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Intellectual Property at the Edge

Intellectual Property at the Edge
Author: Rochelle Cooper Dreyfuss
Publisher: Cambridge University Press
Total Pages: 491
Release: 2014-06-19
Genre: Law
ISBN: 1107034000

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Intellectual Property at the Edge exposes and analyses newly emerging intellectual property rights and limitations from historical and comparative law perspectives.


Intellectual Property at the Edge

Intellectual Property at the Edge
Author: Rochelle Cooper Dreyfuss
Publisher:
Total Pages: 492
Release: 2014
Genre: Intellectual property
ISBN: 9781139902762

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Intellectual Property at the Edge exposes and analyses newly emerging intellectual property rights and limitations from historical and comparative law perspectives.


The Invisible Edge

The Invisible Edge
Author: Mark Blaxill
Publisher: Penguin Group
Total Pages: 413
Release: 2009
Genre: Business & Economics
ISBN: 1591842379

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Arguing that intellectual property is an indispensable component of a competitive company, a guide for managers makes recommendations for overcoming tangible-goal thought processes in order to increase market shares, sustain lower costs, and generate direct income. 20,000 first printing.


Intellectual Property at the Edge

Intellectual Property at the Edge
Author: Rochelle Cooper Dreyfuss
Publisher: Cambridge University Press
Total Pages: 491
Release: 2014-06-19
Genre: Law
ISBN: 1139916416

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Intellectual Property at the Edge addresses both newly formed intellectual property rights and those which have lurked on the fringes, unadmitted to the established IP canon. It provides a basis for studying and discussing the history of these emerging rights as well as their relationship to new technological opportunities and to the changing importance of innovation and creative production in the global economy. In addition to addressing the scope of new rights, it also focuses on new limitations to patent, copyright and trademark rights that spring from similar changes. All of these developments are examined comparatively: for each new development, scholars in two jurisdictions analyse the evolving legal norm. In several instances, the first of the paired authors writes from the perspective of the legal system in which the doctrine emerged, and the second addresses its reception in her jurisdiction.


Intellectual Property Rights

Intellectual Property Rights
Author: Birgitte Andersen
Publisher: Edward Elgar Publishing
Total Pages: 374
Release: 2006-01-01
Genre: Law
ISBN: 1847201520

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The book presents an impressive line-up of experts in the increasingly relevant field of law and economics, an area that has particular relevance to the issue of IP rights. . . an excellent collection of cutting-edge research. . . an essential read for those interested in the economic impact of IPRs. . . a highly recommended collection. Andrés Guadamuz, Journal of Intellectual Property Law and Practice Intellectual property policy has been framed too commonly in terms of refining and strengthening legal rights. As intellectual property grows in scope and importance, the limitations of this narrow approach have become all too apparent. This important collection puts the policy problems in proper perspective by assembling the work of leading scholars and researchers who examine intellectual property rights in terms of how they actually work in legal, economic, and institutional contexts. Brian Kahin, University of Michigan and formerly White House Office of Science and Technology Policy, US For a long time we have thought about IPRs as a policy instrument to avoid a "tragedy of commons". The essays collected by Birgitte Andersen show that in the XXI century economy there is another, and so far underestimated, danger: a sort of "tragedy of markets" where every knowledge or cultural expression becomes privatised. This will generate a greater knowledge and culture divide, with an increased corporate dominance. Those who are afraid of the dangers of exclusion and believe that open access to science, technology and culture will lead us in a more intriguing world will find convincing arguments and explanations in this volume. Daniele Archibugi, Italian National Research Council, Italy There is a growing need to understand the role of the regulation of intellectual property rights (IPRs), in order not only to achieve economic performance, growth and sustainable development at corporate, sectoral and global levels, but also to provide a higher quality of life for communities worldwide. Intellectual Property Rights is cutting edge in addressing current debates affecting businesses, industry sectors and society today, and in focusing not only on the enabling welfare effects of IPR systems, but also on some of the possible adverse effects of IPR systems. The main areas covered in the book are: the global commons in an era of corporate dominance and privatisation of the public domain, including science, culture, and healthcare under TRIPS the rationales for IPRs, and the importance of an appropriate design of an IPR regime in achieving its objectives opening the black box of IPR offices and critically reviewing how they affect economic performance in both theory and practice coordinating the institutions (state versus sector institutions, knowledge networks, innovation systems) creating and extracting financial and non-financial value from patents and copyrights. This book challenges the existing mainstream thinking and analytical frameworks dominating the theoretical literature on IPRs within economics, management, politics, law and regulation theory. It is relevant for policymakers, business analysts, industrial and business economists, researchers and students.


Intellectual Property Strategy

Intellectual Property Strategy
Author: John Palfrey
Publisher: MIT Press
Total Pages: 260
Release: 2011-10-07
Genre: Law
ISBN: 026229799X

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How a flexible and creative approach to intellectual property can help an organization accomplish goals ranging from building market share to expanding an industry. Most managers leave intellectual property issues to the legal department, unaware that an organization's intellectual property can help accomplish a range of management goals, from accessing new markets to improving existing products to generating new revenue streams. In this book, intellectual property expert and Harvard Law School professor John Palfrey offers a short briefing on intellectual property strategy for corporate managers and nonprofit administrators. Palfrey argues for strategies that go beyond the traditional highly restrictive “sword and shield” approach, suggesting that flexibility and creativity are essential to a profitable long-term intellectual property strategy—especially in an era of changing attitudes about media. Intellectual property, writes Palfrey, should be considered a key strategic asset class. Almost every organization has an intellectual property portfolio of some value and therefore the need for an intellectual property strategy. A brand, for example, is an important form of intellectual property, as is any information managed and produced by an organization. Palfrey identifies the essential areas of intellectual property—patent, copyright, trademark, and trade secret—and describes strategic approaches to each in a variety of organizational contexts, based on four basic steps. The most innovative organizations employ multiple intellectual property approaches, depending on the situation, asking hard, context-specific questions. By doing so, they achieve both short- and long-term benefits while positioning themselves for success in the global information economy.


Intellectual Property in the New Technological Age

Intellectual Property in the New Technological Age
Author: Robert P. Merges
Publisher: Aspen Publishers
Total Pages: 564
Release: 1999
Genre: Law
ISBN: 9780735505834

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In the fast-changing field of Intellectual Property, you need a supplement that keeps pace with ongoing developments. This thoroughly updated supplement from the succesful author team of Merges, menell, Lemley, and Jorde will keep your course on the cutting edge. The book offers: a popular mix of economic and technologicl information distinguished authors, known for their activity and expertise in the subject wide coverage of intellectual property documents What's new for 1999? major legislative changes in the 1998 term n entire new 'case' supplement section, including three recent Supreme Court cases and several lower court decisions a new Appendix containing an introduction to biotechnology Notice the book's treatment of: Restatement of Torts Uniform Trade Secrets Act Economic Espionage Act of 1996 Patent Act Copyright Act Trademarks and Unfair Competition Selected State Codes Paris Convention For The Protection of Industrial Property Berne Convention For The Protection of Literary and Artistic Works General Agreement on Tariffs and Trade: Agreement of the Trade-Related Aspects of Intellectual Property Rights Sherman Antitrust Act National Cooperative Research Act To keep your materials as current as possible, be sure to adopt INTELLECTUAL PROPERTY IN THE NEW TECHNOLOGICAL AGE: Selected Statutes and Cases, 1999.


Copy Fights

Copy Fights
Author: Adam D. Thierer
Publisher: Cato Institute
Total Pages: 338
Release: 2002
Genre: Copyright and electronic data processing
ISBN: 9781930865242

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A debate on the theory of intellectual property, the evolution of copyright and patent law, and the use of technology to protect intellectual property. An important book on cutting-edge issues.


Computer Games and Immersive Entertainment

Computer Games and Immersive Entertainment
Author: Chrissie Scelsi
Publisher:
Total Pages: 0
Release: 2020-04
Genre: Games & Activities
ISBN: 9781634251198

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The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. This one-of-kind handbook covers the intellectual property issues that game developers routinely wrestle with and need legal counsel about, from end-user license agreements to the scope and limitations of copyright protection to approaches for simulating reality without conflicting with existing trademark and brand rights of real-world companies, and more. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.