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Introduction to C++ Programming and Graphics

Introduction to C++ Programming and Graphics
Author: Constantine Pozrikidis
Publisher: Springer Science & Business Media
Total Pages: 383
Release: 2007-06-06
Genre: Computers
ISBN: 0387689923

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This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.


Introduction to Windows and Graphics Programming with Visual C++.NET

Introduction to Windows and Graphics Programming with Visual C++.NET
Author: Roger Mayne
Publisher: World Scientific
Total Pages: 354
Release: 2005
Genre: Computers
ISBN: 9812564551

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This book provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way, making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization.Over fifty example projects are included on a companion CD. These example projects are used in the book's tutorial format initially by introducing Visual C++ programming and important C++ concepts. Then coverage of Windows programming begins with fundamental graphics operations including interactive drawing with mouse inputs. This is followed by program interaction through Windows tools for creating drop down menus, toolbar buttons, dialog windows, file input/output, output to printers, etc. Basic animation concepts are presented, using classes to develop, manipulate and display geometric shapes. Graphs are plotted as objects and the process of creating color contour plots is discussed.After using this book and following its collection of example programs, readers should be well prepared to write interactive programs which integrate Windows functionality and graphics with their own C++ programming. The step-by-step structure of each example in the book is described thoroughly and only standard Microsoft resources for graphics are required. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The project folders on the CD include complete program code for all examples. Files are also provided that contain classes and functions for handling geometric objects and graphs and which may be easily adapted for a wide variety of application programs.


Advanced Graphics in C

Advanced Graphics in C
Author: Nelson Johnson
Publisher: Osborne Publishing
Total Pages: 692
Release: 1987
Genre: Computers
ISBN:

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Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.


Object-Oriented Graphics Programming in C++

Object-Oriented Graphics Programming in C++
Author: Roger T. Stevens
Publisher: Academic Press
Total Pages: 519
Release: 2014-05-10
Genre: Computers
ISBN: 1483268438

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Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.


Computer Graphics from Scratch

Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
Total Pages: 250
Release: 2021-05-13
Genre: Computers
ISBN: 1718500769

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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.


Introduction To Windows And Graphics Programming With Visual C++ (With Companion Media Pack) (Second Edition)

Introduction To Windows And Graphics Programming With Visual C++ (With Companion Media Pack) (Second Edition)
Author: Roger W Mayne
Publisher: World Scientific Publishing Company
Total Pages: 480
Release: 2015-06-11
Genre: Computers
ISBN: 981464188X

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The Companion Media Pack is available in the .Introduction to Windows® and Graphics Programming with Visual C++® (2nd Edition) provides an accessible approach to the study of Windows programming. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others interested in Windows programming and its convenient graphics capabilities. While the book is aimed at a technical audience, its mathematical content is modest and should be readable by most people with an interest in C++ programming. Readers are introduced to Windows programming in a natural way; making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization. Visual C++ is part of Microsoft's Visual Studio and provides full support of program development at all stages — from design to debugging.This second edition brings the original book up to date reflecting the evolution of Visual C++ and the Windows environment since the first edition. All example projects, figures and text in the book have been revised and coverage of touch screen developments has been added. Two new chapters on touch screen programming are based on programming strategies developed throughout the book. New examples demonstrate touch screen operations and consider programming for a tablet environment. More than seventy example projects are provided in the book's Companion Media Pack. The structure and coding for each example project are described thoroughly in a step-by-step fashion. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The media pack files include complete program code for all projects as well as files with classes and functions for handling geometric objects and graphs. The graphics examples require only standard Microsoft resources and may be easily adapted for a wide variety of application programs.The Companion Media Pack can be readily updated as Visual C++ continues to evolve. For example, the first update of the media pack was made after the release of a new version of Visual C++. It provides a full set of example projects developed with the new version as an addition to the book's original examples. Continuing updates of the media pack are planned as appropriate.


Graphics Programming in C

Graphics Programming in C
Author: Roger T. Stevens
Publisher:
Total Pages: 639
Release: 1990
Genre: C (Computer program language)
ISBN: 9780133671605

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An Introduction to Object-Oriented Programming in C++

An Introduction to Object-Oriented Programming in C++
Author: Graham M. Seed
Publisher: Springer Science & Business Media
Total Pages: 1072
Release: 2012-12-06
Genre: Computers
ISBN: 1447133781

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Why Another Book on c++ and why Programming and Graphics? Anyone who has browsed through the 'Computing' section of a bookshop (assuming it has one) will not need much convincing that there are a lot of C++ books out there. So why add yet another to the shelf! This book attempts to introduce you to the C++ language via computer graphics because the object-oriented programming features of C++ naturally lend themselves to graphics. Thus, this book is based around a central theme: computer graphics and the development of 'real' object-oriented tools for graphical modelling. This approach is adopted (as opposed to learning by small, unrelated, often hypothetical, examples) because I didn't want to introduce C++ as a collection oflanguage features. While introducing the syntax and features of C++, it is just as important to demonstrate simultaneously the reason for such features and when to apply them - in otherwords,language and design are given equal priority. Also, a key objective in writing this book is to present you with a comprehensive introductory text on programming in the C++ language.


Introduction to Computer Graphics with OpenGL ES

Introduction to Computer Graphics with OpenGL ES
Author: JungHyun Han
Publisher: CRC Press
Total Pages: 307
Release: 2018-05-23
Genre: Computers
ISBN: 0429811195

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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance. Key Features: Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.


Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++
Author: V. Scott Gordon
Publisher: Mercury Learning and Information
Total Pages: 641
Release: 2020-12-09
Genre: Computers
ISBN: 1683926706

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This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].