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Instructional Design: Case Studies in Communities of Practice

Instructional Design: Case Studies in Communities of Practice
Author: Keppell, Michael J.
Publisher: IGI Global
Total Pages: 426
Release: 2007-03-31
Genre: Education
ISBN: 1599043246

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Instructional designers hold the responsibility of selecting, sequencing, synthesizing, and summarizing unfamiliar content to subject matter experts. To successfully achieve legitimate participation in communities of practice, instructional designers need to utilize a number of communication strategies to optimize the interaction with the subject matter expert. Instructional Design: Case Studies in Communities of Practice documents real-world experiences of instructional designers and staff developers who work in communities of practice. Instructional Design: Case Studies in Communities of Practice explains the strategies and heuristics used by instructional designers when working in different settings, articulates the sophistication of communication strategies when working with subject matter experts, and provides insight into the range of knowledge, skills, and personal characteristics required to complete the tasks expected ofthem.


The ID CaseBook

The ID CaseBook
Author: Peggy A. Ertmer
Publisher: Taylor & Francis
Total Pages: 449
Release: 2024-06-03
Genre: Education
ISBN: 1040025730

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The ID CaseBook provides instructional design students with 25 realistic, open-ended case studies that encourage adept problem-solving across a variety of client types and through all stages of the process. After an introduction to the technique of case-based reasoning, the book offers four sections dedicated to K–12, informal learning, post-secondary, and industry clients, respectively, each comprising varied, detailed cases created by instructional design experts. All cases, alongside their accompanying discussion questions, encourage students to analyze the available information, develop action plans, and consider alternative possibilities in resolving problems. This revised and updated sixth edition attends to the profound impacts that public health crises; urgent access, equity, and inclusion needs among diverse learners; and a rapidly expanded reliance on digital learning formats have had on the design of learning today.


Constructivist Learning Environments

Constructivist Learning Environments
Author: Brent Gayle Wilson
Publisher: Educational Technology
Total Pages: 270
Release: 1996
Genre: Education
ISBN: 9780877782902

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Building Virtual Communities of Practice for Distance Educators

Building Virtual Communities of Practice for Distance Educators
Author: M. Aaron Bond
Publisher: Springer
Total Pages: 58
Release: 2014-05-12
Genre: Education
ISBN: 3319036262

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As colleges, universities and other learning institutions explore teaching and learning through online environments, online communities of practice may provide solutions to organizational and professional development needs. The purpose of this book is to develop a set of guidelines for creating a virtual community of practice for faculty teaching at a distance that can easily be implemented by faculty development professionals. Designing a virtual community of practice can be operationalized using the ADDIE model to guide the process. Based on an instructional systems design process, the ADDIE model emphasizes the five core elements of the instructional systems design process: analyze, design, develop, implement and evaluate; often it serves as a project management tool or to provide a visual aid for organization of relevant tasks.


The ID Casebook

The ID Casebook
Author: Peggy A. Ertmer
Publisher: Prentice Hall
Total Pages: 260
Release: 2003
Genre: Education
ISBN:

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With 20 cases, this is a thorough revision of the only ID casebook available. The thirty-six richly-detailed, authentic cases are all written by practicing instructional designers—and have been carefully chosen to provide enough depth to develop competence. Alphabetical arrangement by instructional designer hides case “problem” behind the anonymity of the designer, keeps the case titles from alerting learners to the issues involved, and challenges them to identify and define the challenge on their own. A thoughtful introduction to the book written by the editors speaks to the readers directly and takes them, step-by-step, through the case study method—explaining the study of cases in supportive, accessible language that will allay any fears of users unfamiliar with this type of learning. By giving readers opportunities to encounter many different challenges in a variety of settings (corporate, K-12, higher education) involving a range of issues and subjects, these cases effectively bridge the gulf between the complexities of the design world and the principles taught in ID courses. For future instructional designers.


Historical Instructional Design Cases

Historical Instructional Design Cases
Author: Elizabeth Boling
Publisher: Routledge
Total Pages: 346
Release: 2020-11-26
Genre: Education
ISBN: 1000221032

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Historical Instructional Design Cases presents a collection of design cases which are historical precedents for the field with utility for practicing designers and implications for contemporary design and delivery. Featuring concrete and detailed views of instructional design materials, programs, and environments, this book’s unique curatorial approach situates these cases in the field’s broader timeline while facilitating readings from a variety of perspectives and stages of design work. Students, faculty, and researchers will be prepared to build their lexicon of observed designs, understand the real-world outcomes of theory application, and develop cases that are fully accessible to future generations and contexts.


Understanding Problems of Practice

Understanding Problems of Practice
Author: Dawn Hathaway
Publisher: Springer
Total Pages: 72
Release: 2018-03-07
Genre: Education
ISBN: 3319775596

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Today, K-12 practitioners are challenged to become educational innovators. Yet, little is available to the practitioner to guide their reflection about the design, development, and implementation of these innovations in their own practice. This brief approaches such problems of practice from the perspectives of design research. Although design research typically centers on the partnership between researchers and practitioners in real-world settings, relationships between researchers and practitioners are not always practical. In this brief, the authors explore how the design research process can make the goals, assumptions, processes, methods, and outcomes of design research uniquely accessible to the practitioner. In clear, explicit language, it introduces design research to practitioners using both expository discussions and a robust narrative case study approach that ably guides the reader through the phases of design research, namely: Theory to innovation to practice Understanding problems of practice Creating a design solution Assessing the design solution Evaluating learning outcomes Capturing lessons for practice Understanding Problems of Practice is a singular resource for teachers and practitioners enrolled in graduate research courses or courses on teacher leadership. It also lends itself well as a supplement to professional development activities and studies at the district, school, and professional learning community levels.


Communities of Practice

Communities of Practice
Author: Noriko Hara
Publisher: Springer Science & Business Media
Total Pages: 143
Release: 2008-10-20
Genre: Computers
ISBN: 354085424X

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1.1 Introduction Each year corporations spend millions of dollars training and educating their - ployees. On average, these corporations spend approximately one thousand dollars 1 per employee each year. As businesses struggle to stay on the cutting-edge and to keep their employees educated and up-to-speed with professional trends as well as ever-changing information needs, it is easy to see why corporations are investing more time and money than ever in their efforts to support their employees’ prof- sional development. During the Industrial Age, companies strove to control natural resources. The more resources they controlled, the greater their competitive edge in the mark- place. Senge (1993) refers to this kind of organization as resource-based. In the Information Age, companies must create, disseminate, and effectively use kno- edge within their organization in order to maintain their market share. Senge - scribes this kind of organization as knowledge-based. Given that knowledge-based organizations willcontinuetobeadrivingforcebehindtheeconomy, itisimperative that corporations support the knowledge and information needs of their workers.


Online Tutor 2.0: Methodologies and Case Studies for Successful Learning

Online Tutor 2.0: Methodologies and Case Studies for Successful Learning
Author: García-Peñalvo, Francisco José
Publisher: IGI Global
Total Pages: 406
Release: 2014-03-31
Genre: Education
ISBN: 1466658339

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After centuries of rethinking education and learning, the current theory is based on technology’s approach to and affect on the planned interaction between knowledge trainers and trainees. Online Tutor 2.0: Methodologies and Case Studies for Successful Learning demonstrates, through the exposure of successful cases in online education and training, the necessity of the human factor, particularly in teaching/tutoring roles, for ensuring the development of quality and excellent learning activities. The didactic patterns derived from these experiences and methodologies will provide a basis for a more powerful and efficient new generation of technology-based learning solutions for high school teachers, university professors, researchers, and students at all levels of education.


The Instructional Design Trainer’s Guide

The Instructional Design Trainer’s Guide
Author: Jill Stefaniak
Publisher: Taylor & Francis
Total Pages: 267
Release: 2022-03-21
Genre: Education
ISBN: 1000552187

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The Instructional Design Trainer’s Guide provides foundational concepts and actionable strategies for training and mentoring instructional design and educational technology students to be effective across contexts. ID faculty are charged with bridging the gap between research and practice preparing graduate students for the real-world workforce. This book provides trainers and university programs with authentic learning experiences that better articulate the practices of and demands on design and technology professionals in the field. Through this enhanced perspective, learners will be better positioned to confidently embrace constraints, work among changing project expectations, interact with multiple stakeholders, and convey to employers the skills and competencies gleaned from their formal preparation.