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Starport

Starport
Author: Kevin Ferrone
Publisher:
Total Pages: 98
Release: 2019-04-19
Genre: Card games
ISBN: 9780578477435

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Blaze likes to freeze things with his wand, Orion likes to sneak around so nobody can find him, and Angel is such a smooth-talker that no Creature in Starport can resist becoming friends with her. What kind of Character will you be? Designed for children aged 5-12, Starport is a one-of-a-kind game of shared imagination and storytelling. Start your epic adventure today!


Hero Kids

Hero Kids
Author: Justin Halliday
Publisher:
Total Pages: 69
Release: 2012
Genre: Adventure games
ISBN:

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"This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games." -- back cover


The Hero's Tale

The Hero's Tale
Author: Brendon T. Hansen
Publisher:
Total Pages: 318
Release: 2018-07-06
Genre:
ISBN: 9781729319857

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An evil dragon is terrorizing the countryside, killing the livestock and burning the fields! Can you protect the villagers? A dark faction of wizards is trying to take control of the High Council of the City, one Lord at a time! Can you stop them? An army of ferocious lizardmen is amassing in the swamps to the north, and an ancient magical stone holds the key to restoring light and hope in the growing darkness. Can you be the hero to find it before it is destroyed?Role playing games have, for many years, allowed you to make your own story, and write your own tale! Don't just read it, or watch it, but play it and make it happen yourself!And even more than that, when you involve your family, you can help your kids learn: -Cooperation and teamwork-Choices and consequences-The power of their own imagination-Life lessons of right and wrong-Family bonding Fantasy Role Playing Gaming is more than just fun, it can help you raise great kids! The Hero's Tale is all about that, with a game system designed to facilitate great adventures and real learning. It's why we say: Roll Dice! Build Character! TheHerosTale.com


Goobles and Goblins

Goobles and Goblins
Author: Jordan Callarman
Publisher:
Total Pages: 56
Release: 2015-02-19
Genre:
ISBN: 9780692387603

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"Goobles & Goblins" is a pen-and-paper role-playing game for parents to play with their children, or for any adult to play with the kids in their life! Young players will take on the role of courageous heroes as they embark on fantastic quests in a fantasy world filled with danger (and just a bit of silliness). The adult running the game becomes the Storyteller, guiding the creation of the game world and populating it with strange creatures, legendary treasures, and all manner of challenges for the players. Young heroes will need all of their Strength, Speed, and Smarts (as well as a healthy dose of imagination) in order to achieve their legendary destinies! "Goobles & Goblins" is designed for one to three players aged 6 - 11 but has something to offer to gamers of all ages. It's easy to learn and makes a great introduction to the world of role-playing games. So grab a pencil, some paper, and a six-sided die, and get ready for adventure!


Doom Guy

Doom Guy
Author: John Romero
Publisher: Abrams
Total Pages: 566
Release: 2023-07-18
Genre: Biography & Autobiography
ISBN: 1647005361

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The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.


Hoodoo Blues the Role Playing Game

Hoodoo Blues the Role Playing Game
Author: Brian St.Claire-King
Publisher:
Total Pages: 314
Release: 2010-02-15
Genre: Crafts & Hobbies
ISBN: 0971309566

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Hoodoo Blues is a Role Playing Game of supernatural beliefs from America's Old South. Players play the ageless, those who have lived through (sometimes suffered through) decades or centuries of Southern history.


The Kids' World Almanac of Records and Facts

The Kids' World Almanac of Records and Facts
Author: Margo McLoone-Basta
Publisher:
Total Pages: 292
Release: 1987-03
Genre: Juvenile Nonfiction
ISBN: 9780886873196

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Presents facts about amusement parks, animals, computers, music, sports, and other topics.