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Mage Storytellers Handbook

Mage Storytellers Handbook
Author: Bruce Hunter
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2002-10
Genre: Mage (Game)
ISBN: 9781588464026

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Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. More than just Storytelling advice and rules clarifications, the revised Mage Storytellers Handbook covers many and varied angles to approach the game. Examine ways to run a chronicle in a totally different timeline. Material to help you rebuild the Traditions to fit your desires. Open the floodgates of creativity and make Mage into the game you've always wanted.


The Book of Mirrors

The Book of Mirrors
Author: Phil Brucato
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1997
Genre: Fantasy games
ISBN: 9781565044036

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Mage Storytellers Companion

Mage Storytellers Companion
Author: Jackie Cassada
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 2000-04
Genre: Fantasy games
ISBN: 9781565044067

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Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. This companion for Storytellers of the revised Mage: The Ascension combines a screen and book that expounds upon the Ascension War and some of its major turning points.


Vampire Storytellers Handbook

Vampire Storytellers Handbook
Author: Justin Achilli
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 2000-02
Genre: Fantasy games
ISBN: 9781565042643

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What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. The role of the Storyteller is daunting, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes myriad information, including enigmas best left out of players' hands, from creating stories to creating the casts of epic tales.


Werewolf Storytellers Handbook

Werewolf Storytellers Handbook
Author:
Publisher: White Wolf Games Studio
Total Pages: 140
Release: 1994-07
Genre: Fiction
ISBN: 9781565041318

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The Storytellers Handbook

The Storytellers Handbook
Author: Andrew Greenberg
Publisher: White Wolf Games Studio
Total Pages: 156
Release: 1997-12
Genre: Games & Activities
ISBN: 9781565040243

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"The Final Nights Hold a Million Stories... From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal jyhad. Elders, ancillae, neonates and... others... prowl the night. Only one individual knows all the secrets of the World of Darkness "RM" . The role of the Storyteller is daunting, and this book is an invaluable aid for those who orchestrate Vampire "RM" chronicles. It includes myriad information, including enigmas best left out of players' hands, from creating stories to creating the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned -- except those that hide secrets no mortal should know".


Manifesto

Manifesto
Author: White Wolf Games Studio
Publisher:
Total Pages: 0
Release: 2002-12
Genre:
ISBN: 9781588464071

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Book of Shadows

Book of Shadows
Author: Phil Brucato
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1994-05
Genre: Mage (Game)
ISBN: 9781565041196

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A Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!


Storytellers Handbook the Sabbat

Storytellers Handbook the Sabbat
Author: Steven C. Brown
Publisher: White Wolf Games Studio
Total Pages: 138
Release: 1994-12
Genre: Comics & Graphic Novels
ISBN:

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A Players Guide to the Sabbat introduced this deadly sect. The Storytellers Handbook to the Sabbat takes the kid gloves off, revealing the truth about this horrendous organization. From its ghoul families to its inner politics to its demonic ties, everything a Storyteller needs to know about the Sabbat is included within these pages.


Guide to the Traditions

Guide to the Traditions
Author: Bryan Armor
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2001-08
Genre: Fantasy games
ISBN: 9781565044555

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Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. A definitive look at the Traditions as a whole -- from how the Council functions to who'll take charge with the dearth of Masters to what techniques determine the allocation of chantries and wonders. Between the roles for up-and-coming Disciples and the problems facing the 21st-century Council lie stories begging to be told.