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Introduction to Interactive Digital Media

Introduction to Interactive Digital Media
Author: Julia V. Griffey
Publisher: Routledge
Total Pages: 222
Release: 2019-12-12
Genre: Art
ISBN: 042962073X

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This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.


Interactive Multimedia

Interactive Multimedia
Author: Dragan Cvetković
Publisher: BoD – Books on Demand
Total Pages: 230
Release: 2019-09-25
Genre: Computers
ISBN: 1789239117

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Multimedia is the common name for media that combine more than one type of individual medium to create a single unit. Interactive media are the means of communication in which the outputs depend on the inputs made by the user. This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine. The authors of the chapters deal with different topics within these disciplines, such as the importance of cloud storage, development of play tools for children, use of gaming on multimedia devices designed for the elderly, development of a reading, writing, and spelling program based on Luria's theories, as well as development of mobile applications called BloodHero dedicated to the increase in blood donors, etc.


Interactive Multimedia Learning Environments

Interactive Multimedia Learning Environments
Author: Max Giardina
Publisher: Springer Science & Business Media
Total Pages: 263
Release: 2012-12-06
Genre: Computers
ISBN: 3642777058

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Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.


Interactive Multimedia Music Technologies

Interactive Multimedia Music Technologies
Author: Ng, Kia
Publisher: IGI Global
Total Pages: 410
Release: 2007-10-31
Genre: Computers
ISBN: 1599041529

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"This book illustrates how interactive music can be used for valorizing cultural heritage, content and archives not currently distributed due to lack of safety, suitable coding, or conversion technologies. It explains new methods of promoting music for entertainment, teaching, commercial and non-commercial purposes, and provides new services for those connected via PCs, mobile devices, whether sighted or print-impaired"--Provided by publisher.


Interactive Multimedia Systems

Interactive Multimedia Systems
Author: Rahman, Syed M.
Publisher: IGI Global
Total Pages: 316
Release: 2001-07-01
Genre: Computers
ISBN: 1931777284

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Multimedia technology has the potential to evolve the paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s, into one more compatible with the digital electronic world of the next century. Decreasing hardware costs, a relatively inexpensive storage capacity and a rapid increasing computing power and network bandwidth, all major requirements of multimedia applications, have contributed to the recent tremendous growth in production and use of multimedia contents. Interactive Multimedia Systems addresses these innovative technologies and how they can positively impact a variety of areas.


The Developer's Handbook of Interactive Multimedia

The Developer's Handbook of Interactive Multimedia
Author: Robin Phillips
Publisher: Routledge
Total Pages: 252
Release: 2014-05-12
Genre: Education
ISBN: 1135364427

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New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.


Interactive Multimedia in Education and Training

Interactive Multimedia in Education and Training
Author: Sanjaya Mishra
Publisher: IGI Global
Total Pages: 438
Release: 2005-01-01
Genre: Education
ISBN: 9781591403944

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This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.


Interactive Multimedia Learning

Interactive Multimedia Learning
Author: Johannes Konert
Publisher: Springer
Total Pages: 0
Release: 2016-09-10
Genre: Technology & Engineering
ISBN: 9783319384801

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This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.


An Interactive Multimedia Introduction to Signal Processing

An Interactive Multimedia Introduction to Signal Processing
Author: Ulrich Karrenberg
Publisher: Springer Science & Business Media
Total Pages: 422
Release: 2013-11-11
Genre: Technology & Engineering
ISBN: 366204949X

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This introduction to elementary signal processing connects theory and application, and bridges instruction between a book and a CD-ROM packed with video, software and more. The result is a unique, non-mathematical learning system using concepts drawn from modern brain research. Readers use the popular DasyLab metrology and control engineering program to develop applications. Processing of real signals is enabled via the sound card and the parallel port. Two hundred pre-programmed signal engineering systems and design transparencies are provided on the CD-ROM. There are numerous videos, more than 250 photos, and - most important – all "living" experiments and their results are visualized.


MBone--interactive Multimedia on the Internet

MBone--interactive Multimedia on the Internet
Author: Vinay Kumar
Publisher: New Riders Publishing
Total Pages: 266
Release: 1996
Genre: Computers
ISBN:

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This book addresses the required and optimal equipment necessary for administering a site for multimedia applications. It also discusses, in detail, Internet and MBone resources as well as how to produce and distribute Internet MPEG, QuickTime, and AVI videos. -- Appeals to PC, Macintosh, and Unix users on the Internet -- Examines the solutions to video conferencing, 3D virtual shopping, and Web TV commercials for site administrators -- Shows users how to broadcast, advertise, and display their products on the Internet -- Addresses the Internet site administrator's concerns about the effects of video on a network