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Introducing Starling

Introducing Starling
Author: Thibault Imbert
Publisher: "O'Reilly Media, Inc."
Total Pages: 299
Release: 2012-01-12
Genre: Computers
ISBN: 1449320872

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Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone. Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.


Introducing Starling

Introducing Starling
Author: Thibault Imbert
Publisher: "O'Reilly Media, Inc."
Total Pages: 154
Release: 2012-01-12
Genre: Computers
ISBN: 1449320899

Download Introducing Starling Book in PDF, ePub and Kindle

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone. Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.


Mozart's Starling

Mozart's Starling
Author: Lyanda Lynn Haupt
Publisher: Little, Brown Spark
Total Pages: 288
Release: 2017-04-04
Genre: Biography & Autobiography
ISBN: 0316370878

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On May 27th, 1784, Wolfgang Amadeus Mozart met a flirtatious little starling in a Viennese shop who sang an improvised version of the theme from his Piano Concerto no. 17 in G major. Sensing a kindred spirit in the plucky young bird, Mozart bought him and took him home to be a family pet. For three years, the starling lived with Mozart, influencing his work and serving as his companion, distraction, consolation, and muse. Two centuries later, starlings are reviled by even the most compassionate conservationists. A nonnative, invasive species, they invade sensitive habitats, outcompete local birds for nest sites and food, and decimate crops. A seasoned birder and naturalist, Lyanda Lynn Haupt is well versed in the difficult and often strained relationships these birds have with other species and the environment. But after rescuing a baby starling of her own, Haupt found herself enchanted by the same intelligence and playful spirit that had so charmed her favorite composer. In Mozart's Starling, Haupt explores the unlikely and remarkable bond between one of history's most cherished composers and one of earth's most common birds. The intertwined stories of Mozart's beloved pet and Haupt's own starling provide an unexpected window into human-animal friendships, music, the secret world of starlings, and the nature of creative inspiration. A blend of natural history, biography, and memoir, Mozart's Starling is a tour de force that awakens a surprising new awareness of our place in the world.


Mobile Game Engines

Mobile Game Engines
Author: Jason Brownlee
Publisher: Jason Brownlee
Total Pages: 210
Release: 2013-01-31
Genre: Computers
ISBN:

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This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.


What's New in Adobe AIR 3

What's New in Adobe AIR 3
Author: Joseph Labrecque
Publisher: "O'Reilly Media, Inc."
Total Pages: 136
Release: 2011-12-06
Genre: Computers
ISBN: 1449318657

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This book will present you with a full rundown of all the new features in the upcoming AIR 3.0 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to AIR and a chapter dedicated to providing you with additional resources.


What's New in Flash Player 11

What's New in Flash Player 11
Author: Joseph Labrecque
Publisher: "O'Reilly Media, Inc."
Total Pages: 108
Release: 2011-12-06
Genre: Computers
ISBN: 1449325424

Download What's New in Flash Player 11 Book in PDF, ePub and Kindle

This book will present you with a full rundown of all the new features in the upcoming Flash Player 11 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to Flash Player and a chapter dedicated to providing you with additional resources.