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Introduction to Programming with Greenfoot

Introduction to Programming with Greenfoot
Author: Michael Kölling
Publisher: Prentice Hall
Total Pages: 217
Release: 2010
Genre: Computer games
ISBN: 0136037534

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Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with games and Simulations is ideal for introductory courses in Java Programming or Introduction to Computer Science. The only textbook to teach Java programming using Greenfoot--this is "Serious Fun." Programming doesn't have to be dry and boring. This book teaches Java programming in an interactive and engaging way that is technically relevant, pedagogically sound, and highly motivational for students. Using the Greenfoot environment, and an extensive collection of compelling example projects, students are given a unique, graphical framework in which to learn programming.


Objects First with Java

Objects First with Java
Author: David J. Barnes
Publisher: Prentice Hall
Total Pages: 532
Release: 2006
Genre: Computers
ISBN:

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"A CD-ROM containing the JDK and versions of BlueJ for a variety of operating systems"-- back cover


Creative Greenfoot

Creative Greenfoot
Author: Michael Haungs
Publisher: Packt Publishing Ltd
Total Pages: 311
Release: 2015-04-27
Genre: Computers
ISBN: 1783980397

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This book is for coding students and Java programmers of all levels interested in building engaging, interactive applications with Greenfoot. Familiarity with the very basics of Greenfoot is assumed.


Flexible, Reliable Software

Flexible, Reliable Software
Author: Henrik B. Christensen
Publisher: CRC Press
Total Pages: 523
Release: 2011-06-21
Genre: Computers
ISBN: 1420093630

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Flexible, Reliable Software: Using Patterns and Agile Development guides students through the software development process. By describing practical stories, explaining the design and programming process in detail, and using projects as a learning context, the text helps readers understand why a given technique is required and why techniques must be combined to overcome the challenges facing software developers. The presentation is pedagogically organized as a realistic development story in which customer requests require introducing new techniques to combat ever-increasing software complexity. After an overview and introduction of basic terminology, the book presents the core practices, concepts, tools, and analytic skills for designing flexible and reliable software, including test-driven development, refactoring, design patterns, test doubles, and responsibility driven and compositional design. It then provides a collection of design patterns leading to a thorough discussion of frameworks, exemplified by a graphical user interface frramework (MiniDraw). The author also discusses the important topics of configuration management and systematic testing. In the last chapter, projects lead students to design and implement their own frameworks, resulting in a reliable and usable implementation of a large and complex software system complete with a graphical user interface. This text teaches how to design, program, and maintain flexible and reliable software. Installation guides, source code for the examples, exercises, and projects can be found on the author’s website.


The Cambridge Handbook of Computing Education Research

The Cambridge Handbook of Computing Education Research
Author: Sally A. Fincher
Publisher:
Total Pages: 924
Release: 2019-02-13
Genre: Computers
ISBN: 1108756212

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This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.


Objects First with Java

Objects First with Java
Author: David J. Barnes
Publisher: Pearson PTR Interactive
Total Pages: 516
Release: 2009
Genre: Computers
ISBN: 9780137005628

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This introductory programming textbook integrates BlueJ with Java. It provides a thorough treatment of object-oriented principles.


Big Java

Big Java
Author: Cay S. Horstmann
Publisher: John Wiley & Sons
Total Pages: 1024
Release: 2019-08-06
Genre: Computers
ISBN: 1119635659

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Big Java: Early Objects, 7th Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra. Objects and classes from the standard library are used where appropriate in early sections with coverage on object-oriented design starting in Chapter 8. This gradual approach allows students to use objects throughout their study of the core algorithmic topics, without teaching bad habits that must be un-learned later. The second half covers algorithms and data structures at a level suitable for beginning students. Choosing the enhanced eText format allows students to develop their coding skills using targeted, progressive interactivities designed to integrate with the eText. All sections include built-in activities, open-ended review exercises, programming exercises, and projects to help students practice programming and build confidence. These activities go far beyond simplistic multiple-choice questions and animations. They have been designed to guide students along a learning path for mastering the complexities of programming. Students demonstrate comprehension of programming structures, then practice programming with simple steps in scaffolded settings, and finally write complete, automatically graded programs. The perpetual access VitalSource Enhanced eText, when integrated with your school's learning management system, provides the capability to monitor student progress in VitalSource SCORECenter and track grades for homework or participation. *Enhanced eText and interactive functionality available through select vendors and may require LMS integration approval for SCORECenter.


Problem Solving with Data Structures Using Java

Problem Solving with Data Structures Using Java
Author: Mark Guzdial
Publisher: Prentice Hall
Total Pages: 510
Release: 2011
Genre: Data structures (Computer science)
ISBN: 0136060617

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Problem Solving with Data Structures, First Edition is not a traditional data structures textbook that teaches concepts in an abstract, and often dry, context that focuses on data structures using numbers. Instead, this book takes a more creative approach that uses media and simulations (specifically, trees and linked lists of images and music), to make concepts more concrete, more relatable, and therefore much more motivating for students. This book is appropriate for both majors and non-majors. It provides an introduction to object-oriented programming in Java, arrays, linked lists, trees, stacks, queues, lists, maps, and heaps. It also covers an existing simulation package (Greenfoot) and how to create continuous and discrete event simulations.


iOS 12 Programming Fundamentals with Swift

iOS 12 Programming Fundamentals with Swift
Author: Matt Neuburg
Publisher: O'Reilly Media
Total Pages: 652
Release: 2018-09-26
Genre: Computers
ISBN: 1492044520

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Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 4. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework. Explore Swift’s object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa’s event-driven design Communicate with C and Objective-C Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 12.