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Legendary Korean Esports World Champions

Legendary Korean Esports World Champions
Author: Kim Hyung-seok
Publisher: 겜툰(주)
Total Pages: 263
Release: 2022-02-25
Genre: Antiques & Collectibles
ISBN:

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The history of esports in Korea as a cartoon! The games and the star players we loved throughout the history of esports! It shows the rise and fall of the game industry which has grown with esports in a book! Let’s meet the future of Korea where is “The birthplace of esports" through these cartoons! 1. RISE, Ambition Legendary LOL pro gamer, Ambition. He showed his top skills in both positions, the mid-liner and the jungler. We call him as an undead legend that left a big mark in esports history. "You can't get to the top with your skills alone. Only those who have ambition to fly higher than anyone else will be remembered as an eternal legend." 2. WORLD CHAMPION, KNEE His ID is “Knee” and nickname is Tekken God. He is the world's No. 1 professional gamer in Tekken history. However, he is not arrogant about the title of the best and always plays in a challenging manner. His challenge doesn't stop. He's still an active professional gamer. 3. The LEGEND, EscA In Korea, which was called the barren land of FPS, EscA achieved an all-time career of winning five events only with effort. He will be remembered as a legend of South Korea's FPS, which combines not only brilliant play but also leadership of dedication. Through the footsteps of esports, Let's meet the future of Korea, the birthplace of esports!


Esports: The Ultimate Guide

Esports: The Ultimate Guide
Author: Scholastic
Publisher: Scholastic Inc.
Total Pages: 148
Release: 2019-12-26
Genre: Young Adult Nonfiction
ISBN: 1338615866

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An exciting new insider's guide to all the biggest and best competitive games and esports teams and players. An in-depth, insider's guide to the fastest-growing sport on the face of the planet: esports! From ESPN to the biggest sporting arenas in the world, esports has officially arrived as the hottest new form of athletic competition. This ultimate insider's guide will introduce gamers to the world of esports from little league to stadium-filling championships, including a deep dive into all the top games, leagues, players, and more. It will also include beginner tips and tricks for each of the top games, like Overwatch, League of Legends, Minecraft, Rocket League, Dota 2, Fortnite, PUBG, Call of Duty, and more, while using real players' strategies and tactics to win. Bursting with the biggest games, teams, and personalities in esports, this guide is a must-have for any kid interested in this phenomenon! All games featured in Esports: The Ultimate Guide are rated T for Teen or younger, keeping it appropriate for young gamers.


Global esports

Global esports
Author: Dal Yong Jin
Publisher: Bloomsbury Publishing USA
Total Pages: 336
Release: 2021-03-25
Genre: Social Science
ISBN: 1501368753

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Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing eSports, the contributors analyze the rapid growth of eSports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why eSports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of eSports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy eSports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global eSports culture.


Guinness World Records 2018 Gamer's Edition

Guinness World Records 2018 Gamer's Edition
Author: Guinness World Records
Publisher: Guinness World Records
Total Pages: 216
Release: 2017-09-18
Genre: Games & Activities
ISBN: 1912286211

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From the global authority in record-breaking comes the 11th edition of the world’s best-selling videogames annual. Packed with the latest records, coolest stars and the biggest games, the Guinness World Records Gamer’s Edition is the go-to bible for every gaming fan. Just ask the five million readers who’ve made it an international sensation! Inside you’ll find amazing stats, thrilling facts, inspirational tales, lightning-quick speed-runs and dazzling photos. Read about the records behind your favorite games including Mario, Overwatch, FIFA, WWE and Rocket League, plus recap on a year of crazy Pokémon GO stories. Go behind the scenes of the world’s longest-running eSports organizer. Spook yourself silly with real-life videogame mysteries. Check out the fastest videogame completions. And gaze in envy at the world’s largest Zelda and Tomb Raider collections! You’ll also meet gaming heroes such as the world’s oldest games YouTuber at 81, a man with a real-life cyborg arm that was inspired by Deus Ex, and the kingpin of eSports fighting games. But the videogame stars don’t get much bigger than DanTDM, whose Minecraft channel has been watched nearly 10 billion times! So we’re thrilled he’s written a special intro just for the Guinness World Records Gamer’s Edition. Speaking of heroes...grab your cape and turn to this year’s special chapter featuring superhero games. It hard to believe it’s been nearly 40 years since Superman first exploded onto our consoles! So, we’re celebrating with your favorite costumed crime-battlers. From Spider-Man’s web-crawling to Batman’s gadgetry, they’re just as powerful in pixels as they are in the movies. So, whether you want to know who scored the fastest goal in FIFA or achieved the fastest speed-run of Final Fantasy XV, or just want to see the world’s biggest Game Boy, this is the book for you!


Introducing Korean Popular Culture

Introducing Korean Popular Culture
Author: Youna Kim
Publisher: Taylor & Francis
Total Pages: 473
Release: 2023-06-28
Genre: Social Science
ISBN: 1000892263

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This new textbook is a timely and interdisciplinary resource for students looking for an introduction to Korean popular culture, exploring the multifaceted meaning of Korean popular culture at micro and macro levels and the process of cultural production, representation, circulation and consumption in a global context. Drawing on perspectives from the humanities and social sciences, including media and communications, film studies, musicology, cultural studies, sociology, anthropology, history and literature, this book provides a comprehensive and up-to-date overview of Korean popular culture and its historical underpinnings, changing roles and dynamic meanings in the present moment of the digital social media age. The book’s sections include: K-pop Music Popular Cinema Television Web Drama, Webtoon and Animation Digital Games and Esports Lifestyle Media, Fashion and Food Nation Branding An accessible, comprehensive and thought-provoking work, providing historical and contemporary contexts, key issues and debates, this textbook will appeal to students of and providers of courses on popular culture, media studies and Korean culture and society more broadly.


eSports Yearbook 2015/16

eSports Yearbook 2015/16
Author: Tobias M. Scholz
Publisher: BoD – Books on Demand
Total Pages: 118
Release: 2017-04-12
Genre: Sports & Recreation
ISBN: 3744800717

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This year's issue contains several articles about eSports. This time there are more research articles included. The topics range from research about eSports spectatorship, the informal roles in Counter-Strike Teams, a potential reverse gamification effect, the chances of eSports being an Olympic discipline, the connection between League of Legend teams and the owning corporations, the ergonomics in eSports and the health perception of gamers, to the potential shift in FPS games. The book is a statement: eSports is not only booming in the business context but increasingly gains attention in research as well.


Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes]
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
Total Pages: 1173
Release: 2021-05-24
Genre: Games & Activities
ISBN:

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Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.


This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020

This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
Author: Paul Chaloner
Publisher: Bloomsbury Publishing
Total Pages: 265
Release: 2020-05-28
Genre: Computers
ISBN: 1472977777

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***LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies


Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima

Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima
Author: Andrea Contato
Publisher: Andrea Contato
Total Pages: 363
Release: 2021-03-31
Genre: Business & Economics
ISBN:

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Richard Garriott is one of the most well-known personalities in the video game industry, and one of the last of its pioneers still in the business. Ultima, the revolutionary series of role-playing games he designed, and Origin Systems Inc., the company he co-founded in 1983, are inextricably linked to the history of videogames. This is their story. Part 2 – From Wing Commander and Ultima VII to Portalarium


Esports Stars

Esports Stars
Author: Erin Nicks
Publisher: ABDO
Total Pages: 35
Release: 2020-12-15
Genre: Juvenile Nonfiction
ISBN: 1098213807

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This title introduces fans to some of the biggest names in the world of Esports. The title features informative sidebars, full-color photos and infographics, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company.