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Artificial Intelligence, Blockchain, and Virtual Worlds

Artificial Intelligence, Blockchain, and Virtual Worlds
Author: Joanna Penn
Publisher: The Creative Penn
Total Pages: 100
Release: 2020-11-29
Genre: Computers
ISBN: 1913321592

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Artificial Intelligence is already embedded in much of our daily lives and it's increasingly moving into realms that impact authors and the publishing industry. We need to embrace the opportunities and engage in conversations around possible threats in order to reinvent our industry for a very different future. The pandemic of 2020 has accelerated converging technologies and changed human behavior across the globe to favor digital business models. In this book, I discuss current technological and societal trends and consider the opportunities for authors and the publishing industry over the next decade. Writing in the age of AI, including Natural Language Generation models like GPT-3 Copyright law, Blockchain for smart contracts, and micro-payments AI-assisted translation Voice technologies, streaming and subscription Virtual worlds and augmented reality Global, digital, mobile. A wave of new writers. It’s time to change our business model. If we embrace this wave of converging technology, we can create abundance in our industry, enabling new forms of creativity, growing the market with new products and experiences, and expanding revenue for the entire supply chain. We are creators. We turn ideas in our heads into books in the physical realm. We can use these technologies to surf the wave of change and invent the decade ahead — together. I hope you will join me on the journey.


Intelligent Virtual World

Intelligent Virtual World
Author: Timothy K. Shih
Publisher: World Scientific
Total Pages: 408
Release: 2004
Genre: Computers
ISBN: 9789812562630

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In recent years, we have witnessed an explosive growth in multimediacomputing, communication and applications. This revolution istransforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate. This important book summarizes recent research topics, focusing onfour major areas: (1) intelligent content-based information retrievaland virtual world, (2) quality-of-services of multimedia data, (3)intelligent techniques for distance education, and (4) intelligentagents for e-commerc


Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education

Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education
Author: Ange Anderson
Publisher: Routledge
Total Pages: 124
Release: 2019-03-20
Genre: Education
ISBN: 0429679734

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New technologies and ongoing developments in the fields of Virtual reality, augmented reality and artificial intelligence are changing the ways in which we facilitate learning. Recognising the positive role these technologies can play in the learning and progress of students assessed as having special educational needs, this practical guide explains the characteristics, benefits, risks and potential applications of new technologies in the classroom. An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education offers a background in the evidence-based theory and practice of using new technologies in an educational context. Accessible and free of complex jargon, chapters provide information on the development, intended uses and most current terminology used in relation to technologies, and explains how modern equipment, approaches and possibilities can be used to promote improved communication skills, independent learning and heightened self-esteem amongst students diagnosed with SEND. Offering a wealth of practical tips, downloadable resources and ideas for engaging with technology in the classroom, the text will support teachers to ensure that students can benefit from exciting technological advances and learn to use them appropriately. Demystifying a complex and varied field, this practical resource will inspire and inform teachers, SENCOs and practitioners working with children and students with SEND as they harness the use of technology in the classroom.


Intelligent Virtual Agents

Intelligent Virtual Agents
Author: Thomas Rist
Publisher: Springer Science & Business Media
Total Pages: 378
Release: 2003-09-09
Genre: Computers
ISBN: 3540200037

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This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15–17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number of application areas and pl- forms are also being researched. Interface agents are used as part of larger - plications, often on the Web. Education applications draw on virtual actors and virtual drama, while the advent of 3D mobile computing and the convergence of telephones and PDAs produce geographically-aware guides and mobile - tertainment applications. A theme that will be apparent in a number of the papers in this volume is the impact of embodiment on IVA research – a char- teristic di?erentiating it to some extent from the larger ?eld of software agents.


Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do
Author: Jeremy Bailenson
Publisher: W. W. Norton & Company
Total Pages: 320
Release: 2018-01-30
Genre: Computers
ISBN: 0393253708

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“If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street Journal Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. In Experience on Demand, Jeremy Bailenson draws upon two decades spent researching the psychological effects of VR to help readers understand its upsides and possible downsides. He offers expert guidelines for interacting with VR, and describes the profound ways this technology can be put to use to hone our performance, help us recover from trauma, improve our learning, and even enhance our empathic and imaginative capacities so that we treat others and ourselves better.


Reality+: Virtual Worlds and the Problems of Philosophy

Reality+: Virtual Worlds and the Problems of Philosophy
Author: David J. Chalmers
Publisher: W. W. Norton & Company
Total Pages: 544
Release: 2022-01-25
Genre: Philosophy
ISBN: 0393635813

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A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.


Advanced Intelligent Virtual Reality Technologies

Advanced Intelligent Virtual Reality Technologies
Author: Kazumi Nakamatsu
Publisher: Springer Nature
Total Pages: 255
Release: 2023-01-19
Genre: Technology & Engineering
ISBN: 9811977429

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This book gathers a collection of selected works and new research results of scholars and graduate students presented at the 6th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2022) via the Internet, during July 22-24 2022, hosted and organized by Sojo University in conjunction with other three universities and Beijing Huaxia Rongzhi Blockchain Technology Institute. The focus of the book is interdisciplinary in nature and includes research on all aspects of artificial intelligence and virtual reality, from fundamental development to the applied system. The book covers topics such as system techniques, performance, and implementation; content creation and modelling; cognitive aspects, perception, user behaviour; AI technologies; interactions, interactive and responsive environments; AI/VR applications and case studies.


Virtual Intelligence

Virtual Intelligence
Author: Fouad Sabry
Publisher: One Billion Knowledgeable
Total Pages: 111
Release: 2023-07-04
Genre: Computers
ISBN:

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What Is Virtual Intelligence Virtual intelligence, often known as VI, is a phrase that refers to artificial intelligence that is contained within a virtual environment. There are numerous virtual worlds that offer alternatives for persistent avatars that allow users to obtain knowledge, training, perform roles, and communicate with other people. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Virtual Intelligence Chapter 2: Distributed Artificial Intelligence Chapter 3: Intelligent Agent Chapter 4: Multi-agent System Chapter 5: Immersion (Virtual Reality) Chapter 6: Virtual Reality Applications Chapter 7: Digital Immortality Chapter 8: Smart Object Chapter 9: Life Simulation Game Chapter 10: Virtual World Framework (II) Answering the public top questions about virtual intelligence. (III) Real world examples for the usage of virtual intelligence in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of virtual intelligence' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of virtual intelligence.


Artificial Intelligence for Virtual Reality

Artificial Intelligence for Virtual Reality
Author: Jude Hemanth
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 167
Release: 2023-12-04
Genre: Computers
ISBN: 3110713853

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Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums
Author: Guazzaroni, Giuliana
Publisher: IGI Global
Total Pages: 385
Release: 2019-11-22
Genre: Computers
ISBN: 1799817989

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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.