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Lego4scrum

Lego4scrum
Author: Alexey Krivitsky
Publisher:
Total Pages: 100
Release: 2019-04-02
Genre:
ISBN: 9781520729169

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lego4scrum - of the most interactive ways of demonstrating Agile thinking and Scrum framework in action.This book summarises years of experiments and hundreds of lego4scrum workshops. It will let you teach Scrum in a complete new, fresh and the most fun way.This is the third most full edition with a foreword by Henrik Kniberg.lego4scrum has been known since the first paper written back in 2009. Since that time thousands of people facilitated this business simulation to demonstrate the power of the Agile principles and the Scrum framework.This book combines the learnings of the past eight years facilitating lego4scrum workshops with groups of 10 to 150 participants.This book is written for: * Scrum Trainers exploring way of adding more elements of interactivity and gaming into the trainings turning them more to "from the back of the room" kind of things. * Agile Coaches looking for new training and coaching ideas with some elements of serious plays and simulations. * Scrum Masters willing to get ideas how to introduce agile thinking to new teams and newcomers in a fun and easy way. * Professors and Teachers trying to adapt their teaching style to the ever-changing world that is full of games, fun and LEGO. * Anyone else who is in charge of "installing Agile thinking and Scrum in a workspace".lego4scrum 3.0 incorporates the following popular agile coaching techniques: * user story mapping * magic estimates * overall backlog refinement with multiple teams * joint multi-team scrum meetings * continuous integration and deployment * and more little tips and tricks to make the simulation valuable and fun.Get the book, get some LEGOs and have fun with this!


Industrial Engineering and Operations Management

Industrial Engineering and Operations Management
Author: Antônio Márcio Tavares Thomé
Publisher: Springer Nature
Total Pages: 633
Release: 2020-10-29
Genre: Mathematics
ISBN: 3030569209

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This volume gathers selected peer-reviewed papers presented at the XXVI International Joint Conference on Industrial Engineering and Operations Management (IJCIEOM), held on July 8-11, 2020 in Rio de Janeiro, Brazil. The respective chapters address a range of timely topics in industrial engineering, including operations and process management, global operations, managerial economics, data science and stochastic optimization, logistics and supply chain management, quality management, product development, strategy and organizational engineering, knowledge and information management, work and human factors, sustainability, production engineering education, healthcare operations management, disaster management, and more. These topics broadly involve fields like operations, manufacturing, industrial and production engineering, and management. Given its scope, the book offers a valuable resource for those engaged in optimization research, operations research, and practitioners alike.


Introduction to DevOps with Chocolate, LEGO and Scrum Game

Introduction to DevOps with Chocolate, LEGO and Scrum Game
Author: Dana Pylayeva
Publisher: Apress
Total Pages: 146
Release: 2017-01-23
Genre: Computers
ISBN: 1484225651

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Discover a role-based simulation game designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations. The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow. Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey. What You Will Learn Play the Chocolate, LEGO and Scrum role-simulation game Gain knowledge of DevOps and how to apply the game to it See how this game illustrates the DevOps cycle as a case study Who This Book Is For Programmers or system admins/project managers who are new to DevOps. DevOps trainers and Agile Coaches who are interested in offering a collaborative and engaging learning experience to their teams.


Large-Scale Scrum

Large-Scale Scrum
Author: Craig Larman
Publisher: Addison-Wesley Professional
Total Pages: 371
Release: 2016-09-30
Genre: Business & Economics
ISBN: 0133813118

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The Go-To Resource for Large-Scale Organizations to Be Agile Rather than asking, “How can we do agile at scale in our big complex organization?” a different and deeper question is, “How can we have the same simple structure that Scrum offers for the organization, and be agile at scale rather than do agile?” This profound insight is at the heart of LeSS (Large-Scale Scrum). In Large-Scale Scrum: More with LeSS, Craig Larman and Bas Vodde have distilled over a decade of experience in large-scale LeSS adoptions towards a simpler organization that delivers more flexibility with less complexity, more value with less waste, and more purpose with less prescription. Targeted to anyone involved in large-scale development, Large-Scale Scrum: More with LeSS, offers straight-to-the-point guides for how to be agile at scale, with LeSS. It will clearly guide you to Adopt LeSS Structure a large development organization for customer value Clarify the role of management and Scrum Master Define what your product is, and why Be a great Product Owner Work with multiple whole-product focused feature teams in one Sprint that produces a shippable product Coordinate and integrate between teams Work with multi-site teams


Agile Scrum Implementation and Its Long-Term Impact on Organizations

Agile Scrum Implementation and Its Long-Term Impact on Organizations
Author: Walsh, Kenneth R.
Publisher: IGI Global
Total Pages: 268
Release: 2020-08-21
Genre: Computers
ISBN: 1799848868

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Software engineering has surfaced as an industrial field that is continually evolving due to the emergence of advancing technologies and innovative methodologies. Scrum is the most recent revolution that is transforming traditional software procedures, which has researchers and practitioners scrambling to find the best techniques for implementation. The continued development of this agile process requires an extensive level of research on up-to-date findings and applicable practices. Agile Scrum Implementation and Its Long-Term Impact on Organizations is a collection of innovative research on the methods and applications of scrum practices in developing agile software systems. The book combines perspectives from both the academic and professional communities as the challenges and solutions expressed by each group can create a better understanding of how practice must be applied in the real world of software development. While highlighting topics including scrum adoption, iterative deployment, and human impacts, this book is ideally designed for researchers, developers, engineers, practitioners, academicians, programmers, students, and educators seeking current research on practical improvements in agile software progression using scrum methodologies.


Information Technology: New Generations

Information Technology: New Generations
Author: Shahram Latifi
Publisher: Springer
Total Pages: 1306
Release: 2016-03-28
Genre: Computers
ISBN: 3319324675

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This book collects articles presented at the 13th International Conference on Information Technology- New Generations, April, 2016, in Las Vegas, NV USA. It includes over 100 chapters on critical areas of IT including Web Technology, Communications, Security, and Data Mining.


Gamification with Unity 5.x

Gamification with Unity 5.x
Author: Lauren S. Ferro
Publisher: Packt Publishing Ltd
Total Pages: 321
Release: 2016-11-28
Genre: Computers
ISBN: 1786462249

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Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x About This Book Achieve your goals in a fun-filled way by creating gamification projects from scratch Leverage the Unity 5.X toolkit to create stunning and appealing projects Make your transition towards a pro project manager/ developer by learning tricks and techniques Who This Book Is For If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book. What You Will Learn Assess your learners' abilities by setting up challenges and quests Implement the game elements that relate to the project into Unity Publish your own task management application to better engage readers Improve your design using methods of playtesting and iteration Issue OpenBadges to recognize achievements and set up an online database to store your users achievements. In Detail Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You'll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences. Style and approach This book takes a real-world case studies approach, moving ahead in a step-by-step tutorial manner. You will create your own project from scratch, and the practical examples will help you create a successful gamification project.


Get Agile!

Get Agile!
Author: Pieter Jongerius
Publisher: BIS Publishers
Total Pages: 176
Release: 2013-03-26
Genre: Art
ISBN: 9789063693022

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Scrum introduction, advanced skills and everyday handbook in one.


The Challenges of the Digital Transformation in Education

The Challenges of the Digital Transformation in Education
Author: Michael E. Auer
Publisher: Springer
Total Pages: 990
Release: 2019-02-28
Genre: Technology & Engineering
ISBN: 3030119351

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This book offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy. We are currently witnessing a significant transformation in education, and in order to face today’s real-world challenges, higher education has to find innovative ways to quickly respond to these new needs. Addressing these aspects was the chief aim of the 21st International Conference on Interactive Collaborative Learning (ICL2018), which was held on Kos Island, Greece from September 25 to 28, 2018. Since being founded in 1998, the conference has been devoted to new approaches in learning, with a special focus on collaborative learning. Today the ICL conferences offer a forum for exchanging information on relevant trends and research results, as well as sharing practical experiences in learning and engineering pedagogy. This book includes papers in the fields of: * New Learning Models and Applications * Pilot Projects: Applications * Project-based Learning * Real-world Experiences * Remote and Virtual Laboratories * Research in Engineering Pedagogy * Technical Teacher Training It will benefit a broad readership, including policymakers, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.