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Industry and the Creative Mind

Industry and the Creative Mind
Author: Sandra Tomc
Publisher: University of Michigan Press
Total Pages: 319
Release: 2012-06-19
Genre: History
ISBN: 0472118366

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A new look at the "eccentric author" figure in early nineteenth-century America


Caffeine for the Creative Mind

Caffeine for the Creative Mind
Author: Stefan Mumaw
Publisher: HOW Books
Total Pages: 0
Release: 2006-10-02
Genre: Design
ISBN: 9781581808674

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What do you do if you are lagging in the morning? You probably grab a cup of coffee for that extra boost of energy. Throughout the day, you are asked to be creative, to come up with new and better ideas. So what do you do when you need a creative jolt for your brain? Now you can turn to Caffeine for the Creative Mind. This collection of short, focused creative exercises is just the boost you need get your brain working. Inside, you'll find: Over 250 brain-stretching exercises. The exercises are brief, fun and are meant to evoke creative, thought-provoking responses. Get your brain moving by engaging in an exercise at the start of your day or stop and do one whenever you need a creative jolt. "I Tried It" testimonials. From illustrators to photographers to professors, real people give feedback on specific exercises they've tried. They also offer more suggestions for how the exercises can be used, changed or reworked to become even more useful. Interviews with prominent creative people. See how the people who are in charge of building and maintaining creative environments—studio heads, designers, shop owners, illustrators and animators—view the importance of creativity in their everyday lives. The only thing keeping you from reaching a new level of creative thought is inaction. With this stimulating book, you'll learn how to focus your creative attention in short, definable ways. Caffeine for the Creative Mind is your springboard for coming up with solutions that challenge you to alter your perspective—and begin generating ideas at the highest possible level!


The Oxford Handbook of Creative Industries

The Oxford Handbook of Creative Industries
Author: Candace Jones
Publisher: OUP Oxford
Total Pages: 560
Release: 2015-07-23
Genre: Business & Economics
ISBN: 0191062278

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The Oxford Handbook of Creative Industries is a reference work, bringing together many of the world's leading scholars in the application of creativity in economics, business and management, law, policy studies, organization studies, and psychology. Creative industries research has become a regular theme in academic journals and conferences across these subjects and is also an important agenda for governments throughout the world, while business people from established companies and entrepreneurs revaluate and innovate their models in creative industries. The Handbook is organized into four parts: Following the editors' introduction, Part One on Creativity includes individual creativity and how this scales up to teams, social networks, cities, and labour markets. Part Two addresses Generating and Appropriating Value from Creativity, as achieved by agents and organizations, such as entrepreneurs, stars and markets for symbolic goods, and considers how performance is measured in the creative industries. Part Three covers the mechanics of Managing and Organizing Creative Industries, with chapters on the role of brokerage and mediation in creative industry networks, disintermediation and glocalisation due to digital technology, the management of project-based organzations in creative industries, organizing events in creative fields, project ecologies, Global Production Networks, genres and classification and sunk costs and dynamics of creative industries. Part Four on Creative Industries, Culture and the Economy offers chapters on cultural change and entrepreneurship, on development, on copyright, economic spillovers and government policy. This authoritative collection is the most comprehensive source of the state of knowledge in the increasingly important field of creative industries research. Covering emerging economies and new technologies, it will be of interest to scholars and students of the arts, business, innovation, and policy.


The Creative Mind

The Creative Mind
Author: Bobbie Celler
Publisher:
Total Pages: 194
Release: 2013-08-12
Genre:
ISBN: 9780615853871

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What's the difference between those who find success and those who don't? After all, we all dream of success. Aspiring to attain our dreams and desires epitomizes our very nature. But if success is so natural, why does it elude so many? The answer lies within our Creative Minds. Unlike many success guides, Bobbie Celler's The Creative Mind: The Guide to Success explains exactly how the Creative Mind uses positive thinking, the law of attraction, visualizations and action planning to turn dreams into realities. As a practical guide offering daily exercises to expedite your journey toward success, The Creative Mind: The Guide to Success provides step-by-step instructions anyone can apply in creating the life they desire. With only $37 left on a credit card and his life in disarray, Bobbie Celler realized something had to change. Through dedicated preparation, success planning and action-oriented determination, he ultimately discovered the Creative Mind as being the key ingredient many lack in their attempt to become successful. Through creativity, any obstacle can be conquered. With creativity, our capacity to dream and realize those dreams are limitless. With Bobbie Celler's "Three Hours of Power" and other success tools, you can attain any goal you desire as well. Embrace your Creative Mind today and transform your wildest dreams into the successes you were destined to achieve.


Productivity for Creative People

Productivity for Creative People
Author: Mark McGuinness
Publisher: Lateral Action Books
Total Pages: 113
Release: 2016-09-15
Genre: Self-Help
ISBN: 0957566484

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Secrets to a Creative Mind

Secrets to a Creative Mind
Author: David Judd Nutting
Publisher:
Total Pages: 82
Release: 2012-09
Genre: Body, Mind & Spirit
ISBN: 9781478719236

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Dave Nutting has spent the past 55 years of his professional career as a designer, engineer, inventor, entrepreneur, and as an author. He is a graduate of Pratt Institute with a degree in Industrial Design. After serving two years as a 1st Lt. in the Army Corps of Engineers, he joined the design firm of Brooks Stevens Associates. As a design consulting firm Nutting became involved in the design of Evinrude Outboard Motors, Mirro cookware, Bolens tractors, Studebaker automotive, and 3M products. For Willys Motors Nutting designed the first SUV the Jeep Grand Wagoneer, and went on to design the Enstrom helicopter. Nutting established his own group, Nutting Industries and created a series of coin operated amusement games, starting with the IQ Computer. Pioneering the world of arcade amusement rooms in malls, 22 Red Baron game rooms were established throughout the country. In 1970 Dave Nutting Associates became the R&D consultants to Bally/ Midway Mfg. In 1974, they created the first microprocessor pinball, then in 1975 the first microprocessor video game system and in 1976 the first video slot machine. Some of the more famous games produced by Bally/Midway were Gunfight, Seawolf, Pacman, Wizard of Wor, Gorf, Tron and Baby Pac Pin. In 1979, the Nutting group created the first personal computer marketed as the Bally Arcade. In his spare moments Nutting spent time studying Quantum Physics and in 2005 wrote a book Language of Nature -Quantum World Revealed so all the folks can understand the basics of the Quantum World. Nutting reveals some of his findings in Secrets to a Creative Mind that have never before been revealed!


Creative Industries

Creative Industries
Author: Richard E. Caves
Publisher: Harvard University Press
Total Pages: 442
Release: 2002-04-30
Genre: Business & Economics
ISBN: 0674253388

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This book explores the organization of creative industries, including the visual and performing arts, movies, theater, sound recordings, and book publishing. In each, artistic inputs are combined with other, "humdrum" inputs. But the deals that bring these inputs together are inherently problematic: artists have strong views; the muse whispers erratically; and consumer approval remains highly uncertain until all costs have been incurred. To assemble, distribute, and store creative products, business firms are organized, some employing creative personnel on long-term contracts, others dealing with them as outside contractors; agents emerge as intermediaries, negotiating contracts and matching creative talents with employers. Firms in creative industries are either small-scale pickers that concentrate on the selection and development of new creative talents or large-scale promoters that undertake the packaging and widespread distribution of established creative goods. In some activities, such as the performing arts, creative ventures facing high fixed costs turn to nonprofit firms. To explain the logic of these arrangements, the author draws on the analytical resources of industrial economics and the theory of contracts. He addresses the winner-take-all character of many creative activities that brings wealth and renown to some artists while dooming others to frustration; why the "option" form of contract is so prevalent; and why even savvy producers get sucked into making "ten-ton turkeys," such as Heaven's Gate. However different their superficial organization and aesthetic properties, whether high or low in cultural ranking, creative industries share the same underlying organizational logic.


Inventive Minds

Inventive Minds
Author: Robert John Weber
Publisher: Oxford University Press, USA
Total Pages: 362
Release: 1992
Genre: Creative ability in technology
ISBN: 0195071700

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Is invention really "99 percent" perspiration and "one percent inspiration" as Thomas Edison assured us? Inventive Minds assembles a group of authors well equipped to address this question: contemporary inventors of important new technologies, historians of science and industry, and cognitive psychologists interested in the process of creativity. In telling their stories, the inventors describe the origins of such remarkable devices as ultrasound, the electron microscope, and artificial diamonds. The historians help us look into the minds of innovators like Thomas Edison, Alexander Graham Bell, Michael Faraday, and the Wright brothers, drawing on original notebooks and other sources to show how they made their key discoveries. Finally, cognitive psychologists explore the mental processes that figure in creative thinking. Contributing to the authors' insight is their special focus on the "front end" of invention -- where ideas come from and how they are transformed into physical prototypes. They answer three questions: How does invention happen? How does invention contrast with other commonly creative pursuits such as scientific inquiry, musical composition, or painting? And how might invention best happen -- that is, what kinds of settings, conditions, and strategies appear to foster inventive activity? The book yields a wealth of information that will make absorbing reading for cognitive and social psychologists, social historians, and many working scientists and general readers who are interested in the psychology of personality and the roots of ingenuity.


Wired to Create

Wired to Create
Author: Scott Barry Kaufman
Publisher: Penguin
Total Pages: 290
Release: 2016-12-27
Genre: Self-Help
ISBN: 0399175660

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Is it possible to make sense of something as elusive as creativity? Based on psychologist Scott Barry Kaufman’s groundbreaking research and Carolyn Gregoire’s popular article in the Huffington Post, Wired to Create offers a glimpse inside the “messy minds” of highly creative people. Revealing the latest findings in neuroscience and psychology, along with engaging examples of artists and innovators throughout history, the book shines a light on the practices and habits of mind that promote creative thinking. Kaufman and Gregoire untangle a series of paradoxes— like mindfulness and daydreaming, seriousness and play, openness and sensitivity, and solitude and collaboration – to show that it is by embracing our own contradictions that we are able to tap into our deepest creativity. Each chapter explores one of the ten attributes and habits of highly creative people: Imaginative Play * Passion * Daydreaming * Solitude * Intuition * Openness to Experience * Mindfulness * Sensitivity * Turning Adversity into Advantage * Thinking Differently With insights from the work and lives of Pablo Picasso, Frida Kahlo, Marcel Proust, David Foster Wallace, Thomas Edison, Josephine Baker, John Lennon, Michael Jackson, musician Thom Yorke, chess champion Josh Waitzkin, video-game designer Shigeru Miyamoto, and many other creative luminaries, Wired to Create helps us better understand creativity – and shows us how to enrich this essential aspect of our lives.


Creativity in Industry

Creativity in Industry
Author: Percy Ronald Whitfield
Publisher: Penguin Group
Total Pages: 238
Release: 1975
Genre: Creative ability
ISBN:

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Monograph on the role of creative thinking in fostering innovations in industry, with particular reference to behaviour and personality traits of innovators in the UK - covers psychological aspects of creativity, the impact of the work environment on Motivation to innovate, etc., and comprises a brief description of some acknowledged British innovators. Bibliography pp. 204 to 211.