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Gravity and Spatial Interaction Models

Gravity and Spatial Interaction Models
Author: Kingsley E. Heynes
Publisher:
Total Pages: 88
Release: 1984
Genre:
ISBN: 9780608011417

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Haynes and Fotheringham provide a comprehensive introduction to the four basic forms of gravity models. Gravity and spatial interaction -- extensively applied in forecasting -- has provided a major contribution to social science literature. The authors trace the different applications of the gravity model to market area analysis including: determining the boundaries of market areas, determining the demand for goods or services, and examining problems of operating the retail model. Six fully-developed, real-life examples of the use of these models are presented: planning a new service, defining retail shopping boundaries, forecasting migration and voting patterns, examining university enrollment by area, determining the optimal size of a shopping complex, and locating a facility to maximize custom. The discussion is kept at an elementary mathematical level and is aimed primarily at those unacquainted with the finer workings of gravity and spatial interaction models.


Gravity Models of Spatial Interaction Behavior

Gravity Models of Spatial Interaction Behavior
Author: Ashish Sen
Publisher: Springer Science & Business Media
Total Pages: 586
Release: 2012-12-06
Genre: Business & Economics
ISBN: 3642798802

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Gravity models describe, and hence help predict, spatial flows of commuters, air-travelers, migrants, commodities and even messages. They are one of the oldest and most widely used of all social science models. This book presents an up-to-date, consistent and unified approach to the theory, methods and application of the gravity model - which spans from the axiomatic foundations of such models all the way to practical hints for their use. "I have found no better general method for use in applied research dealing with spatial interaction... It is against this background that the present book by Sen and Smith is most welcomed." Walter Isard


Land Use–Transport Interaction Models

Land Use–Transport Interaction Models
Author: Rubén Cordera
Publisher: CRC Press
Total Pages: 220
Release: 2017-11-15
Genre: Architecture
ISBN: 1351361538

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Transport and the spatial location of population and activities have been important themes of study in engineering, social sciences and urban and regional planning for many decades. However, an integrated approach to the modelling of transport and land use has been rarely made, and common practice has been to model both phenomena independently. This book presents an introduction to the modelling of land use and transport interaction (LUTI), with a theoretical basis and a presentation of the broad state of the art. It also sets out the steps for building an operational LUTI model to provide a concrete application. The authors bring extensive experience in this cross-disciplinary field, primarily for an academic audience and for professionals seeking a thorough introduction.


Software Modeling and Design

Software Modeling and Design
Author: Hassan Gomaa
Publisher: Cambridge University Press
Total Pages: 577
Release: 2011-02-21
Genre: Computers
ISBN: 1139494732

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This book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems.


Spatial Interaction Models

Spatial Interaction Models
Author: Lina Mallozzi
Publisher: Springer
Total Pages: 327
Release: 2017-04-04
Genre: Business & Economics
ISBN: 3319526545

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Facility location theory develops the idea of locating one or more facilities by optimizing suitable criteria such as minimizing transportation cost, or capturing the largest market share. The contributions in this book focus an approach to facility location theory through game theoretical tools highlighting situations where a location decision is faced by several decision makers and leading to a game theoretical framework in non-cooperative and cooperative methods. Models and methods regarding the facility location via game theory are explored and applications are illustrated through economics, engineering, and physics. Mathematicians, engineers, economists and computer scientists working in theory, applications and computational aspects of facility location problems using game theory will find this book useful.


Interaction Models

Interaction Models
Author: William Roberts Clark
Publisher: Cambridge University Press
Total Pages: 613
Release: 2023-10-31
Genre: Mathematics
ISBN: 1108416713

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A comprehensive and unified introduction to interaction models and how they can be used to test conditional claims.


Specification and Verification of Declarative Open Interaction Models

Specification and Verification of Declarative Open Interaction Models
Author: Marco Montali
Publisher: Springer Science & Business Media
Total Pages: 416
Release: 2010-07-30
Genre: Computers
ISBN: 364214537X

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Many novel application scenarios and architectures in business process management or service composition are characterized by a distribution of activities and resources, and by complex interaction and coordination dynamics. In this book, Montali answers fundamental questions on open and declarative modeling abstractions via the integration and extension of quite diverse approaches into a computational logic-based comprehensive framework. This framework allows non IT experts to graphically specify interaction models that are then automatically transformed into a corresponding formal representation and a set of fully automated sound and complete verification facilities. The book constitutes a revised and extended version of the author’s PhD thesis, which was honored with the 2009 “Marco Cadoli” prize, awarded by the Italian Association for Logic Programming for the most outstanding thesis focusing on computational logic, discussed between the years 2007 and 2009.


Specification and Verification of Declarative Open Interaction Models

Specification and Verification of Declarative Open Interaction Models
Author: Marco Montali
Publisher: Springer
Total Pages: 416
Release: 2010-07-16
Genre: Computers
ISBN: 3642145388

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Many novel application scenarios and architectures in business process management or service composition are characterized by a distribution of activities and resources, and by complex interaction and coordination dynamics. In this book, Montali answers fundamental questions on open and declarative modeling abstractions via the integration and extension of quite diverse approaches into a computational logic-based comprehensive framework. This framework allows non IT experts to graphically specify interaction models that are then automatically transformed into a corresponding formal representation and a set of fully automated sound and complete verification facilities. The book constitutes a revised and extended version of the author’s PhD thesis, which was honored with the 2009 “Marco Cadoli” prize, awarded by the Italian Association for Logic Programming for the most outstanding thesis focusing on computational logic, discussed between the years 2007 and 2009.


Intermolecular Forces

Intermolecular Forces
Author: A. Pullman
Publisher: Springer Science & Business Media
Total Pages: 562
Release: 2013-06-29
Genre: Science
ISBN: 9401576580

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Proceedings of the 14th Jerusalem Symposium on Quantum Chemistry and Biochemistry, Jerusalem, Israel, April 13-16, 1981


Fundamentals of Game Design

Fundamentals of Game Design
Author: Ernest Adams
Publisher: New Riders
Total Pages: 697
Release: 2010-04-07
Genre: Computers
ISBN: 013210475X

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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade