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Lenses on Reading, Second Edition

Lenses on Reading, Second Edition
Author: Diane H. Tracey
Publisher: Guilford Press
Total Pages: 274
Release: 2012-05-09
Genre: Language Arts & Disciplines
ISBN: 1462504752

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This widely adopted text explores key theories and models that frame reading instruction and research. Readers learn why theory matters in designing and implementing high-quality instruction and research; how to critically evaluate the assumptions and beliefs that guide their own work; and what can be gained by looking at reading through multiple theoretical lenses. For each theoretical model, classroom applications are brought to life with engaging vignettes and teacher reflections. Research applications are discussed and illustrated with descriptions of exemplary studies. New to This Edition *Current developments in theory, research, and instructional practices. *Useful pedagogical features in every chapter: framing questions, discussion ideas, and learning activities. *Classroom applications give increased attention to English language learners and technology integration. *Coverage of additional theories (Third Space Theory) and theorists (Bakhtin and Bourdieu).


Lenses on Reading

Lenses on Reading
Author: Diane H. Tracey
Publisher: Guilford Publications
Total Pages: 321
Release: 2017-04-21
Genre: Language Arts & Disciplines
ISBN: 1462530672

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This book has been replaced by Lenses on Reading, Fourth Edition, ISBN 978-1-4625-5466-9.


The Art of Game Design

The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
Total Pages: 604
Release: 2014-11-06
Genre: Computers
ISBN: 1466598646

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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.


Clinical Manual of Contact Lenses

Clinical Manual of Contact Lenses
Author: Edward S. Bennett
Publisher: Lippincott Williams & Wilkins
Total Pages: 872
Release: 2013-08-20
Genre: Medical
ISBN: 1469832895

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Designed to be used as a quick reference, this fourth edition of the Clinical Manual of Contact Lenses allows readers to easily find the topic and information they need without having to search through an entire chapter to find it. Rigid gas permeable lens design and fitting, soft lens problem-solving, astigmatic management, and bifocal correction are just a few of the subjects covered in this manual. Each chapter includes sample cases to reinforce and demonstrate the practical nature of the topic, with nomograms and proficiency checklists summarizing and emphasizing the important points. With this guide, students and practitioners will have a dependable resource to help fit, evaluate, and troubleshoot any contact lenses, especially specialty designs for years to come.


Understanding Reading

Understanding Reading
Author: Frank Smith
Publisher: Routledge
Total Pages: 656
Release: 2004-05-20
Genre: Education
ISBN: 1135619727

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Understanding Reading revolutionized reading research and theory when the first edition appeared in 1971 and continues to be a leader in the field. In the sixth edition of this classic text, Smith's purpose remains the same: to shed light on fundamental aspects of the complex human act of reading--linguistic, physiological, psychological, and social--and on what is involved in learning to read. The text critically examines current theories, instructional practices, and controversies, covering a wide range of disciplines but always remaining accessible to students and classroom teachers. Careful attention is given to the ideological clash that continues between whole language and direct instruction and currently permeates every aspect of theory and research into reading and reading instruction. To aid readers in making up their own minds, each chapter concludes with a brief statement of "Issues." Understanding Reading: A Psycholinguistic Analysis of Reading and Learning to Read, Sixth Edition is designed to serve as a handbook for language arts teachers, a college text for basic courses on the psychology of reading, a guide to relevant research on reading, and an introduction to reading as an aspect of thinking and learning. It is matchless in integrating a wide range of topics relative to reading while, at the same time, being highly readable and user-friendly for instructors, students, and practitioners.


The Art of Game Design

The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
Total Pages: 935
Release: 2019-07-31
Genre: Computers
ISBN: 1351803638

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The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.


Lensbaby

Lensbaby
Author: Corey Hilz
Publisher: CRC Press
Total Pages: 273
Release: 2012-10-02
Genre: Photography
ISBN: 1136089349

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"Seeing subjects with a new perspective is at the heart of the Lensbaby experience! Take your creative exploration to the next level by immersing yourself in the wonderful world of Lensbaby. This book is packed with easy to implement insider tips on composition and technique for capturing your best images. Written by Lensbaby Guru Corey Hilz, the second edition of Lensbaby: Bending Your Perspective begins with an overview of each lens in the Lensbaby suite, then goes in depth about the creative options offered by the optics and accessories. It includes the Composer Pro lens, Sweet 35 Optic and Edge 80 Optic - the latest additions to the extensive product line. Need inspiration? On nearly every page you'll find a full color image created by a Lensbaby expert to inspire your own shooting. With this gorgeous and practical book by your side, you'll never see the world in the same way again. - The only complete resource with all of the information you need to know to create successful Lensbaby images - Includes beautiful portfolio galleries covering a full range of styles from some of the best photographers working with a Lensbaby - Offers a fine survey of possibilities for using different lenses, optics and accessories in the Lensbaby suite"--


The Art of Game Design

The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
Total Pages: 522
Release: 2008-08-04
Genre: Art
ISBN: 0123694965

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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.


Best Practices in Literacy Instruction, Sixth Edition

Best Practices in Literacy Instruction, Sixth Edition
Author: Lesley Mandel Morrow
Publisher: Guilford Publications
Total Pages: 489
Release: 2018-11-21
Genre: Education
ISBN: 1462536786

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Many tens of thousands of preservice and inservice teachers have relied on this highly regarded text from leading experts, now in a revised and updated sixth edition. The latest knowledge about literacy teaching and learning is distilled into flexible strategies for helping all PreK–12 learners succeed. The book addresses major components of literacy, the needs of specific populations, motivation, assessment, approaches to organizing instruction, and more. Each chapter features bulleted previews of key points; reviews of the research evidence; recommendations for best practices in action, including examples from exemplary classrooms; and engagement activities that help teachers apply the knowledge and strategies they have learned. New to This Edition *Incorporates the latest research findings and instructional practices. *Chapters on new topics: developmental word study and the physiological, emotional, and behavioral foundations of literacy learning. *Chapters offering fresh, expanded perspectives on writing and vocabulary. *Increased attention to timely issues: classroom learning communities, teaching English learners, and the use of digital tools and multimodal texts.


Inside Reading Second Edition: Student Book Level 1

Inside Reading Second Edition: Student Book Level 1
Author: Arline Burgmeier
Publisher: Oxford University Press
Total Pages: 180
Release: 2020-02-07
Genre: Foreign Language Study
ISBN: 0194218899

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Inside Reading Second Edition is a five-level academic reading series that develops students’ reading skills and teaches key academic vocabulary from the Academic Word List.