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Literate Programming

Literate Programming
Author: Donald Ervin Knuth
Publisher: Stanford Univ Center for the Study
Total Pages: 368
Release: 1992-01
Genre: Computers
ISBN: 9780937073803

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Literate programming is a programming methodology that combines a programming language with a documentation language, making programs more easily maintained than programs written only in a high-level language. A literate programmer is an essayist who writes programs for humans to understand. When programs are written in the recommended style they can be transformed into documents by a document compiler and into efficient code by an algebraic compiler. This anthology of essays includes Knuth's early papers on related topics such as structured programming as well as the Computer Journal article that launched literate programming. Many examples are given, including excerpts from the programs for TeX and METAFONT. The final essay is an example of CWEB, a system for literate programming in C and related languages. Index included.


Weaving a Program

Weaving a Program
Author: Wayne Sewell
Publisher: Van Nostrand Reinhold Company
Total Pages: 580
Release: 1989
Genre: WEB (Computer program language).
ISBN:

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Software -- Programming Techniques.


Coding Literacy

Coding Literacy
Author: Annette Vee
Publisher: MIT Press
Total Pages: 375
Release: 2017-07-28
Genre: Computers
ISBN: 0262340240

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How the theoretical tools of literacy help us understand programming in its historical, social and conceptual contexts. The message from educators, the tech community, and even politicians is clear: everyone should learn to code. To emphasize the universality and importance of computer programming, promoters of coding for everyone often invoke the concept of “literacy,” drawing parallels between reading and writing code and reading and writing text. In this book, Annette Vee examines the coding-as-literacy analogy and argues that it can be an apt rhetorical frame. The theoretical tools of literacy help us understand programming beyond a technical level, and in its historical, social, and conceptual contexts. Viewing programming from the perspective of literacy and literacy from the perspective of programming, she argues, shifts our understandings of both. Computer programming becomes part of an array of communication skills important in everyday life, and literacy, augmented by programming, becomes more capacious. Vee examines the ways that programming is linked with literacy in coding literacy campaigns, considering the ideologies that accompany this coupling, and she looks at how both writing and programming encode and distribute information. She explores historical parallels between writing and programming, using the evolution of mass textual literacy to shed light on the trajectory of code from military and government infrastructure to large-scale businesses to personal use. Writing and coding were institutionalized, domesticated, and then established as a basis for literacy. Just as societies demonstrated a “literate mentality” regardless of the literate status of individuals, Vee argues, a “computational mentality” is now emerging even though coding is still a specialized skill.


Lisp in Small Pieces

Lisp in Small Pieces
Author: Christian Queinnec
Publisher: Cambridge University Press
Total Pages: 540
Release: 2003-12-04
Genre: Computers
ISBN: 1139643282

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This is a comprehensive account of the semantics and the implementation of the whole Lisp family of languages, namely Lisp, Scheme and related dialects. It describes 11 interpreters and 2 compilers, including very recent techniques of interpretation and compilation. The book is in two parts. The first starts from a simple evaluation function and enriches it with multiple name spaces, continuations and side-effects with commented variants, while at the same time the language used to define these features is reduced to a simple lambda-calculus. Denotational semantics is then naturally introduced. The second part focuses more on implementation techniques and discusses precompilation for fast interpretation: threaded code or bytecode; compilation towards C. Some extensions are also described such as dynamic evaluation, reflection, macros and objects. This will become the new standard reference for people wanting to know more about the Lisp family of languages: how they work, how they are implemented, what their variants are and why such variants exist. The full code is supplied (and also available over the Net). A large bibliography is given as well as a considerable number of exercises. Thus it may also be used by students to accompany second courses on Lisp or Scheme.


Mathematical Writing

Mathematical Writing
Author: Donald E. Knuth
Publisher: Cambridge University Press
Total Pages: 132
Release: 1989
Genre: Language Arts & Disciplines
ISBN: 9780883850633

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This book will help those wishing to teach a course in technical writing, or who wish to write themselves.


Physically Based Rendering

Physically Based Rendering
Author: Matt Pharr
Publisher: Morgan Kaufmann
Total Pages: 1201
Release: 2010-06-28
Genre: Computers
ISBN: 0123750792

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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.


R for Data Science

R for Data Science
Author: Hadley Wickham
Publisher: "O'Reilly Media, Inc."
Total Pages: 521
Release: 2016-12-12
Genre: Computers
ISBN: 1491910364

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Learn how to use R to turn raw data into insight, knowledge, and understanding. This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible. Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and modeling your data and communicating the results. You'll get a complete, big-picture understanding of the data science cycle, along with basic tools you need to manage the details. Each section of the book is paired with exercises to help you practice what you've learned along the way. You'll learn how to: Wrangle—transform your datasets into a form convenient for analysis Program—learn powerful R tools for solving data problems with greater clarity and ease Explore—examine your data, generate hypotheses, and quickly test them Model—provide a low-dimensional summary that captures true "signals" in your dataset Communicate—learn R Markdown for integrating prose, code, and results


Literate Programming

Literate Programming
Author: Donald Ervin Knuth
Publisher: Stanford Univ Center for the Study
Total Pages: 368
Release: 1992-01
Genre: Computers
ISBN: 9780937073810

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This anthology of essays from Donald Knuth, the inventor of literate programming includes early essays on related topics such as structured programming, as well as The Computer Journal article that launched literate programming itself. Many examples are given, including excerpts from the programs for TeX and METAFONT. The final essay is an example of CWEB, a system for literate programming in C and related languages.Knuth feels that computer programs and books about computer programming should be interesting, entertaining, and literate. Thirteen of Knuth's most interesting essays are collected here, including the Computer Journal article that launched literate programming. Although most of the examples are in either Pascal or ALGOL 60, C programmers and others will still benefit from the material. The last essay describes CWEB, a system for literate programming in C and related languages. Highly recommended for all programmers and would-be programmers.


Geek Sublime

Geek Sublime
Author: Vikram Chandra
Publisher: Graywolf Press
Total Pages: 234
Release: 2014-09-02
Genre: Biography & Autobiography
ISBN: 1555973264

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The nonfiction debut from the author of the international bestseller Sacred Games about the surprising overlap between writing and computer coding Vikram Chandra has been a computer programmer for almost as long as he has been a novelist. In this extraordinary new book, his first work of nonfiction, he searches for the connections between the worlds of art and technology. Coders are obsessed with elegance and style, just as writers are, but do the words mean the same thing to both? Can we ascribe beauty to the craft of writing code? Exploring such varied topics as logic gates and literary modernism, the machismo of tech geeks, the omnipresence of an "Indian Mafia" in Silicon Valley, and the writings of the eleventh-century Kashmiri thinker Abhinavagupta, Geek Sublime is both an idiosyncratic history of coding and a fascinating meditation on the writer's art. Part literary essay, part technology story, and part memoir, it is an engrossing, original, and heady book of sweeping ideas.


Programming Challenges

Programming Challenges
Author: Steven S Skiena
Publisher: Springer Science & Business Media
Total Pages: 376
Release: 2006-04-18
Genre: Computers
ISBN: 038722081X

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There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.