Introduction To Computer Game Programming With Directx 80 PDF Download
Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Introduction To Computer Game Programming With Directx 80 PDF full book. Access full book title Introduction To Computer Game Programming With Directx 80.
Author | : Ian Parberry |
Publisher | : Wordware Publishing |
Total Pages | : 312 |
Release | : 2001 |
Genre | : Computers |
ISBN | : |
Download Introduction to Computer Game Programming with DirectX 8.0 Book in PDF, ePub and Kindle
This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.
Author | : Frank Luna |
Publisher | : Mercury Learning and Information |
Total Pages | : 900 |
Release | : 2016-04-19 |
Genre | : Computers |
ISBN | : 1944534555 |
Download Introduction to 3D Game Programming with DirectX 12 Book in PDF, ePub and Kindle
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Author | : Frank Luna |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 724 |
Release | : 2006-06-07 |
Genre | : Computers |
ISBN | : 1449623905 |
Download Introduction to 3D Game Programming with DirectX 9.0c Book in PDF, ePub and Kindle
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Author | : Frank Luna |
Publisher | : Mercury Learning and Information |
Total Pages | : 600 |
Release | : 2012-03-15 |
Genre | : Computers |
ISBN | : 1937585964 |
Download Introduction to 3D Game Programming with DirectX 11 Book in PDF, ePub and Kindle
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Author | : Frank D. Luna |
Publisher | : |
Total Pages | : 864 |
Release | : 2012 |
Genre | : Computers |
ISBN | : 9781936420223 |
Download Introduction to 3D Game Programming with DirectX 11 Book in PDF, ePub and Kindle
Presents instructions on programming interactive video and computer games using DirectX 11.
Author | : Peter Walsh |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 621 |
Release | : 2008-01-08 |
Genre | : Computers |
ISBN | : 1449633595 |
Download Advanced 3D Game Programming with DirectX 10.0 Book in PDF, ePub and Kindle
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Author | : Jonathan S. Harbour |
Publisher | : |
Total Pages | : 430 |
Release | : 2015 |
Genre | : Computer games |
ISBN | : 9781473752924 |
Download Beginning Game Programming Book in PDF, ePub and Kindle
"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition"--
Author | : Pierre Rautenbach |
Publisher | : |
Total Pages | : 0 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 9781844808779 |
Download 3D Game Programming Book in PDF, ePub and Kindle
3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.
Author | : Peter Walsh |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 553 |
Release | : 2010-11-30 |
Genre | : Computers |
ISBN | : 1449612768 |
Download Advanced 3D Game Programming with DirectX 10.0 Book in PDF, ePub and Kindle
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Author | : Wendy Jones |
Publisher | : Muska/Lipman |
Total Pages | : 367 |
Release | : 2007 |
Genre | : Computers |
ISBN | : 9781598633610 |
Download Beginning DirectX 10 Game Programming Book in PDF, ePub and Kindle
An introduction to working with DirectX to create a variety of computer games explains all aspects of DirectX under Windows Vista and covers such topics as Sprites and 2D drawing, fonts, Direct3D Quickstart, Shaders, Advanced Direct 3D, DirectInput and XInput, and others helpful topics. Original. (Beginners)