Introduction To Game Design PDF Download
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Author | : Jeremy Gibson |
Publisher | : Pearson Education |
Total Pages | : 944 |
Release | : 2015 |
Genre | : Computers |
ISBN | : 0321933168 |
Download Introduction to Game Design, Prototyping, and Development Book in PDF, ePub and Kindle
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Author | : Brian Upton |
Publisher | : CRC Press |
Total Pages | : 135 |
Release | : 2017-10-31 |
Genre | : Computers |
ISBN | : 1315398001 |
Download Situational Game Design Book in PDF, ePub and Kindle
Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms. Key Features Introduces a new methodology of game design that concentrates on moment-to-moment player experience Provides practical design heuristics for designing playful situations in all types of games Offers groundbreaking techniques for designing non-interactive play spaces Teaches designers how to create games that function as performances Provides a roadmap for the evolution of games as an art form.
Author | : Dax Gazaway |
Publisher | : Pearson |
Total Pages | : 523 |
Release | : 2021-08-13 |
Genre | : Computers |
ISBN | : 0137440782 |
Download Introduction to Game Systems Design Book in PDF, ePub and Kindle
As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.
Author | : James R. Parker, PhD |
Publisher | : Mercury Learning and Information |
Total Pages | : 350 |
Release | : 2015-05-15 |
Genre | : Computers |
ISBN | : 1942270658 |
Download Introduction to Game Development Book in PDF, ePub and Kindle
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games
Author | : Evan Burchard |
Publisher | : Addison-Wesley |
Total Pages | : 869 |
Release | : 2013-03-23 |
Genre | : Computers |
ISBN | : 0133358674 |
Download The Web Game Developer's Cookbook Book in PDF, ePub and Kindle
Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code! Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes • Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more • Accelerating development with external libraries and proven patterns • Managing browser differences between IE, Firefox, and Chrome • Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery • Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js • Building PARTY games around the lightweight atom.js engine • Developing PUZZLE games with the easel.js graphics rendering engine • Writing PLATFORMERS with melon.js and its integrated tilemap editor • Coding intense 2-player FIGHTING games for web browsers with game.js • Building a SPACE SHOOTER with the jQuery-based gameQuery game engine • Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game • Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js • Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js • Engaging players with content that encourages exploration Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!
Author | : Joseph Saulter |
Publisher | : McGraw-Hill Companies |
Total Pages | : 0 |
Release | : 2007 |
Genre | : Computer games |
ISBN | : 9780073403007 |
Download Introduction to Video Game Design and Development Book in PDF, ePub and Kindle
Author | : D. Michael Ploor |
Publisher | : Goodheart-Wilcox Publisher |
Total Pages | : 0 |
Release | : 2011-01-15 |
Genre | : Computer games |
ISBN | : 9781605254685 |
Download Introduction to Video Game Design Book in PDF, ePub and Kindle
"Text and software design guide in one volume"--Cover.
Author | : Paul Schuytema |
Publisher | : |
Total Pages | : 420 |
Release | : 2007 |
Genre | : Computers |
ISBN | : |
Download Game Design Book in PDF, ePub and Kindle
The author teaches game design from concept to delivery through the creation of a sample game using a simple scripting language called Lua and a DX9 game shell. Techniques covered are applicable across the PC and game console platforms. Game design industry veterans reveal their secrets in sidebars throughout the book, and techniques are illustrated with b&w screen shots. The accompanying CD-ROM contains the demo game, a 2D game engine, Lua scripts, and other tools.
Author | : Robert Zubek |
Publisher | : MIT Press |
Total Pages | : 251 |
Release | : 2020-08-18 |
Genre | : Computers |
ISBN | : 0262362872 |
Download Elements of Game Design Book in PDF, ePub and Kindle
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and player experience--and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.
Author | : David McConnell |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 400 |
Release | : 2011-02 |
Genre | : Computers |
ISBN | : 9780763781750 |
Download Introduction to Game Design Book in PDF, ePub and Kindle
Providing an introductory overview of the many facets of game design, this resource also introduces game creation using the popular software, Game Maker (with a trial version on the accompanying CD-ROM).