers |
Publisher | : Morgan Kaufmann |
Total Pages | : 344 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 1558606696 |
Download An Introduction to NURBS Book in PDF, ePub and Kindle
NURBS (Non-uniform Rational B-Splines) are the computer graphics industry standard for curve and surface description. They are now incorporated into all standard computer-aided design and drafting programs (for instance, Autocad). They are also extensively used in all aspects of computer graphics including much of the modeling used for special effects in film and animation, consumer products, robot control, and automobile and aircraft design. So, the topic is particularly important at this time because NURBS are really at the peak of interest as applied to computer graphics and CAD of all kind.