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Learning and Geometry: Computational Approaches

Learning and Geometry: Computational Approaches
Author: David Kueker
Publisher: Springer Science & Business Media
Total Pages: 217
Release: 2012-12-06
Genre: Computers
ISBN: 1461240883

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The field of computational learning theory arose out of the desire to for mally understand the process of learning. As potential applications to artificial intelligence became apparent, the new field grew rapidly. The learning of geo metric objects became a natural area of study. The possibility of using learning techniques to compensate for unsolvability provided an attraction for individ uals with an immediate need to solve such difficult problems. Researchers at the Center for Night Vision were interested in solving the problem of interpreting data produced by a variety of sensors. Current vision techniques, which have a strong geometric component, can be used to extract features. However, these techniques fall short of useful recognition of the sensed objects. One potential solution is to incorporate learning techniques into the geometric manipulation of sensor data. As a first step toward realizing such a solution, the Systems Research Center at the University of Maryland, in conjunction with the Center for Night Vision, hosted a Workshop on Learning and Geometry in January of 1991. Scholars in both fields came together to learn about each others' field and to look for common ground, with the ultimate goal of providing a new model of learning from geometrical examples that would be useful in computer vision. The papers in the volume are a partial record of that meeting.


Learning and Geometry

Learning and Geometry
Author:
Publisher:
Total Pages: 0
Release: 1996
Genre: Computer vision
ISBN:

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Computational Geometry

Computational Geometry
Author: Mark de Berg
Publisher: Springer Science & Business Media
Total Pages: 370
Release: 2013-04-17
Genre: Computers
ISBN: 3662042452

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This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.


Computational Geometry

Computational Geometry
Author: Franco P. Preparata
Publisher: Springer Science & Business Media
Total Pages: 413
Release: 2012-12-06
Genre: Mathematics
ISBN: 1461210984

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From the reviews: "This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry. ... ... The book is well organized and lucidly written; a timely contribution by two founders of the field. It clearly demonstrates that computational geometry in the plane is now a fairly well-understood branch of computer science and mathematics. It also points the way to the solution of the more challenging problems in dimensions higher than two." #Mathematical Reviews#1 "... This remarkable book is a comprehensive and systematic study on research results obtained especially in the last ten years. The very clear presentation concentrates on basic ideas, fundamental combinatorial structures, and crucial algorithmic techniques. The plenty of results is clever organized following these guidelines and within the framework of some detailed case studies. A large number of figures and examples also aid the understanding of the material. Therefore, it can be highly recommended as an early graduate text but it should prove also to be essential to researchers and professionals in applied fields of computer-aided design, computer graphics, and robotics." #Biometrical Journal#2


Geometric Algebra for Computer Science

Geometric Algebra for Computer Science
Author: Leo Dorst
Publisher: Elsevier
Total Pages: 664
Release: 2010-07-26
Genre: Juvenile Nonfiction
ISBN: 0080553109

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Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA


Handbook of Computational Geometry

Handbook of Computational Geometry
Author: J.R. Sack
Publisher: Elsevier
Total Pages: 1087
Release: 1999-12-13
Genre: Mathematics
ISBN: 0080529682

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Computational Geometry is an area that provides solutions to geometric problems which arise in applications including Geographic Information Systems, Robotics and Computer Graphics. This Handbook provides an overview of key concepts and results in Computational Geometry. It may serve as a reference and study guide to the field. Not only the most advanced methods or solutions are described, but also many alternate ways of looking at problems and how to solve them.


Computational Morphology

Computational Morphology
Author: G.T. Toussaint
Publisher: Elsevier
Total Pages: 276
Release: 2014-06-28
Genre: Computers
ISBN: 1483296725

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Computational Geometry is a new discipline of computer science that deals with the design and analysis of algorithms for solving geometric problems. There are many areas of study in different disciplines which, while being of a geometric nature, have as their main component the extraction of a description of the shape or form of the input data. This notion is more imprecise and subjective than pure geometry. Such fields include cluster analysis in statistics, computer vision and pattern recognition, and the measurement of form and form-change in such areas as stereology and developmental biology.This volume is concerned with a new approach to the study of shape and form in these areas. Computational morphology is thus concerned with the treatment of morphology from the computational geometry point of view. This point of view is more formal, elegant, procedure-oriented, and clear than many previous approaches to the problem and often yields algorithms that are easier to program and have lower complexity.


Computational Geometry in C

Computational Geometry in C
Author: Joseph O'Rourke
Publisher: Cambridge University Press
Total Pages: 396
Release: 1998-10-13
Genre: Computers
ISBN: 110726863X

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This is the revised and expanded 1998 edition of a popular introduction to the design and implementation of geometry algorithms arising in areas such as computer graphics, robotics, and engineering design. The basic techniques used in computational geometry are all covered: polygon triangulations, convex hulls, Voronoi diagrams, arrangements, geometric searching, and motion planning. The self-contained treatment presumes only an elementary knowledge of mathematics, but reaches topics on the frontier of current research, making it a useful reference for practitioners at all levels. The second edition contains material on several new topics, such as randomized algorithms for polygon triangulation, planar point location, 3D convex hull construction, intersection algorithms for ray-segment and ray-triangle, and point-in-polyhedron. The code in this edition is significantly improved from the first edition (more efficient and more robust), and four new routines are included. Java versions for this new edition are also available. All code is accessible from the book's Web site (http://cs.smith.edu/~orourke/) or by anonymous ftp.


Handbook of Geometric Computing

Handbook of Geometric Computing
Author: Eduardo Bayro Corrochano
Publisher: Springer Science & Business Media
Total Pages: 773
Release: 2005-12-06
Genre: Computers
ISBN: 3540282475

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Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods in the design of perception-action systems, intelligent autonomous systems, and man-machine interfaces. This handbook brings together the most recent advances in the application of geometric computing for building such systems, with contributions from leading experts in the important fields of neuroscience, neural networks, image processing, pattern recognition, computer vision, uncertainty in geometric computations, conformal computational geometry, computer graphics and visualization, medical imagery, geometry and robotics, and reaching and motion planning. For the first time, the various methods are presented in a comprehensive, unified manner. This handbook is highly recommended for postgraduate students and researchers working on applications such as automated learning; geometric and fuzzy reasoning; human-like artificial vision; tele-operation; space maneuvering; haptics; rescue robots; man-machine interfaces; tele-immersion; computer- and robotics-aided neurosurgery or orthopedics; the assembly and design of humanoids; and systems for metalevel reasoning.


Computational Geometry

Computational Geometry
Author: Ketan Mulmuley
Publisher: Prentice Hall
Total Pages: 472
Release: 1994
Genre: Computers
ISBN:

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For beginning graduate-level courses in computational geometry. This up-to-date and concise introduction to computational geometry with emphasis on simple randomized methods is designed for quick, easy access to beginners.