Lots of Bots!
Author | : David A. Carter |
Publisher | : |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Counting |
ISBN | : 9780375865091 |
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Count from 1 to 10 with fun and colorful pop-up robots!
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Author | : David A. Carter |
Publisher | : |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Counting |
ISBN | : 9780375865091 |
Count from 1 to 10 with fun and colorful pop-up robots!
Author | : C. J. Richards |
Publisher | : Houghton Mifflin Harcourt |
Total Pages | : 227 |
Release | : 2015 |
Genre | : Juvenile Fiction |
ISBN | : 0544339347 |
In the second installment in the Robots Rule series, George is thrilled to score his dream job at Tinker Tech Industries. But he and his best pal Jackbot soon realize that something does not compute. Gizmos and gadgets combine with mystery-by-the-megabyte in this rollicking robot adventure for readers ages 9 to 12.
Author | : C. J. Richards |
Publisher | : HarperCollins |
Total Pages | : 205 |
Release | : 2014-10-07 |
Genre | : Juvenile Fiction |
ISBN | : 0544338219 |
Worker robots keep the high-tech town of Terabyte Heights humming, but ten-year-old George Gearing is the only one who has a robot for a best friend. When his scrappy but beloved pal Jackbot is hit by a car, the whiz kid re-engineers him with fancy parts from state-of-the-art TinkerTech Laboratories. Jackbot’s astounding new skills far exceed anything George—or even TinkerTech’s head of robotics—could ever have imagined. Will the villainous Dr. Micron destroy the whole town to see his tech-driven dream realized? Not if George can help it . . .
Author | : Dave Hrynkiw |
Publisher | : McGraw Hill Professional |
Total Pages | : 406 |
Release | : 2002-10-18 |
Genre | : Computers |
ISBN | : 9780072226010 |
From the publishers of BattleBots: The Official Guide comes this do-it-yourself guide to BEAM (Biology, Electronics, Aesthetics, Mechanics) robots. They're cheap, simple, and can be built by beginners in just a few hours, with help from this expert guide complete with full-color photos. Get ready for some dumpster-diving!
Author | : Keaton Patti |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 182 |
Release | : 2020-11-17 |
Genre | : Humor |
ISBN | : 1524868396 |
Humorist Keaton Patti "forced a bot" to digest massive amounts of human media to produce these absurdly funny, “totally real,” “bot-generated” scripts, essays, advertisements, and more. Ever wonder what an AI bot might come up with if tasked with creative writing? From Olive Garden commercials to White House press briefings to Game of Thrones scripts, writer and comedian Keaton Patti’s “bot” recognizes and heightens the tropes of whatever it’s reproducing to hilarious effect. Each “bot-generated” piece can be enjoyed as surrealist commentary on the media we consume every day or simply as silly robot jokes—either way, you’ll probably end up laughing.
Author | : David Ewing Duncan |
Publisher | : Penguin |
Total Pages | : 320 |
Release | : 2019-07-16 |
Genre | : Computers |
ISBN | : 1524743615 |
Award-winning journalist David Ewing Duncan considers 24 visions of possible human-robot futures—Incredible scenarios from Teddy Bots to Warrior Bots, and Politician Bots to Sex Bots—Grounded in real technologies and possibilities and inspired by our imagination. What robot and AI systems are being built and imagined right now? What do they say about us, their creators? Will they usher in a fantastic new future, or destroy us? What do some of our greatest thinkers, from physicist Brian Greene and futurist Kevin Kelly to inventor Dean Kamen, geneticist George Church, and filmmaker Tiffany Shlain, anticipate about our human-robot future? For even as robots and A.I. intrigue us and make us anxious about the future, our fascination with robots has always been about more than the potential of the technology–it’s also about what robots tell us about being human.
Author | : Nick Cano |
Publisher | : No Starch Press |
Total Pages | : 305 |
Release | : 2016-07-01 |
Genre | : Computers |
ISBN | : 1593276699 |
You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
Author | : C. J. Richards |
Publisher | : HMH Books For Young Readers |
Total Pages | : 0 |
Release | : 2017-04-11 |
Genre | : Friendship |
ISBN | : 9780544935242 |
After anti-robot feeling causes the residents in Terabyte Heights to abandon their robots, ten-year-old robotics genius George Gearing must help evil Dr. Micron break out of jail if he wants to be reunited with his parents.
Author | : Nick Monaco |
Publisher | : John Wiley & Sons |
Total Pages | : 176 |
Release | : 2022-05-10 |
Genre | : Social Science |
ISBN | : 1509543600 |
Bots – automated software applications programmed to perform tasks online – have become a feature of our everyday lives, from helping us navigate online systems to assisting us with online shopping. Yet, despite enabling internet users, bots are increasingly associated with disinformation and concerning political intervention. In this ground-breaking book, Monaco and Woolley offer the first comprehensive overview of the history of bots, tracing their varied applications throughout the past sixty years and bringing to light the astounding influence these computer programs have had on how humans understand reality, communicate with each other, and wield power. Drawing upon the authors' decade of experience in the field, this book examines the role bots play in politics, social life, business, and artificial intelligence. Despite bots being a fundamental part of the web since the early 1990s, the authors reveal how the socially oriented ones continue to play an integral role in online communication globally, especially as our daily lives become increasingly automated. This timely book is essential reading for students and scholars in Media and Communication Studies, Sociology, Politics, and Computer Science, as well as general readers with an interest in technology and public affairs.
Author | : Andrew Leonard |
Publisher | : Wired Books |
Total Pages | : 240 |
Release | : 1997 |
Genre | : Computers |
ISBN | : |
Descirbes small autonomous software programs designed to perform services on the Internet.