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Knowledge-based User-computer Interface Design, Prototyping and Evaluation

Knowledge-based User-computer Interface Design, Prototyping and Evaluation
Author: Stephen J. Andriole
Publisher:
Total Pages: 138
Release: 1998
Genre: Human-computer interaction
ISBN:

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This report details the development of the DesignPro interactive computer-based advisory system for user-computer interface (UCI) design, prototyping and evaluation. DesignPro permits designers of user computer interfaces to represent requirements, to build prototypes, and to evaluate their impact -- all via a "workbench" of user accessible functions. DesignPro supports the UCI designer; it does not call for the replacement of human UCI expertise in the design process. The methodology assumes that commercial-off-the-shelf (COTS) software can be used to create an integrated environment for designing, prototyping and evaluating interactive user computer interaction routines. The overall process includes interaction among knowledge templates to develop a requirements model that, in turn, helps yield displays and UCI routines which, in turn, suggest a prototyping strategy which, in turn, identifies evaluation tactics. Anchored in the systems engineering approach to interactive systems design and development, an initial prototype of DesignPro was released in January 1993; refinements were made to the prototype with a final prototype released in August 1995. The prototypes were used to validate workstation requirements and to communicate what the system does, as well as permitted the integration of concepts, tools, and COTS software programs into the design.


Knowledge-based User-computer Interface Design, Prototyping and Evaluation

Knowledge-based User-computer Interface Design, Prototyping and Evaluation
Author: Stephen J. Andriole
Publisher:
Total Pages: 0
Release: 1998
Genre: Human-computer interaction
ISBN:

Download Knowledge-based User-computer Interface Design, Prototyping and Evaluation Book in PDF, ePub and Kindle

This report details the development of the DesignPro interactive computer-based advisory system for user-computer interface (UCI) design, prototyping and evaluation. DesignPro permits designers of user computer interfaces to represent requirements, to build prototypes, and to evaluate their impact -- all via a "workbench" of user accessible functions. DesignPro supports the UCI designer; it does not call for the replacement of human UCI expertise in the design process. The methodology assumes that commercial-off-the-shelf (COTS) software can be used to create an integrated environment for designing, prototyping and evaluating interactive user computer interaction routines. The overall process includes interaction among knowledge templates to develop a requirements model that, in turn, helps yield displays and UCI routines which, in turn, suggest a prototyping strategy which, in turn, identifies evaluation tactics. Anchored in the systems engineering approach to interactive systems design and development, an initial prototype of DesignPro was released in January 1993; refinements were made to the prototype with a final prototype released in August 1995. The prototypes were used to validate workstation requirements and to communicate what the system does, as well as permitted the integration of concepts, tools, and COTS software programs into the design.


Cognitive Systems Engineering for User-computer Interface Design, Prototyping, and Evaluation

Cognitive Systems Engineering for User-computer Interface Design, Prototyping, and Evaluation
Author: Stephen J. Andriole
Publisher: CRC Press
Total Pages: 288
Release: 2023-05-31
Genre: Technology & Engineering
ISBN: 1000943208

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This volume seeks to answer the question: "Can findings from cognitive science enhance the user-computer interaction process?" In so doing, it recognizes that user-computer interfaces (UCIs) are often essential parts of an information or decision support system -- and often critical components of software-intensive systems of all kinds. From the outset, the authors note that the design, prototyping, and evaluation of user-computer interfaces are part of larger systems and are therefore ideally designed, developed, and evaluated as part of a larger design and developmental process or "life cycle." Thus, this book describes the process by which functional, nonfunctional, or display-oriented requirements are converted first into prototypes and then into working systems. While the process may at times seem almost mysterious, there is in fact a methodology that drives the process -- a methodology that is defined in terms of an adaptive life cycle. There are a number of steps or phases that comprise the standard life cycle, as well as methods, tools and techniques that permit each step to be taken. Describing the effort to implement this process to enhance user-computer interaction, this book presents a methodological approach that seeks to identify and apply findings from cognitive science to the design, prototyping, and evaluation of user-computer interfaces.


Handbook for Evaluating Knowledge-Based Systems

Handbook for Evaluating Knowledge-Based Systems
Author: Leonard Adelman
Publisher: Springer Science & Business Media
Total Pages: 402
Release: 2012-12-06
Genre: Computers
ISBN: 146156171X

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Knowledge-based systems are increasingly found in a wide variety of settings and this handbook has been written to meet a specific need in their widening use. While there have been many successful applications of knowledge-based systems, some applications have failed because they never received the corrective feedback that evaluation provides for keeping development focused on the users' needs in their actual working environment. This handbook provides a conceptual framework and compendium of methods for performing evaluations of knowledge-based systems during their development. Its focus is on the users' and subject matter experts' evaluation of the usefulness of the system, and not on the developers' testing of the adequacy of the programming code. The handbook permits evaluators to systematically answer the following kinds of questions: Does the knowledge-based system meet the users' task requirements? Is the system easy to use? Is the knowledge base logically consistent? Does it meet the required level of expertise? Does the system improve performance? The authors have produced a handbook that will serve two audiences: a tool that can be used to create knowledge-based systems (practitioners, developers, and evaluators) and a framework that will stimulate more research in the area (academic researchers and students). To accomplish this, the handbook is built around a conceptual framework that integrates the different types of evaluations into the system of development process. The kinds of questions that can be answered, and the methods available for answering them, will change throughout the system development life cycle. And throughout this process, one needs to know what can be done, and what can't. It is this dichotomy that addresses needs in both the practitioner and academic research audiences.


User Interface Design and Evaluation

User Interface Design and Evaluation
Author: Debbie Stone
Publisher: Elsevier
Total Pages: 699
Release: 2005-04-29
Genre: Computers
ISBN: 0080520324

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User Interface Design and Evaluation provides an overview of the user-centered design field. It illustrates the benefits of a user-centered approach to the design of software, computer systems, and websites. The book provides clear and practical discussions of requirements gathering, developing interaction design from user requirements, and user interface evaluation. The book's coverage includes established HCI topics—for example, visibility, affordance, feedback, metaphors, mental models, and the like—combined with practical guidelines for contemporary designs and current trends, which makes for a winning combination. It provides a clear presentation of ideas, illustrations of concepts, using real-world applications. This book will help readers develop all the skills necessary for iterative user-centered design, and provides a firm foundation for user interface design and evaluation on which to build. It is ideal for seasoned professionals in user interface design and usability engineering (looking for new tools with which to expand their knowledge); new people who enter the HCI field with no prior educational experience; and software developers, web application developers, and information appliance designers who need to know more about interaction design and evaluation. Co-published by the Open University, UK. Covers the design of graphical user interfaces, web sites, and interfaces for embedded systems. Full color production, with activities, projects, hundreds of illustrations, and industrial applications.


Graphical User Interface Design and Evaluation (guide)

Graphical User Interface Design and Evaluation (guide)
Author: David Redmond-Pyle
Publisher:
Total Pages: 330
Release: 1995
Genre: Computers
ISBN:

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Describes a design process that contains techniques (such as usability requirement specification, task modelling, object modelling, style guide definition, GUI design, prototyping, and valuation) integrated together into a coherent framework. This is intended for professional software developers.


Designing End-User Interfaces

Designing End-User Interfaces
Author: N Heaton
Publisher: Elsevier
Total Pages: 263
Release: 2014-05-23
Genre: Computers
ISBN: 1483157490

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Designing End-User Interfaces: State of the Art Report focuses on the field of human/computer interaction (HCI) that reviews the design of end-user interfaces. This compilation is divided into two parts. Part I examines specific aspects of the problem in HCI that range from basic definitions of the problem, evaluation of how to look at the problem domain, and fundamental work aimed at introducing human factors into all aspects of the design cycle. Part II consists of six main topics—definition of the problem, psychological and social factors, principles of interface design, computer intelligence and interface design, systems aspects of the human/computer interface, and conclusion. This book is recommended for computer designers aiming to understand the user, improve the software and its associated interface, and design hardware that is suitable for use.


Usability Evaluation and Interface Design

Usability Evaluation and Interface Design
Author: Michael J. Smith
Publisher: CRC Press
Total Pages: 1610
Release: 2001-08-01
Genre: Technology & Engineering
ISBN: 9780805836073

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This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.


Learn Human-Computer Interaction

Learn Human-Computer Interaction
Author: Christopher Reid Becker
Publisher: Packt Publishing Ltd
Total Pages: 310
Release: 2020-09-18
Genre: Computers
ISBN: 1838828990

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Explore fundamentals, strategies, and emerging techniques in the field of human-computer interaction to enhance how users and computers interact Key FeaturesExplore various HCI techniques and methodologies to enhance the user experienceDelve into user behavior analytics to solve common and not-so-common challenges faced while designing user interfacesLearn essential principles, techniques and explore the future of HCIBook Description Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces. What you will learnBecome well-versed with HCI and UX conceptsEvaluate prototypes to understand data gathering, analysis, and interpretation techniquesExecute qualitative and quantitative methods for establishing humans as a feedback loop in the software design processCreate human-centered solutions and validate these solutions with the help of quantitative testing methodsMove ideas from the research and definition phase into the software solution phaseImprove your systems by becoming well-versed with the essential design concepts for creating user interfacesWho this book is for This book is for software engineers, UX designers, entrepreneurs, or anyone who is just getting started with user interface design and looking to gain a solid understanding of human-computer interaction and UX design. No prior HCI knowledge is required to get started.