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Master Play

Master Play
Author: Terence Reese
Publisher:
Total Pages: 139
Release: 1967
Genre: Contract bridge
ISBN:

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MASTER PLAY

MASTER PLAY
Author: TERENCE REESE
Publisher:
Total Pages: 150
Release: 1966
Genre:
ISBN:

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What It Takes to Become a Chess Master

What It Takes to Become a Chess Master
Author: Andrew Soltis
Publisher: Batsford Books
Total Pages: 223
Release: 2012-10-30
Genre: Games & Activities
ISBN: 1849940886

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So you're a fairly decent chess player. You compete in tournaments, you play on the Internet. But you would love to make that leap to become a chess master. What do you need to know, how much do you have to practise, and how much of the success of the masters is simply a matter of innate talent, superior brainpower or just good luck? This useful book, aimed at all chess players who aspire to become chess masters, shows you what the masters know and you don't. Written by one of our biggest-selling and best-loved chess authors, in his trademark chatty, accessible but always informative style, this book is filled with practical exercises and test games that will reveal the secrets of how to join chess's elite ranks.


Master Play in Contract Bridge

Master Play in Contract Bridge
Author: Terence Reese
Publisher: Courier Corporation
Total Pages: 164
Release: 1974-06-01
Genre: Games & Activities
ISBN: 9780486203362

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Learn how to win those few crucial tricks with masterful play. 130 deals, drawn from years of tournament and championship competition, reveal superb strategies and technique: the deep finesse, loser-on-loser variations, holding moves, waiting moves, a whole galaxy of fascinating stratagems.


Master Play, the Expert Game

Master Play, the Expert Game
Author: Terence Reese
Publisher:
Total Pages: 144
Release: 1960
Genre: Contract bridge
ISBN:

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Scientific Checkers Made Easy - A Simplified Guide For The Beginner And An Up-To-Date Manual For The Advanced Player

Scientific Checkers Made Easy - A Simplified Guide For The Beginner And An Up-To-Date Manual For The Advanced Player
Author: William F. Ryan
Publisher: Read Books Ltd
Total Pages: 241
Release: 2011-10-12
Genre: Games & Activities
ISBN: 1447494105

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Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.


Gurgurtha: The Epic Quest

Gurgurtha: The Epic Quest
Author: Ray Bussard
Publisher: Lulu.com
Total Pages: 252
Release: 2019-09-11
Genre:
ISBN: 0359811736

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A fantasy board game for two to four players, ages 8 and up, that takes just a few hours to play. El-Ankara is being besieged by Murdraak the goblin warlord, and your quest group, led by your wizard and dowdy crew, must recapture the Golden Orb of Prosperity, slay Murdraak and his black fire-breathing dragon, Bracco, and save the day! Do you have what it takes? With a 73 page rulebook, 83 page Card Compendium List, maps, charts, indices, appendices, 13 Engagements, 13 kinds of dice, 22 decks, chips, cubes, a Magical Spells Chart, a history of El-Ankara, and much, much more, it's simply impossible to have more fun!


"Our Folder" ...

Author: Good Companion Chess Problem Club, Philadelphia
Publisher:
Total Pages: 362
Release: 1918
Genre:
ISBN:

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Master of the Game

Master of the Game
Author: Gary Gygax
Publisher: Perigee Trade
Total Pages: 174
Release: 1989
Genre: Games
ISBN: 9780399515330

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Explains the philosophy of being Master of the Game in role playing games, discusses the problems and rewards, and tells how to establish and manage RPG conventions and how to create an RPG publication


Computational Intelligence in Games

Computational Intelligence in Games
Author: Norio Baba
Publisher: Physica
Total Pages: 172
Release: 2012-08-11
Genre: Computers
ISBN: 379081833X

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The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.