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Intersections in Simulation and Gaming: Disruption and Balance

Intersections in Simulation and Gaming: Disruption and Balance
Author: Anjum Naweed
Publisher: Springer Nature
Total Pages: 139
Release: 2019-10-06
Genre: Computers
ISBN: 9813295821

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This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.


Intersections in Simulation and Gaming

Intersections in Simulation and Gaming
Author: Anjum Naweed
Publisher:
Total Pages:
Release: 2019
Genre: Game theory
ISBN: 9789813295834

Download Intersections in Simulation and Gaming Book in PDF, ePub and Kindle

This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.


Intersections in Simulation and Gaming: Disruption and Balance

Intersections in Simulation and Gaming: Disruption and Balance
Author: Anjum Naweed
Publisher: Springer
Total Pages: 139
Release: 2019-08-06
Genre: Computers
ISBN: 9789813295810

Download Intersections in Simulation and Gaming: Disruption and Balance Book in PDF, ePub and Kindle

This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.


Simulation for Participatory Education

Simulation for Participatory Education
Author: M. Laura Angelini
Publisher: Springer Nature
Total Pages: 476
Release: 2023-09-30
Genre: Education
ISBN: 3031210115

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This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.


Modern Approaches to the Visualization of Landscapes

Modern Approaches to the Visualization of Landscapes
Author: Dennis Edler
Publisher: Springer Nature
Total Pages: 553
Release: 2021-01-31
Genre: Social Science
ISBN: 3658309563

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The volume deals with the effects of digitization on spatial and especially landscape construction processes and their visualization. A focus lies on the generation mechanisms of 'landscapes' with digital tools of cartography and geomatics, including possibilities to model and visualize non-visual stimuli, but also spatial-temporal changes of physical space. Another focus is on how virtual spaces have already become part of the social and individual construction of landscape. Potentials of combining modern media of spatial visualization and (constructivist) landscape research are discussed.


Intersections in Simulation and Gaming

Intersections in Simulation and Gaming
Author: Anjum Naweed
Publisher: Springer
Total Pages: 412
Release: 2018-04-05
Genre: Computers
ISBN: 3319787950

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This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.


Simulations, Serious Games and Their Applications

Simulations, Serious Games and Their Applications
Author: Yiyu Cai
Publisher: Springer Science & Business Media
Total Pages: 262
Release: 2013-11-08
Genre: Technology & Engineering
ISBN: 9814560324

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This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.


Twenty Lectures on Algorithmic Game Theory

Twenty Lectures on Algorithmic Game Theory
Author: Tim Roughgarden
Publisher: Cambridge University Press
Total Pages: 356
Release: 2016-08-30
Genre: Computers
ISBN: 1316781178

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Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.


Fundamentals of Traffic Simulation

Fundamentals of Traffic Simulation
Author: Jaume Barceló
Publisher: Springer Science & Business Media
Total Pages: 450
Release: 2011-01-06
Genre: Business & Economics
ISBN: 1441961429

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The increasing power of computer technologies, the evolution of software en- neering and the advent of the intelligent transport systems has prompted traf c simulation to become one of the most used approaches for traf c analysis in s- port of the design and evaluation of traf c systems. The ability of traf c simulation to emulate the time variability of traf c phenomena makes it a unique tool for capturing the complexity of traf c systems. In recent years, traf c simulation – and namely microscopic traf c simulation – has moved from the academic to the professional world. A wide variety of traf- c simulation software is currently available on the market and it is utilized by thousands of users, consultants, researchers and public agencies. Microscopic traf c simulation based on the emulation of traf c ows from the dynamics of individual vehicles is becoming one the most attractive approaches. However, traf c simulation still lacks a uni ed treatment. Dozens of papers on theory and applications are published in scienti c journals every year. A search of simulation-related papers and workshops through the proceedings of the last annual TRB meetings would support this assertion, as would a review of the minutes from speci cally dedicated meetings such as the International Symposiums on Traf c Simulation (Yokohama, 2002; Lausanne, 2006; Brisbane, 2008) or the International Workshops on Traf c Modeling and Simulation (Tucson, 2001; Barcelona, 2003; Sedona, 2005; Graz 2008). Yet, the only comprehensive treatment of the subject to be found so far is in the user’s manuals of various software products.


Simulation Modeling and Analysis with ARENA

Simulation Modeling and Analysis with ARENA
Author: Tayfur Altiok
Publisher: Elsevier
Total Pages: 462
Release: 2010-07-26
Genre: Technology & Engineering
ISBN: 0080548954

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Simulation Modeling and Analysis with Arena is a highly readable textbook which treats the essentials of the Monte Carlo discrete-event simulation methodology, and does so in the context of a popular Arena simulation environment. It treats simulation modeling as an in-vitro laboratory that facilitates the understanding of complex systems and experimentation with what-if scenarios in order to estimate their performance metrics. The book contains chapters on the simulation modeling methodology and the underpinnings of discrete-event systems, as well as the relevant underlying probability, statistics, stochastic processes, input analysis, model validation and output analysis. All simulation-related concepts are illustrated in numerous Arena examples, encompassing production lines, manufacturing and inventory systems, transportation systems, and computer information systems in networked settings. Introduces the concept of discrete event Monte Carlo simulation, the most commonly used methodology for modeling and analysis of complex systems Covers essential workings of the popular animated simulation language, ARENA, including set-up, design parameters, input data, and output analysis, along with a wide variety of sample model applications from production lines to transportation systems Reviews elements of statistics, probability, and stochastic processes relevant to simulation modeling