Jade Empire PDF Download
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Author | : James Hogwood |
Publisher | : Prima Games |
Total Pages | : 257 |
Release | : 2005 |
Genre | : Games & Activities |
ISBN | : 0761547207 |
Download Jade Empire Book in PDF, ePub and Kindle
Join a battle of mythical proportions. ·Covers all 6 main characters and 12 allies, plus villains and colleagues ·Maps for every area reveal shrines, containers, and key locations ·Advanced training for the Martial, Weapon, Support, Transformation, and Magic fighting styles ·Comprehensive walkthroughs for each chapter, including every quest ·Follow the lofty path of the Open Palm, or tread the dark road of the Closed Fist ·Proven strategies for mastering every mini-game ·Detailed appendices feature complete info for all items and weapons
Author | : S.J.A. Turney |
Publisher | : Canelo |
Total Pages | : 465 |
Release | : 2017-10-16 |
Genre | : Fiction |
ISBN | : 1911591657 |
Download Jade Empire Book in PDF, ePub and Kindle
Can the Empire survive its most awesome challenge yet? Aram of the Inda, a scattered people, has seen his lands pillaged, his sons taken and his empire crushed by the all-powerful Jade Empire. Its numberless armies have crushed the disunited Inda, swarming in from the East. But to the West lies another power, the Empire, ruled by mad Emperor Bassianus. And something powerful is stirring in the wild mountains... Power abhors a vacuum, and the Inda lands are now fair game. The stage is set for a showdown of cataclysmic proportions. Aram and his sons will find themselves at the heart of events that will shake empires to their very foundations. This clash of titans is the blood-curdling conclusion to S.J.A Turney’s Tales of the Empire, perfect for fans of Simon Scarrow, Ben Kane and Gordon Doherty.
Author | : Fonda Lee |
Publisher | : Hachette UK |
Total Pages | : 689 |
Release | : 2019-07-23 |
Genre | : Fiction |
ISBN | : 0356510557 |
Download Jade War Book in PDF, ePub and Kindle
On the island of Kekon, the Kaul family is locked in a violent feud for control of the capital city and the supply of magical jade that endows trained Green Bone warriors with supernatural powers they alone have possessed for hundreds of years. Beyond Kekon's borders, war is brewing. Powerful foreign governments and mercenary criminal kingpins alike turn their eyes on the island nation. Jade, Kekon's most prized resource, could make them rich - or give them the edge they'd need to topple their rivals. Faced with threats on all sides, the Kaul family is forced to form new and dangerous alliances, confront enemies in the darkest streets and the tallest office towers, and put honor aside in order to do whatever it takes to ensure their own survival - and that of all the Green Bones of Kekon. Jade War is the second book of the Green Bone Saga, an epic trilogy about family, honour and those who live and die by the ancient laws of blood and jade.
Author | : Daniel Reardon |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 315 |
Release | : 2021-04-22 |
Genre | : Games & Activities |
ISBN | : 1501352555 |
Download The Digital Role-Playing Game and Technical Communication Book in PDF, ePub and Kindle
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (“modding”) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.
Author | : Bioware |
Publisher | : Dark Horse Comics |
Total Pages | : 336 |
Release | : 2020-11-17 |
Genre | : Games & Activities |
ISBN | : 1506718795 |
Download BioWare: Stories and Secrets from 25 Years of Game Development Book in PDF, ePub and Kindle
From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective. BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play.
Author | : S.J.A. Turney |
Publisher | : Canelo |
Total Pages | : 3275 |
Release | : 2018-02-19 |
Genre | : Fiction |
ISBN | : 1788630483 |
Download Tales of the Empire Omnibus Book in PDF, ePub and Kindle
The bestselling historical fantasy series, now collected in a special omnibus edition. Epic military campaigns, the strong bonds of brothers in arms and the struggle for justice in a world where emperors are overthrown, destinies challenged and war is constant... All six novels in this explosive and unputdownable series are included. Readers of Simon Scarrow, Conn Iggulden and George R.R. Martin will love The Tales of the Empire.
Author | : Jennifer Malkowski |
Publisher | : Indiana University Press |
Total Pages | : 281 |
Release | : 2017-07-03 |
Genre | : Games & Activities |
ISBN | : 0253026601 |
Download Gaming Representation Book in PDF, ePub and Kindle
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.
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Publisher | : |
Total Pages | : 96 |
Release | : 2006-12 |
Genre | : |
ISBN | : |
Download GameAxis Unwired Book in PDF, ePub and Kindle
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Author | : |
Publisher | : |
Total Pages | : 112 |
Release | : 2008-11 |
Genre | : |
ISBN | : |
Download Mac Life Book in PDF, ePub and Kindle
MacLife is the ultimate magazine about all things Apple. It’s authoritative, ahead of the curve and endlessly entertaining. MacLife provides unique content that helps readers use their Macs, iPhones, iPods, and their related hardware and software in every facet of their personal and professional lives.
Author | : Tim Trausch |
Publisher | : Rowman & Littlefield |
Total Pages | : 238 |
Release | : 2018-11-16 |
Genre | : Social Science |
ISBN | : 1786609037 |
Download Chinese Martial Arts and Media Culture Book in PDF, ePub and Kindle
Signs and images of Chinese martial arts increasingly circulate through global media cultures. As tropes of martial arts are not restricted to what is considered one medium, one region, or one (sub)genre, the essays in this collection are looking across and beyond these alleged borders. From 1920s wuxia cinema to the computer game cultures of the information age, they trace the continuities and transformations of martial arts and media culture across time, space, and multiple media platforms.