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Interfaces and Us

Interfaces and Us
Author: Zachary Kaiser
Publisher: Bloomsbury Publishing
Total Pages: 201
Release: 2023-01-12
Genre: Computers
ISBN: 1350245267

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We're all familiar with smart TVs making suggestions on our future watching, real-world exercise data being transferred into stats and infographics on our workout apps and turning up our home heating before we start our commute – but how does this world of technological interfaces affect our actions and perceptions of self?When society relies on computer models and their interfaces to explain and predict everything from love to geopolitical conflicts, our own behaviour and choices are artificially changed. Zachary Kaiser explores the harmful social consequences of this idea - balanced against speed and ease for the user - and how design practice and education can respond positively. - Concepts of freedom vs convenience - Smart objects and manipulation - Real world information transformed into data - Technology's decisions made on our behalf


Indigenous Interfaces

Indigenous Interfaces
Author: Jennifer Gomez Menjivar
Publisher: Critical Issues in Indigenous
Total Pages: 305
Release: 2019
Genre: Political Science
ISBN: 081653800X

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"This book explores how Indigenous people in Mesoamerica use social networks to alter, enhance, preserve, and contribute to self-representation"--Provided by publisher.


Search User Interfaces

Search User Interfaces
Author: Marti A. Hearst
Publisher: Cambridge University Press
Total Pages: 13
Release: 2009-09-21
Genre: Computers
ISBN: 1139642812

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The truly world-wide reach of the Web has brought with it a new realisation of the enormous importance of usability and user interface design. In the last ten years, much has become understood about what works in search interfaces from a usability perspective, and what does not. Researchers and practitioners have developed a wide range of innovative interface ideas, but only the most broadly acceptable make their way into major web search engines. This book summarizes these developments, presenting the state of the art of search interface design, both in academic research and in deployment in commercial systems. Many books describe the algorithms behind search engines and information retrieval systems, but the unique focus of this book is specifically on the user interface. It will be welcomed by industry professionals who design systems that use search interfaces as well as graduate students and academic researchers who investigate information systems.


Interface Culture

Interface Culture
Author: Steven A. Johnson
Publisher: Basic Books
Total Pages: 272
Release: 1999-10-07
Genre: Technology & Engineering
ISBN: 9780465036806

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Drawing on his own expertise in the humanities and on the Web, Steven Johnson not only demonstrates how interfaces - those buttons, graphics, and words on the computer screen through which we control information - influence our daily lives, but also tracks their roots back to Victorian novels, early cinema, and even medieval urban planning. The result is a lush cultural and historical tableau in which today's interfaces take their rightful place in the lineage of artistic innovation. With a distinctively accessible style, Interface Culture brings new intellectual depth to the vital discussion of how technology has transformed society, and is sure to provoke wide debate in both literary and technological circles.


Mediated Interfaces

Mediated Interfaces
Author: Katie Warfield
Publisher: Bloomsbury Publishing USA
Total Pages: 363
Release: 2020-05-14
Genre: Computers
ISBN: 1501356194

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Images of faces, bodies, selves and digital subjectivities abound on new media platforms like Snapchat, Instagram, YouTube, and others-these images represent our new way of being online and of becoming socially mediated. Although researchers are examining digital embodiment, digital representations, and visual vernaculars as a mode of identity performance and management online, there exists no cohesive collection that compiles all these contemporary philosophies into one reader for use in graduate level classrooms or for scholars studying the field. The rationale for this book is to produce a scholarly fulcrum that pulls together scholars from disparate fields of inquiry in the humanities doing work on the common theme of the socially mediated body. The chapters in Mediated Interfaces: The Body on Social Media represent a diverse list of contributors in terms of author representation, inclusivity of theoretical frameworks of analysis, and geographic reach of empirical work. Divided into three sections representing three dominant paradigms on the socially mediated body: representation, presentation, and embodiment, the book provides classic, creative, and contemporary reworkings of these paradigms.


Designing Social Interfaces

Designing Social Interfaces
Author: Christian Crumlish
Publisher: "O'Reilly Media, Inc."
Total Pages: 519
Release: 2009-09-17
Genre: Computers
ISBN: 1449391737

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This book provides you with more than 100 patterns, principles, and best practices, along with advice for many of the common challenges you'll face when starting a social website.--[book cover].


Designed for Use

Designed for Use
Author: Lukas Mathis
Publisher: Pragmatic Bookshelf
Total Pages: 553
Release: 2016-04-07
Genre: Computers
ISBN: 1680505262

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This book is for designers, developers, and product managers who are charged with what sometimes seems like an impossible task: making sure products work the way your users expect them to. You'll find out how to design applications and websites that people will not only use, but will absolutely love. The second edition brings the book up to date and expands it with three completely new chapters. Interaction design - the way the apps on our phones work, the way we enter a destination into our car's GPS - is becoming more and more important. Identify and fix bad software design by making usability the cornerstone of your design process. Lukas weaves together hands-on techniques and fundamental concepts. Each technique chapter explains a specific approach you can use to make your product more user friendly, such as storyboarding, usability tests, and paper prototyping. Idea chapters are concept-based: how to write usable text, how realistic your designs should look, when to use animations. This new edition is updated and expanded with new chapters covering requirements gathering, how the design of data structures influences the user interface, and how to do design work as a team. Through copious illustrations and supporting psychological research, expert developer and user interface designer Lukas Mathis gives you a deep dive into research, design, and implementation--the essential stages in designing usable interfaces for applications and websites. Lukas inspires you to look at design in a whole new way, explaining exactly what to look for - and what to avoid - in creating products that get people excited.


FCC Record

FCC Record
Author: United States. Federal Communications Commission
Publisher:
Total Pages: 1214
Release: 1989
Genre: Telecommunication
ISBN:

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Cinematic Interfaces

Cinematic Interfaces
Author: Seung-hoon Jeong
Publisher: Routledge
Total Pages: 282
Release: 2013-07-11
Genre: Art
ISBN: 1135053502

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In this book, Seung-hoon Jeong introduces the cinematic interface as a contact surface that mediates between image and subject, proposing that this mediation be understood not simply as transparent and efficient but rather as asymmetrical, ambivalent, immanent, and multidirectional. Jeong enlists the new media term "interface" to bring to film theory a synthetic notion of interfaciality as underlying the multifaceted nature of both the image and subjectivity. Drawing on a range of films, Jeong examines cinematic interfaces seen on screen and the spectator’s experience of them, including: the direct appearance of a camera/filmstrip/screen, the character’s bodily contact with such a medium-interface, the object’s surface and the subject’s face as "quasi-interface," and the image itself. Each of these case studies serves as a platform for remapping and revamping major concepts in film studies such as suture, embodiment, illusion, signification, and indexicality. Looking to such theories as the ontology of the image and the phenomenology of the body, this original theorization of the cinematic interface not only offers a conceptual framework for rethinking and re-linking film and media studies, but also suggests a general theory of the interface.


3D User Interfaces

3D User Interfaces
Author: Doug Bowman
Publisher: Addison-Wesley
Total Pages: 867
Release: 2004-07-26
Genre: Business & Economics
ISBN: 013339056X

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Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.