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Getting Started with Processing.py

Getting Started with Processing.py
Author: Allison Parrish
Publisher: Maker Media, Inc.
Total Pages: 204
Release: 2016-05-11
Genre: Computers
ISBN: 1457186799

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Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.


Make: Getting Started with Processing

Make: Getting Started with Processing
Author: Casey Reas
Publisher: Maker Media, Inc.
Total Pages: 115
Release: 2010-06-14
Genre: Computers
ISBN: 1449394221

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Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills. Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with one a line of code, observing the result, and then adding to it. Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform. Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Get acquainted with the Processing software development environment Create interactive graphics with easy-to-follow projects Use the Arduino open source prototyping platform to control your Processing graphics


Getting Started with Processing

Getting Started with Processing
Author: Casey Reas
Publisher: "O'Reilly Media, Inc."
Total Pages: 211
Release: 2010-06-14
Genre: Computers
ISBN: 1449394221

Download Getting Started with Processing Book in PDF, ePub and Kindle

Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills. Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with one a line of code, observing the result, and then adding to it. Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform. Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Get acquainted with the Processing software development environment Create interactive graphics with easy-to-follow projects Use the Arduino open source prototyping platform to control your Processing graphics


Learning Processing

Learning Processing
Author: Daniel Shiffman
Publisher: Newnes
Total Pages: 566
Release: 2015-09-09
Genre: Computers
ISBN: 0123947928

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Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve


Processing, second edition

Processing, second edition
Author: Casey Reas
Publisher: MIT Press
Total Pages: 663
Release: 2014-12-19
Genre: Computers
ISBN: 026202828X

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The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter


Getting Started with Raspberry Pi

Getting Started with Raspberry Pi
Author: Matt Richardson
Publisher: "O'Reilly Media, Inc."
Total Pages: 178
Release: 2012-12-10
Genre: Computers
ISBN: 1449344240

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What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more. Get acquainted with hardware features on the Pi’s board Learn enough Linux to move around the operating system Pick up the basics of Python and Scratch—and start programming Draw graphics, play sounds, and handle mouse events with the Pygame framework Use the Pi’s input and output pins to do some hardware hacking Discover how Arduino and the Raspberry Pi complement each other Integrate USB webcams and other peripherals into your projects Create your own Pi-based web server with Python


Getting Started with Arduino

Getting Started with Arduino
Author: Massimo Banzi
Publisher: "O'Reilly Media, Inc."
Total Pages: 131
Release: 2011-09-13
Genre: Computers
ISBN: 1449309879

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Presents an introduction to the open-source electronics prototyping platform.


Getting Started with Natural Language Processing

Getting Started with Natural Language Processing
Author: Ekaterina Kochmar
Publisher: Simon and Schuster
Total Pages: 454
Release: 2022-11-15
Genre: Computers
ISBN: 1638350922

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Hit the ground running with this in-depth introduction to the NLP skills and techniques that allow your computers to speak human. In Getting Started with Natural Language Processing you’ll learn about: Fundamental concepts and algorithms of NLP Useful Python libraries for NLP Building a search algorithm Extracting information from raw text Predicting sentiment of an input text Author profiling Topic labeling Named entity recognition Getting Started with Natural Language Processing is an enjoyable and understandable guide that helps you engineer your first NLP algorithms. Your tutor is Dr. Ekaterina Kochmar, lecturer at the University of Bath, who has helped thousands of students take their first steps with NLP. Full of Python code and hands-on projects, each chapter provides a concrete example with practical techniques that you can put into practice right away. If you’re a beginner to NLP and want to upgrade your applications with functions and features like information extraction, user profiling, and automatic topic labeling, this is the book for you. About the technology From smart speakers to customer service chatbots, apps that understand text and speech are everywhere. Natural language processing, or NLP, is the key to this powerful form of human/computer interaction. And a new generation of tools and techniques make it easier than ever to get started with NLP! About the book Getting Started with Natural Language Processing teaches you how to upgrade user-facing applications with text and speech-based features. From the accessible explanations and hands-on examples in this book you’ll learn how to apply NLP to sentiment analysis, user profiling, and much more. As you go, each new project builds on what you’ve previously learned, introducing new concepts and skills. Handy diagrams and intuitive Python code samples make it easy to get started—even if you have no background in machine learning! What's inside Fundamental concepts and algorithms of NLP Extracting information from raw text Useful Python libraries Topic labeling Building a search algorithm About the reader You’ll need basic Python skills. No experience with NLP required. About the author Ekaterina Kochmar is a lecturer at the Department of Computer Science of the University of Bath, where she is part of the AI research group. Table of Contents 1 Introduction 2 Your first NLP example 3 Introduction to information search 4 Information extraction 5 Author profiling as a machine-learning task 6 Linguistic feature engineering for author profiling 7 Your first sentiment analyzer using sentiment lexicons 8 Sentiment analysis with a data-driven approach 9 Topic analysis 10 Topic modeling 11 Named-entity recognition


The SparkFun Guide to Processing

The SparkFun Guide to Processing
Author: Derek Runberg
Publisher: No Starch Press
Total Pages: 312
Release: 2015-08-01
Genre: Computers
ISBN: 1593277210

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Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: –Make detailed pixel art and scale it to epic proportions –Write a maze game and build a MaKey MaKey controller with fruit buttons –Play, record, and sample audio to create your own soundboard –Fetch weather data from the Web and build a custom weather dashboard –Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3.


Making Things See

Making Things See
Author: Greg Borenstein
Publisher: "O'Reilly Media, Inc."
Total Pages: 438
Release: 2012-01-27
Genre: Computers
ISBN: 1449307078

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A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.