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Mastering Oculus Rift Development

Mastering Oculus Rift Development
Author: Jack Donovan
Publisher: Packt Publishing Ltd
Total Pages: 299
Release: 2017-02-06
Genre: Computers
ISBN: 1786461781

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Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.


Oculus Rift in Action

Oculus Rift in Action
Author: Alex Benton
Publisher: Simon and Schuster
Total Pages: 624
Release: 2015-08-12
Genre: Computers
ISBN: 1638353484

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Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality


Mastering Virtual Reality

Mastering Virtual Reality
Author: Cybellium Ltd
Publisher: Cybellium Ltd
Total Pages: 149
Release:
Genre: Computers
ISBN:

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Embark on a Journey into the Immersive World of "Mastering Virtual Reality" In an era of boundless technological innovation, the immersive realm of virtual reality (VR) stands as a frontier of limitless possibilities. "Mastering Virtual Reality" is your ultimate guide to delving into the art and science of creating immersive experiences that blur the line between the digital and the real. Whether you're an aspiring VR creator or a curious enthusiast, this book equips you with the knowledge and skills needed to navigate the intricacies of the captivating virtual world. About the Book: "Mastering Virtual Reality" takes you on an enlightening journey through the intricacies of virtual reality, from foundational concepts to advanced techniques. From hardware to content creation, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a strong foundation by understanding the core principles of virtual reality, including presence, immersion, and interaction. · VR Hardware: Explore a range of VR hardware, from headsets and controllers to motion tracking and haptic devices, understanding their capabilities and limitations. · Content Creation: Dive into the world of content creation for virtual reality, including 3D modeling, animation, sound design, and interactive experiences. · User Experience: Master the art of crafting compelling user experiences in VR, including navigation, user interfaces, and intuitive interactions. · Immersive Environments: Learn how to design and build immersive environments that transport users to diverse virtual worlds, from gaming realms to architectural simulations. · VR Applications: Gain insights into a wide range of VR applications, including education, healthcare, entertainment, training, and beyond. · Interaction Design: Understand the principles of interaction design for VR, including locomotion techniques, gesture recognition, and natural user interfaces. · Challenges and Future Trends: Explore the challenges of VR design, from motion sickness to ethical considerations, and discover emerging trends shaping the future of VR. Who This Book Is For: "Mastering Virtual Reality" is designed for creators, designers, developers, students, and anyone curious about the immersive world of virtual reality. Whether you're seeking to enhance your skills or embark on a journey toward becoming a VR expert, this book provides the insights and tools to navigate the complexities of virtual reality. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com


Mastering Web development

Mastering Web development
Author: Cybellium Ltd
Publisher: Cybellium Ltd
Total Pages: 197
Release:
Genre: Computers
ISBN:

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Unleash Your Potential in Web Development with "Mastering Web Development" In today's digital age, web development is a skill that empowers individuals and organizations to create impactful online experiences, from websites and web applications to e-commerce platforms. Mastering web development opens the doors to limitless possibilities, whether you're a seasoned developer or just starting on your coding journey. "Mastering Web Development" is your comprehensive guide to becoming a proficient web developer, providing you with the knowledge, skills, and strategies to create dynamic and cutting-edge web solutions. Your Path to Web Development Excellence Web development is more than just writing code—it's about crafting user-friendly, responsive, and visually engaging websites and applications. Whether you're new to web development or looking to expand your skills, this book will empower you to master the art of web development. What You Will Discover Foundations of Web Development: Gain a strong understanding of HTML, CSS, and JavaScript—the core building blocks of the web. Front-End Development: Dive into front-end technologies, including responsive design, UI/UX principles, and popular front-end frameworks. Back-End Development: Explore back-end programming languages, server-side scripting, and databases to create dynamic web applications. Web Development Tools: Master the use of essential web development tools, such as code editors, version control, and debugging tools. Web Security: Learn best practices for securing web applications and protecting against common security threats. Web Development Trends: Stay up-to-date with the latest trends in web development, including Progressive Web Apps (PWAs) and Single Page Applications (SPAs). Why "Mastering Web Development" Is Essential Comprehensive Coverage: This book provides comprehensive coverage of web development topics, ensuring that you have a well-rounded understanding of web technologies and practices. Expert Guidance: Benefit from insights and advice from experienced web developers and industry experts who share their knowledge and best practices. Career Advancement: Web development skills are in high demand, and this book will help you unlock your full potential in this dynamic field. Stay Competitive: In a digitally-driven world, mastering web development is vital for staying competitive and creating impactful online experiences. Your Journey to Web Development Mastery Begins Here "Mastering Web Development" is your roadmap to excelling in the world of web development and advancing your career. Whether you aspire to be a front-end developer, back-end developer, or full-stack developer, this guide will equip you with the skills and knowledge to achieve your goals. Don't miss the opportunity to become a proficient web developer. Start your journey to web development mastery today and join the ranks of professionals who are shaping the digital landscape. "Mastering Web Development" is the ultimate resource for individuals seeking to excel in the field of web development. Whether you are new to web development or looking to enhance your skills, this book will provide you with the knowledge and strategies to become a proficient web developer. Don't wait; begin your journey to web development mastery today! © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com


Unity 2020 Virtual Reality Projects

Unity 2020 Virtual Reality Projects
Author: Jonathan Linowes
Publisher: Packt Publishing Ltd
Total Pages: 586
Release: 2020-07-30
Genre: Computers
ISBN: 1839214252

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Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.


Mastering Autodesk Revit 2018

Mastering Autodesk Revit 2018
Author: Lance Kirby
Publisher: John Wiley & Sons
Total Pages: 1059
Release: 2017-07-17
Genre: Computers
ISBN: 1119386721

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The best-selling Revit guide, now more complete than ever with all-new coverage on the 2018 release Mastering Autodesk Revit 2018 for Architecture is packed with focused discussions, detailed exercises, and real-world examples to help you get up to speed quickly on the latest version of Autodesk Revit for Architecture. Organized according to how you learn and implement the software, this book provides expert guidance for all skill levels. Hands-on tutorials allow you to dive right in and start accomplishing vital tasks, while compelling examples illustrate how Revit for Architecture is used in every project. Available online downloads include before-and-after tutorial files and additional advanced content to help you quickly master this powerful software. From basic interface topics to advanced visualization techniques and documentation, this invaluable guide is your ideal companion through the Revit Architecture workflow. Whether you're preparing for Autodesk certification exams or just want to become more productive with the architectural design software, practical exercises and expert instruction will get you where you need to be. Understand key BIM and Revit concepts and master the Revit interface Delve into templates, work-sharing, and managing Revit projects Master modeling and massing, the Family Editor, and visualization techniques Explore documentation, including annotation, detailing, and complex structures BIM software has become a mandatory asset in today's architecture field; automated documentation updates reduce errors while saving time and money, and Autodesk's Revit is the industry leader in the BIM software space.


Learning Virtual Reality

Learning Virtual Reality
Author: Tony Parisi
Publisher: "O'Reilly Media, Inc."
Total Pages: 172
Release: 2015-10-26
Genre: Computers
ISBN: 1491922788

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As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer


Mastering Autodesk Revit 2020

Mastering Autodesk Revit 2020
Author: Robert Yori
Publisher: John Wiley & Sons
Total Pages: 1909
Release: 2019-11-14
Genre: Computers
ISBN: 1119570220

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The best-selling Revit guide, now more complete than ever with all-new coverage on the 2020 release Mastering Autodesk Revit 2020 is packed with focused discussions, detailed exercises, and real-world examples to help you get up to speed quickly on the latest version of Autodesk Revit. Organized according to how you learn and implement the software, this book provides expert guidance for all skill levels. Hands-on tutorials allow you to dive right in and start accomplishing vital tasks, while compelling examples illustrate how Revit for Architecture is used in every project. Available online downloads include before-and-after tutorial files and additional advanced content to help you quickly master this powerful software. From basic interface topics to advanced visualization techniques and documentation, this invaluable guide is your ideal companion through the Revit workflow. Whether you're preparing for Autodesk certification exams or just want to become more productive with the architectural design software, practical exercises and expert instruction will get you where you need to be. Understand key BIM and Revit concepts and master the Revit interface Delve into templates, work-sharing, and managing Revit projects Master modeling and massing, the Family Editor, and visualization techniques Explore documentation, including annotation, detailing, and complex structures BIM software has become a mandatory asset in today's architecture field; automated documentation updates reduce errors while saving time and money, and Autodesk's Revit is the industry leader in the BIM software space.


Mastering OpenCV Android Application Programming

Mastering OpenCV Android Application Programming
Author: Salil Kapur
Publisher: Packt Publishing Ltd
Total Pages: 216
Release: 2015-07-29
Genre: Computers
ISBN: 1783988215

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OpenCV is a famous computer vision library, used to analyze and transform copious amounts of image data, even in real time and on a mobile device. This book focuses on leveraging mobile platforms to build interactive and useful applications. The book starts off with an introduction to OpenCV and Android and how they interact with each other using OpenCV's Java API. You'll also discover basic image processing techniques such as erosion and dilation of images, before walking through how to build more complex applications, such as object detection, image stitching, and face detection. As you progress, you will be introduced to OpenCV's machine learning framework, enabling you to make your applications smarter. The book ends with a short chapter covering useful Android tips and tricks and some common errors and solutions that people might face while building an application. By the end of the book, readers will have gained more expertise in building their own OpenCV projects for the Android platform and integrating OpenCV application programming into existing projects.


Mastering the Game:

Mastering the Game:
Author: World Intellectual Property Organization
Publisher: WIPO
Total Pages: 378
Release:
Genre: Law
ISBN:

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“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.