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Jagged Alliance 2

Jagged Alliance 2
Author: Darius Kazemi
Publisher: Boss Fight Books
Total Pages: 140
Release: 2014
Genre: Fiction
ISBN: 1940535042

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How a classic tactical game got made, told by the developers themselves.


Official Jagged Alliance 2

Official Jagged Alliance 2
Author: Bart Farkas
Publisher: Sybex
Total Pages: 0
Release: 1999
Genre: Jagged alliance 2
ISBN: 9780782124415

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Arulco's ruler has been overthrown by his nation's corrupt army, led by the evil Queen Deidranna. It'll take more than a rag-tag effort by a group of doomed rebels to restore him to power. It'll take strategy, combat, and above all else, a battle-hardened team of mercenaries--soldiers for hire.


Women in Game Development

Women in Game Development
Author: Jennifer Brandes Hepler
Publisher: CRC Press
Total Pages: 238
Release: 2019-04-24
Genre: Computers
ISBN: 1000000931

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Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler’s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. Key Features Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars. Understand the role of women in videogames, from the earliest days of development to the present day. Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism. Get tips for how to be a better ally and make your company and teams more inclusive. Learn about the obstacles you face if you’re an aspiring female developer, and how to overcome them. Meet the human face of some of the women who have endured the industry’s worst harassment... and kept on going.


Game Design Workshop

Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
Total Pages: 498
Release: 2008-02-08
Genre: Art
ISBN: 0240809742

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Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.


Game Balance

Game Balance
Author: Ian Schreiber
Publisher: CRC Press
Total Pages: 806
Release: 2021-08-16
Genre: Computers
ISBN: 1498799582

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Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.


ODROID Magazine

ODROID Magazine
Author:
Publisher: Hardkernel, Ltd
Total Pages: 55
Release: 2016-06-01
Genre: Computers
ISBN:

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Table of Contents 6 Security Camera: A Great Weekend Project 10 Java Installation Script for Developers: The Perfect Fix For All of Your Cup of Java Needs 19 Camera Calibration Using OCAM and ODROID-XU4: A Technical Tutorial 29 Baby NAP (Night Activity Program): Part 2 - Software Components 36 BASH Script Command Center Minecraft Edition: Useful Scripts for Creating and Managing a Minecraft Server 37 Cartridge Ports: Download Top-Notch Software for Your ODROID 38 Linux Gaming: Strategy Games on the ODROID - Part 2 42 The Impulse T2: An ODROID-XU4 Tilt Touch Table 44 Compiling Synergy for ODROID: Chronicles of a Mad Scientist 47 Samba Server: Setting Up a RAID Array 49 Breaking WEP Security: A Guide to Cracking the Simplest Wireless Encryption 54 Meet an ODROIDian: Andrew Ruggeri, Assistant Editor of ODROID Magazine


Silent Hill 2

Silent Hill 2
Author: Mike Drucker
Publisher: Boss Fight Books
Total Pages: 120
Release: 2021-01-26
Genre: Games & Activities
ISBN: 1940535271

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A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.


Developer's Dilemma

Developer's Dilemma
Author: Casey O'Donnell
Publisher: MIT Press
Total Pages: 351
Release: 2014-11-21
Genre: Technology & Engineering
ISBN: 0262028190

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An examination of work—including the organization of work and the market forces that surround it—through the lens of the collaborative practice of game development. Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O’Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O’Donnell shows that the ability to play with the underlying systems—technical, conceptual, and social—is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process. Drawing on extensive fieldwork in game studios in the United States and India, O’Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a “rant” about lessons learned and tools mastered. O’Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, “socially mandatory” overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged “actor-intra-internetwork”; and describes patent and copyright enforcement by industry and the state.


Continue? The Boss Fight Books Anthology

Continue? The Boss Fight Books Anthology
Author: Gabe Durham
Publisher: Boss Fight Books
Total Pages: 205
Release: 2011-01-05
Genre: Video games
ISBN: 1940535069

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Boss Fight is proud to present our first multi-author collection, Continue? The Boss Fight Books Anthology.In these digital pages, Anna Anthropy celebrates her second favorite Epic MegaGames title, David LeGault offers a tour of the lost 80s Action Max console, and Mike Meginnis tells his Best American Short Stories-selected tale of a father and son who become obsessed with the saddest adventure game in the world.The eBook collects a diverse survey of essays and short stories from Boss Fight series authors Michael P. Williams, Ken Baumann, Jon Irwin, and Darius Kazemi, as well newcomers Matt Bell, Tevis Thompson, Rebekah Frumkin, Brian Oliu, Salvatore Pane, Mike Lars White, and Rachel B. Glaser.


Super Mario Bros. 2

Super Mario Bros. 2
Author: Jon Irwin
Publisher: Boss Fight Books
Total Pages: 163
Release: 2014
Genre: Computers
ISBN: 1940535050

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How Nintendo Mario-ified an existing Japanese NES game to creat Super Mario Bros. 2.