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National Geographic History Book

National Geographic History Book
Author: Marcus Cowper
Publisher: National Geographic Books
Total Pages: 188
Release: 2011-10-18
Genre: History
ISBN: 1426206798

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A chronological journey through world history from the beginnings of man becomes interactive with reproductions of historical documents, including pages from the Gutenberg Bible, William Shakespeare's will, and blueprints for the Titanic.


Interacting with History

Interacting with History
Author: Katharine Lehman
Publisher: ALA Editions
Total Pages: 0
Release: 2014-06-09
Genre: Language Arts & Disciplines
ISBN: 9780838912058

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This book persuasively demonstrates how the online resources of the Library of Congress can be used not only to enhance a sense of history but also to teach information literacy, online searching, and critical thinking skills to elementary, middle, and high school students.


Ellis Island

Ellis Island
Author: Michael Burgan
Publisher: Capstone
Total Pages: 113
Release: 2013
Genre: Juvenile Nonfiction
ISBN: 1476502536

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You choose which path you would take if you were an immigrant arriving at Ellis Island.


My Teacher's Secret Life

My Teacher's Secret Life
Author: Stephen Krensky
Publisher: Simon & Schuster Books for Young Readers
Total Pages: 0
Release: 1996-08-01
Genre: Juvenile Fiction
ISBN: 9780689802713

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Everyone knows that teachers belong in school. But one day, Mrs. Quirk is spotted in the supermarket. And, as if that isn't bad enough, she is later seen trying on skates at the mall. Does she have a secret life? And just who is that girl that looks just like her -- only smaller? In this delightfully zany picture book, every child's curiosity is made wonderfully plain as Mrs. Quirk and her cohorts are found out at last!


MyWorld Interactive

MyWorld Interactive
Author: James West Davidson
Publisher:
Total Pages: 1170
Release: 2019
Genre: United States
ISBN: 9780328964581

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Critical Gaming: Interactive History and Virtual Heritage

Critical Gaming: Interactive History and Virtual Heritage
Author: Erik Champion
Publisher: Routledge
Total Pages: 232
Release: 2016-03-09
Genre: Language Arts & Disciplines
ISBN: 1317157397

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This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.


Info We Trust

Info We Trust
Author: RJ Andrews
Publisher: John Wiley & Sons
Total Pages: 361
Release: 2019-01-03
Genre: Computers
ISBN: 1119483905

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How do we create new ways of looking at the world? Join award-winning data storyteller RJ Andrews as he pushes beyond the usual how-to, and takes you on an adventure into the rich art of informing. Creating Info We Trust is a craft that puts the world into forms that are strong and true. It begins with maps, diagrams, and charts — but must push further than dry defaults to be truly effective. How do we attract attention? How can we offer audiences valuable experiences worth their time? How can we help people access complexity? Dark and mysterious, but full of potential, data is the raw material from which new understanding can emerge. Become a hero of the information age as you learn how to dip into the chaos of data and emerge with new understanding that can entertain, improve, and inspire. Whether you call the craft data storytelling, data visualization, data journalism, dashboard design, or infographic creation — what matters is that you are courageously confronting the chaos of it all in order to improve how people see the world. Info We Trust is written for everyone who straddles the domains of data and people: data visualization professionals, analysts, and all who are enthusiastic for seeing the world in new ways. This book draws from the entirety of human experience, quantitative and poetic. It teaches advanced techniques, such as visual metaphor and data transformations, in order to create more human presentations of data. It also shows how we can learn from print advertising, engineering, museum curation, and mythology archetypes. This human-centered approach works with machines to design information for people. Advance your understanding beyond by learning from a broad tradition of putting things “in formation” to create new and wonderful ways of opening our eyes to the world. Info We Trust takes a thoroughly original point of attack on the art of informing. It builds on decades of best practices and adds the creative enthusiasm of a world-class data storyteller. Info We Trust is lavishly illustrated with hundreds of original compositions designed to illuminate the craft, delight the reader, and inspire a generation of data storytellers.


Living History

Living History
Author: Hillary Rodham Clinton
Publisher: Simon and Schuster
Total Pages: 626
Release: 2004-04-19
Genre: Biography & Autobiography
ISBN: 9780743222259

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Hillary Rodham Clinton tells her life story, describing her dedication to social causes, her relationship with her husband, and her accomplishments and difficult periods as First Lady.


Gaming the Past

Gaming the Past
Author: Jeremiah McCall
Publisher: Routledge
Total Pages: 198
Release: 2013-06-17
Genre: Education
ISBN: 1136832092

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Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.


World History - Illinois Edition

World History - Illinois Edition
Author:
Publisher: McDougal Littell/Houghton Mifflin
Total Pages: 1248
Release: 2003-12-22
Genre: Juvenile Nonfiction
ISBN: 9780618445004

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