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IOS App Distribution & Best Practices (First Edition)

IOS App Distribution & Best Practices (First Edition)
Author: Pietro Rea
Publisher: Razeware LLC
Total Pages: 338
Release: 2021-04-21
Genre:
ISBN: 9781950325153

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Sharing Apple Apps With Your Team, Testers & the World You'll learn how to sign up for Apple Developer Program, generate the various certificates needed, configure your app and submit an app to the App Store for approval, both manually and through automated processes through automated pipelines. You'll learn how to use Apple TestFlight to add internal and external testers and receive feedback and crash reports. iOS App Distribution starts with explaining hurdles everyone faces, such as code signing, provisioning profiles, and how to do manual releases. It'll then go into more advanced topics, including distribution through TestFlight, build customization, automation, and continuous integration. Who This Book Is For This book is for beginner to experienced developers who want to know the best and most common workflow to release an app to the App store, as well as limiting frustration by troubleshooting and debugging common issues and problems associated with distributing apps. Topics Covered in iOS App Distribution & Best Practices App Store quick start: Your quickest way from no account to the App Store. Provisioning, code signing & entitlements: In-depth explanation of what they are, why you need them, and how they work. Distribution channels & TestFlight: Learn different ways of distributing your app, within an enterprise, with internal or external testers. App Store Connect: Learn about the Apple review process, what are the guidelines, what can go wrong and how to dispute them. Build customizations: Learn the ins and outs of configuring Xcode and build configurations. Build automation: Automate builds, build servers, and learn about tools such as fastlane. Continuous integration: Build your own CI pipeline to code, build, test, release, and repeat! After reading this book, you'll take your app build process and distribution to the next level, automate most of its tedious processes, and have an easier time debugging obscure app submission problem


Learning Mobile App Development

Learning Mobile App Development
Author: Jakob Iversen
Publisher: Pearson Education
Total Pages: 464
Release: 2014
Genre: Computers
ISBN: 032194786X

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Now, one book can help you master mobile app development with both market-leading platforms: Apple's iOS and Google's Android. Perfect for both students and professionals, Learning Mobile App Development is the only tutorial with complete parallel coverage of both iOS and Android. With this guide, you can master either platform, or both--and gain a deeper understanding of the issues associated with developing mobile apps. You'll develop an actual working app on both iOS and Android, mastering the entire mobile app development lifecycle, from planning through licensing and distribution. Each tutorial in this book has been carefully designed to support readers with widely varying backgrounds and has been extensively tested in live developer training courses. If you're new to iOS, you'll also find an easy, practical introduction to Objective-C, Apple's native language.


Mobile Application Penetration Testing

Mobile Application Penetration Testing
Author: Vijay Kumar Velu
Publisher: Packt Publishing Ltd
Total Pages: 313
Release: 2016-03-11
Genre: Computers
ISBN: 1785888692

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Explore real-world threat scenarios, attacks on mobile applications, and ways to counter them About This Book Gain insights into the current threat landscape of mobile applications in particular Explore the different options that are available on mobile platforms and prevent circumventions made by attackers This is a step-by-step guide to setting up your own mobile penetration testing environment Who This Book Is For If you are a mobile application evangelist, mobile application developer, information security practitioner, penetration tester on infrastructure web applications, an application security professional, or someone who wants to learn mobile application security as a career, then this book is for you. This book will provide you with all the skills you need to get started with Android and iOS pen-testing. What You Will Learn Gain an in-depth understanding of Android and iOS architecture and the latest changes Discover how to work with different tool suites to assess any application Develop different strategies and techniques to connect to a mobile device Create a foundation for mobile application security principles Grasp techniques to attack different components of an Android device and the different functionalities of an iOS device Get to know secure development strategies for both iOS and Android applications Gain an understanding of threat modeling mobile applications Get an in-depth understanding of both Android and iOS implementation vulnerabilities and how to provide counter-measures while developing a mobile app In Detail Mobile security has come a long way over the last few years. It has transitioned from "should it be done?" to "it must be done!"Alongside the growing number of devises and applications, there is also a growth in the volume of Personally identifiable information (PII), Financial Data, and much more. This data needs to be secured. This is why Pen-testing is so important to modern application developers. You need to know how to secure user data, and find vulnerabilities and loopholes in your application that might lead to security breaches. This book gives you the necessary skills to security test your mobile applications as a beginner, developer, or security practitioner. You'll start by discovering the internal components of an Android and an iOS application. Moving ahead, you'll understand the inter-process working of these applications. Then you'll set up a test environment for this application using various tools to identify the loopholes and vulnerabilities in the structure of the applications. Finally, after collecting all information about these security loop holes, we'll start securing our applications from these threats. Style and approach This is an easy-to-follow guide full of hands-on examples of real-world attack simulations. Each topic is explained in context with respect to testing, and for the more inquisitive, there are more details on the concepts and techniques used for different platforms.


Learning IPad Programming

Learning IPad Programming
Author: Kirby Turner
Publisher: Pearson Education
Total Pages: 800
Release: 2013
Genre: Computers
ISBN: 0321885716

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A guide to iPad programming provides instructions on building PhotoWheel, a photo management and sharing application, using Apple's newest iOS.


Mastering Xcode

Mastering Xcode
Author: Maurice Kelly
Publisher: Pearson Education
Total Pages: 353
Release: 2014
Genre: Computers
ISBN: 0321861620

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Xcode is the flagship application of Apple's suite of developer tools. In this book, Xcode experts Maurice Kelly and Joshua Nozzi show you how to use Apple's powerful developer tools to start writing iOS and OS X apps. You'll learn what Xcode can do and gain a deep understanding of how Xcode works so you can create and maintain great apps of your own. After a tour of the Xcode tools suite, you'll jump in by creating a basic Cocoa app and exploring the Xcode interface. You'll learn how to manage your project, write and debug code, build user interfaces, and use version control. You'll also learn to customise the build process, write and run unit tests, profile your code, and deploy your apps. This book includes: Detailed instruction, ample illustrations, and clear examples Real-world guidance and advice Insight into best practices from two Xcode experts Emphasis on using Xcode's streamlined interface for UI design, coding, testing, and debugging


Building Mobile Apps at Scale

Building Mobile Apps at Scale
Author: Gergely Orosz
Publisher:
Total Pages: 238
Release: 2021-04-06
Genre:
ISBN: 9781638778868

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While there is a lot of appreciation for backend and distributed systems challenges, there tends to be less empathy for why mobile development is hard when done at scale. This book collects challenges engineers face when building iOS and Android apps at scale, and common ways to tackle these. By scale, we mean having numbers of users in the millions and being built by large engineering teams. For mobile engineers, this book is a blueprint for modern app engineering approaches. For non-mobile engineers and managers, it is a resource with which to build empathy and appreciation for the complexity of world-class mobile engineering. The book covers iOS and Android mobile app challenges on these dimensions: Challenges due to the unique nature of mobile applications compared to the web, and to the backend. App complexity challenges. How do you deal with increasingly complicated navigation patterns? What about non-deterministic event combinations? How do you localize across several languages, and how do you scale your automated and manual tests? Challenges due to large engineering teams. The larger the mobile team, the more challenging it becomes to ensure a consistent architecture. If your company builds multiple apps, how do you balance not rewriting everything from scratch while moving at a fast pace, over waiting on "centralized" teams? Cross-platform approaches. The tooling to build mobile apps keeps changing. New languages, frameworks, and approaches that all promise to address the pain points of mobile engineering keep appearing. But which approach should you choose? Flutter, React Native, Cordova? Native apps? Reuse business logic written in Kotlin, C#, C++ or other languages? What engineering approaches do "world-class" mobile engineering teams choose in non-functional aspects like code quality, compliance, privacy, compliance, or with experimentation, performance, or app size?


WatchOS With SwiftUI by Tutorials (Second Edition)

WatchOS With SwiftUI by Tutorials (Second Edition)
Author: Kodeco Team
Publisher: Kodeco Incorporated
Total Pages: 0
Release: 2023-04-12
Genre:
ISBN: 9781950325849

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Learn & Master watchOS with SwiftUI!watchOS with SwiftUI by Tutorials is here to help you learn all you need to know about Apple Watch development using the new declarative SwiftUI framework for building modern and engaging user interfaces. Learn all the main concepts by building different watchOS apps that implement all all of these functionalities. In this book, you will cover most of the concepts required to master watchOS development.Who This Book is ForThis book is for beginner and intermediate developers who wish to know how to develop watchOS apps in a declarative and modern way by implementing SwiftUI.Topics Covered in watchOS With SwiftUI by Tutorials:watchOS app project structure: Apple Watch has a slightly different project structure compared to iOS. So you will learn those differences.Use the Digital Crown in your apps: Build the famous Pong videogame but for watchOS and learn how the Digital Crown can enhance your users experience.Watch Connectivity: The Watch Connectivity framework will show you the different ways you can transfer data between iOS and watchOS apps.Snapshots: Snapshots provide a way for users to quickly view the state of an app showing updated and relevant information.Notifications: watchOS offers support for several different types of notifications and allows you to customize them to the individual needs of your watch app.watchOS app Lifecycle: Find out about the Apple Watch Lifecycles and how it transitions between states while extending current runtime sessions.Complications: Complications are small elements that appear on the user's selected watch face and provide quick access to frequently used data from within your app.Watch Face sharing: You can easily share your own custom Watch Faces through your iOS device or via web.Signing in with Apple Watch: Sign in with Apple to allow simple and straight-forward registration and authentication.HealthKit: Implement HealthKit in your WatchOS app to track health-related information and take advantage of Apple Health capabilities.One thing you can count on: after reading this book, you'll be prepared to develop professional Apple Watch apps with SwiftUI.


High Performance IOS Apps

High Performance IOS Apps
Author: Gaurav Vaish
Publisher: "O'Reilly Media, Inc."
Total Pages: 464
Release: 2016-06-16
Genre: Computers
ISBN: 1491911158

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Now that more people spend more time interacting with mobile apps than with their desktop counterparts, you need to think about your iOS app's performance the moment you write your first line of code. This practical hands-on guide shows you how. Through specific and concise tips for designing and optimizing your apps, author Gaurav Vaish provides solutions to many common performance scenarios, including reusable code that you can put to work right away.


Beginning iPhone Development with Swift

Beginning iPhone Development with Swift
Author: Kim Topley
Publisher: Apress
Total Pages: 813
Release: 2014-11-22
Genre: Computers
ISBN: 1484204093

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The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift. This definitive guide to the Swift programming language and the iOS 8 SDK, and the source code has been updated to reflect Xcode 6.3.1 and Swift 1.2. There’s coverage of brand-new technologies, including Swift playgrounds, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features. Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 8 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!


iPhone Programming

iPhone Programming
Author: Aaron Hillegass
Publisher: Addison-Wesley Professional
Total Pages: 551
Release: 2010-04-13
Genre: Computers
ISBN: 0321706463

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Based on Big Nerd Ranch’s popular iPhone Bootcamp class, iPhone Programming: The Big Nerd Ranch Guide leads you through the essential tools and techniques for developing applications for the iPhone, iPad, and iPod Touch. In each chapter, you will learn programming concepts and apply them immediately as you build an application or enhance one from a previous chapter. These applications have been carefully designed and tested to teach the associated concepts and to provide practice working with the standard development tools Xcode, Interface Builder, and Instruments. The guide’s learn-while-doing approach delivers the practical knowledge and experience you need to design and build real-world applications. Here are some of the topics covered: Dynamic interfaces with animation Using the camera and photo library User location and mapping services Accessing accelerometer data Handling multi-touch gestures Navigation and tabbed applications Tables and creating custom rows Multiple ways of storing and loading data: archiving, Core Data, SQLite Communicating with web services ALocalization/Internationalization "After many 'false starts' with other iPhone development books, these clear and concise tutorials made the concepts gel for me. This book is a definite must have for any budding iPhone developer." –Peter Watling, New Zealand, Developer of BubbleWrap