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Inside Softimage 3D

Inside Softimage 3D
Author: Anthony Rossano
Publisher: New Riders Publishing
Total Pages: 788
Release: 1998
Genre: Computers
ISBN: 9781562058852

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One of the country's leading instructors of Softimage offers dozens of step-by-step exercises, secret techniques from notable experts in the sidebars, and fabulous imagery from great Softimage artists. Completely full color, the book provides the optimum learning environment for this complex software. The CD-ROM contains cross-platform NT/SGI IRIX and popular shareware plug-ins.


Inside softimage 3D 完全攻略

Inside softimage 3D 完全攻略
Author: Anthony Rossano
Publisher:
Total Pages: 734
Release: 1999
Genre: Computer graphics
ISBN: 9789578659230

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INSIDE SOFTIMAGE 3D

INSIDE SOFTIMAGE 3D
Author: アンソニー ロッサノ
Publisher:
Total Pages: 784
Release: 1999-03-31
Genre:
ISBN: 9784797308495

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バージョン3・8SP1に対応!SIユーザー必携のバイブル登場。基本操作からモデリング、アニメーション、レンダリングまで、SOFTIMAGE 3D:Extremeの実践的な利用法を解説。


Softimage 3D Fundamentals

Softimage 3D Fundamentals
Author: Anthony Rossano
Publisher:
Total Pages: 0
Release: 2002
Genre: Computer graphics
ISBN: 9780970753052

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Softimage 3D Design Guide

Softimage 3D Design Guide
Author: Barry Ruff
Publisher:
Total Pages: 324
Release: 1998
Genre: Computers
ISBN: 9781576101476

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"Softimage Design Guide" teaches the 3D savvy reader the necessary skills to create commercial-quality animations and 3D models with Softimage. The authors have also included a special insider look at some of Softimage's coolest, most powerful, and least-known tools. The CD-ROM features sample scenes and objects, 14 custom projects, and dozens of sample textures and pre-rendered animations.


Character Animation in 3D

Character Animation in 3D
Author: Steve Roberts
Publisher: CRC Press
Total Pages: 260
Release: 2004-06-16
Genre: Art
ISBN: 1136134948

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Improve your animation by fully understanding the key 2d skills before using a computer!


Softimage /XSI 5

Softimage /XSI 5
Author: Anthony Rossano
Publisher: Course Technology
Total Pages: 0
Release: 2006
Genre: Computer animation
ISBN: 9781592005819

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Teaches beginning students everything they need to know to render out exceptional frames. Also provides comprehensive information about textures, how they are projected onto models, and how to use them to modulate bump, transparency, reflectivity, and other surface properties.


Experience XSI 4

Experience XSI 4
Author: Aaron Sims
Publisher: Thomson Course Technology
Total Pages: 264
Release: 2004
Genre: Computer animation
ISBN: 9781592004607

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This book will help you understand and work with XSI 4 to create a highly detailed character in a production environment. The approach in this book is unique because it is the result of a collaboration between art and technology.


Softimage XSI Character Animation F/x and Design

Softimage XSI Character Animation F/x and Design
Author: Chris Maraffi
Publisher: Coriolis Group Books
Total Pages: 0
Release: 2001
Genre: Computer animation
ISBN: 9781576106426

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Featuring Softimage scene examples and movies, as well as essential files, exercises, and artwork on CD-ROM, a hands-on introduction to three-dimensional character design offers step-by-step instruction in shape animation, muscle control, squash and stretch effects, modeling techniques, and more. Original. (Intermediate).


Digital Lighting and Rendering

Digital Lighting and Rendering
Author: Jeremy Birn
Publisher: Pearson Education
Total Pages: 727
Release: 2006-04-27
Genre: Computers
ISBN: 0132798212

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Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry