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Macromedia Flash MX 2004 Demystified

Macromedia Flash MX 2004 Demystified
Author: Shawn Pucknell
Publisher: Macromedia Press
Total Pages: 0
Release: 2004
Genre: ActionScript (Computer program language)
ISBN: 9780735713970

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"The official guide to using Macromedia Flash MX 2004"--Cover.


Macromedia Flash MX 2004 Game Design Demystified

Macromedia Flash MX 2004 Game Design Demystified
Author: Jobe Makar
Publisher:
Total Pages: 540
Release: 2004
Genre: Computers
ISBN:

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Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.


Macromedia Flash MX Game Design Demystified

Macromedia Flash MX Game Design Demystified
Author: Jobe Makar
Publisher: Macromedia Press
Total Pages: 652
Release: 2003
Genre: Computers
ISBN: 9780201770216

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So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.


Macromedia Flash MX 2004

Macromedia Flash MX 2004
Author: Brian Underdahl
Publisher: McGraw Hill Professional
Total Pages: 754
Release: 2003
Genre: Computers
ISBN: 9780072229202

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Contents of accompanying CD-ROM: Examples and Trial versions of Flash MX 2004, Canvas 9 Professional Ed., Sorenson Squeeze, Swift 3D, Toon Boom Studio.


Macromedia Flash MX 2004: Hands-on Training

Macromedia Flash MX 2004: Hands-on Training
Author:
Publisher:
Total Pages:
Release: 2004
Genre:
ISBN:

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Presents information on the software package Macromedia Flash MX from Macromedia Inc. in San Francisco, California. Offers ordering information and software reviews. Discusses the system requirements and the new features of the software upgrade. Provides free downloads of Macromedia Flash MX.


Macromedia Flash MX 2004 Killer Tips

Macromedia Flash MX 2004 Killer Tips
Author: Shane Elliott
Publisher: New Riders
Total Pages: 502
Release: 2003-11-14
Genre: Computers
ISBN: 0132932636

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The hottest collection of cool tips and hidden secrets for the Flash MX 2004 user who needs results fast! In today's economy, time is money. Flash MX 2004 Killer Tips is all about speed, showing users how to get more work done in less time. This book is designed to increase productivity (and even quality) by providing shortcuts, tips, and little-known tricks that will surprise even the most experienced Flash MX 2004 user. Built on the premise that "Speed Kills", readers will get faster at manipulating Flash MX 2004 and have more time to be creative in their design and their code. Author Shane Elliott has assembled almost 300 tips to help readers with creating effects and animations, ActionScript, components, optimization, and a host of other topics.


Macromedia Flash MX Advanced for Windows and Macintosh

Macromedia Flash MX Advanced for Windows and Macintosh
Author: Russell Chun
Publisher: Peachpit Press
Total Pages: 630
Release: 2002
Genre: Computers
ISBN: 9780201758467

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Accompanying CD-ROM contains source and published files for examples in the book, demo copy of Flash MX for Windows and Macintosh, Flash Player for your browser, and web links to Flash resource sites.


Macromedia Flash MX 2004 ActionScript

Macromedia Flash MX 2004 ActionScript
Author: Derek Franklin
Publisher: Macromedia Press
Total Pages: 782
Release: 2004
Genre: Computers
ISBN: 9780321213433

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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.