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Communities of Learning

Communities of Learning
Author: C. J. Mews
Publisher: Brepols Publishers
Total Pages: 0
Release: 2011
Genre: Civilization, Medieval
ISBN: 9782503532332

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Communities of Learning: Networks and the Shaping of Intellectual Identity in Europe, 1100-1500 explores the fundamental insight that all new ideas are developed in the context of a community, whether academic, religious, or simply as a network of friends. The essays in this volume consider this notion in a variety of contexts and locations within Europe, from the pioneering age of translation activity in twelfth-century Toledo, when Jewish, Christian, and Muslim scholars came together to discuss Aristotle, to the origins of the University of Paris in the thirteenth century, and up to the period of great cultural renewal in France, Germany, and Italy in the fourteenth and fifteenth centuries. The collected essays bring together disciplinary approaches that are often discussed quite separately, namely that of the history of ideas, and the sociologies of both intellectual and religious life, with a view to exploring the multiplicity of communities in which ideas are pursued. Underpinning these various essays is an awareness of the delicate relationship between education and the diversity of religious practice and expression within Europe from 1100 to 1500. The collection emphasizes the fundamental continuity of intellectual concerns, which were shaped by both classical thought and monotheist religious tradition, but interpreted in a variety of ways.


Teaching Machines

Teaching Machines
Author: Audrey Watters
Publisher: MIT Press
Total Pages: 325
Release: 2023-02-07
Genre: Education
ISBN: 026254606X

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How ed tech was born: Twentieth-century teaching machines--from Sidney Pressey's mechanized test-giver to B. F. Skinner's behaviorist bell-ringing box. Contrary to popular belief, ed tech did not begin with videos on the internet. The idea of technology that would allow students to "go at their own pace" did not originate in Silicon Valley. In Teaching Machines, education writer Audrey Watters offers a lively history of predigital educational technology, from Sidney Pressey's mechanized positive-reinforcement provider to B. F. Skinner's behaviorist bell-ringing box. Watters shows that these machines and the pedagogy that accompanied them sprang from ideas--bite-sized content, individualized instruction--that had legs and were later picked up by textbook publishers and early advocates for computerized learning. Watters pays particular attention to the role of the media--newspapers, magazines, television, and film--in shaping people's perceptions of teaching machines as well as the psychological theories underpinning them. She considers these machines in the context of education reform, the political reverberations of Sputnik, and the rise of the testing and textbook industries. She chronicles Skinner's attempts to bring his teaching machines to market, culminating in the famous behaviorist's efforts to launch Didak 101, the "pre-verbal" machine that taught spelling. (Alternate names proposed by Skinner include "Autodidak," "Instructomat," and "Autostructor.") Telling these somewhat cautionary tales, Watters challenges what she calls "the teleology of ed tech"--the idea that not only is computerized education inevitable, but technological progress is the sole driver of events.


Learning OpenGL ES for iOS

Learning OpenGL ES for iOS
Author: Erik Buck
Publisher: Addison-Wesley
Total Pages: 698
Release: 2012-07-31
Genre: Computers
ISBN: 0132478927

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Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps. If you’ve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOS–including downloadable examples specifically designed to jumpstart your own projects. Coverage includes • Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture • Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform • Creating textures from start to finish: opacity, blending, multi-texturing, and compression • Simulating ambient, diffuse, and specular light • Using transformations to render 3D geometric objects from any point of view • Animating scenes by controlling time through application logic • Partitioning data to draw expansive outdoor scenes with rolling terrain • Detecting and handling user interaction with 3D geometry • Implementing special effects ranging from skyboxes to particles and billboards • Systematically optimizing graphics performance • Understanding the essential linear algebra concepts used in computer graphics • Designing and constructing a complete simulation that incorporates everything you’ve learned


Teaching and Learning for Adult Skill Acquisition

Teaching and Learning for Adult Skill Acquisition
Author: Elaine M. Silva Mangiante
Publisher: IAP
Total Pages: 351
Release: 2021-05-01
Genre: Education
ISBN: 1648025021

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The book, Teaching and Learning for Adult Skill Acquisition: Applying the Dreyfus and Dreyfus Model in Different Fields, will fill a unique niche in the field of adult, higher, and workforce education. It offers a current volume for scholars and practitioners based on both empirical studies and practice-based research on adult skill acquisition and development. Dreyfus and Dreyfus (1980, 1988, 2004, 2008) developed the novice to expert model of skill acquisition that illustrates growth over the course of a person’s career in a particular domain. The skill model highlights a learner’s movement across six levels of skill development: novice, advanced beginner, competent, proficient, expert, and mastery. This book will present examples of the application of the Dreyfus and Dreyfus model in different fields (i.e., health care, education, law enforcement, business, serious gaming, military, ethics training, etc.) providing insight into how practitioners can develop their skills in their particular domains and how educators can promote this development. This collection will be appropriate for a wide variety of professors, researchers, practitioners, and students in the field of adult, higher, and workforce education.


Dirtmeister's Nitty Gritty Planet Earth

Dirtmeister's Nitty Gritty Planet Earth
Author: Steve Tomecek
Publisher: National Geographic Kids
Total Pages: 132
Release: 2015
Genre: JUVENILE NONFICTION
ISBN: 1426319037

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Come and explore the world under your feet with the Dirtmeister and friends! Part graphic novel, part fun guidebook, this very cool, rocky journey introduces both eager and reluctant readers to the basic geologic processes that shape our Earth. Clear and concise explanations of the various geologic processes reveal the comprehensive science behind each fascinating topic. Fun facts and simple DIY experiments reinforce the concepts while short biographies of important scientists inspire future geo-scientists.


Mexican Americans and Education

Mexican Americans and Education
Author: Estela Godinez Ballón
Publisher: University of Arizona Press
Total Pages: 190
Release: 2015-04-16
Genre: Education
ISBN: 0816527865

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As the Mexican American student population in U.S. public schools climbs to over 8 million, the establishment of policies that promote equity and respect have never been more crucial. In Mexican Americans and Education, Estela Godinez Ballón provides an overview of the relationship between Mexican Americans and all levels of U.S. public schooling. Mexican Americans and Education begins with a brief overview of historical educational conditions that have impacted the experiences and opportunities of Mexican American students, and moves into an examination of major contemporary institutional barriers to academic success, including segregation, high-stakes testing, and curriculum tracking. Ballón also explores the status of Mexican American students in higher education and introduces theories and pedagogies that aim to understand and improve school conditions. Through her extensive examination of the major issues impacting Mexican American students, Ballón provides a broad introduction to an increasingly relevant topic. Ballón uses understandable and accessible language to examine institutional and ideological factors that have negatively impacted Mexican Americans’ public school experiences, while also focusing on their strengths and possibilities for future action. This unique overview serves as a foundation for both education and Chicana/o studies courses, as well as in teacher and professional development.


Learning First, Technology Second

Learning First, Technology Second
Author: Liz Kolb
Publisher: International Society for Technology in Education
Total Pages: 221
Release: 2017-03-31
Genre: Education
ISBN: 1564846326

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Learning First, Technology Second offers teachers a classroom-tested, easy-to-use framework to help them move from arbitrary uses of technology to thoughtful ways of adding value to student learning. Learning with technology doesn’t happen because a specific tool “revolutionizes” education. It happens when proven teaching strategies intersect with technology tools, and yet it’s not uncommon for teachers to use a tool because it’s “fun” or because the developer promises it will help students learn. This book includes: • An introduction to the Triple E Framework that helps teachers engage students in time-on-task learning, enhance learning experiences beyond traditional means and extend learning opportunities to bridge classroom learning with students’ everyday lives. • Effective strategies for using technology to create authentic learning experiences for their students. • Case studies to guide appropriate tech integration. • A lesson planning template to show teachers how to effectively frame technology choices and apply them in instruction. The companion jump start guide based on this book is Engage, Enhance, Extend: Start Creating Authentic Lessons With the Triple E Framework.


Learn OpenGL ES

Learn OpenGL ES
Author: Prateek Mehta
Publisher: Apress
Total Pages: 209
Release: 2013-09-24
Genre: Computers
ISBN: 1430250542

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Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing


National Educational Technology Standards for Students

National Educational Technology Standards for Students
Author: International Society for Technology in Education
Publisher: ISTE (Interntl Soc Tech Educ
Total Pages: 28
Release: 2007
Genre: Computers
ISBN: 9781564842374

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This booklet includes the full text of the ISTE Standards for Students, along with the Essential Conditions, profiles and scenarios.


Educational Inequalities

Educational Inequalities
Author: Kalwant Bhopal
Publisher: Routledge
Total Pages: 299
Release: 2013-11-07
Genre: Education
ISBN: 1134612176

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While there is considerable literature on social inequality and education, there is little recent work which explores notions of difference and diversity in relation to "race," class and gender. This edited text aims to bring together researchers in the field of education located across many international contexts such as the UK, Australia, USA, New Zealand and Europe. Contributors investigate the ways in which dominant perspectives on "difference," intersectionality and institutional structures underpin and reinforce educational inequality in schools and higher education. They emphasize the importance of international perspectives and innovative methodological approaches to examining these areas, and seek to locate the dimensions of difference within recent theoretical discourses, with an emphasis on "race," class and gender as key categories of analysis.