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Indie G Zine

Indie G Zine
Author: Juliån Quijano
Publisher:
Total Pages:
Release: 2016-08
Genre:
ISBN: 9781945908811

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A celebration of both art and indie games.


Richmond Independent Press

Richmond Independent Press
Author: Dale M. Brumfield
Publisher: The History Press
Total Pages: 0
Release: 2013
Genre: History
ISBN: 9781609498399

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During the political and cultural upheaval of the 1960s, even the sleepy southern town of Richmond was not immune to the emergence of radical counterculturalism. A change in the traditional ideas of objective journalism spurred an underground movement in the press. The" "Sunflower," Richmond's first underground newspaper, appeared in 1967 and set the stage for a host of alternative Richmond media lasting into the 1990s and beyond. Publications such as the" Richmond Chronicle," the "Richmond Mercury" and the "Commonwealth Times," as well as those covering the African American community, such as "Afro," have served the citizens of Richmond searching for a change in the status quo. Join author and former "ThroTTle" editor Dale Brumfield as he explores a forgotten history of a cultural revolution in the River City."


Indie Games in the Digital Age

Indie Games in the Digital Age
Author: M.J. Clarke
Publisher: Bloomsbury Publishing USA
Total Pages: 223
Release: 2020-04-16
Genre: Social Science
ISBN: 1501356445

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A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.


Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
Author: Valentine, Keri Duncan
Publisher: IGI Global
Total Pages: 491
Release: 2016-06-20
Genre: Computers
ISBN: 1522502629

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With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.


The World of Zines

The World of Zines
Author: Mike Gunderloy
Publisher: Penguin Mass Market
Total Pages: 196
Release: 1992
Genre: Business & Economics
ISBN:

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Such modern technology as desktop publishing allows people with diverse passions to share their views through small magazines--or "zines". This handy guide to "zines" includes a 400-entry directory, a history of zine publishing, and more. The ultimate creative resource for both readers and publishers alike.


Make a Zine!

Make a Zine!
Author: Bill Brent
Publisher: Microcosm Publishing
Total Pages: 160
Release: 2008
Genre: Self-publishing
ISBN: 9789781934629

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The Queer Games Avant-Garde

The Queer Games Avant-Garde
Author: Bo Ruberg
Publisher: Duke University Press
Total Pages: 179
Release: 2020-03-20
Genre: Games & Activities
ISBN: 1478007303

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In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang


Esoteric

Esoteric
Author: Jay Dragon
Publisher:
Total Pages:
Release: 2019-10-15
Genre:
ISBN: 9781954097056

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A zine of games that cannot be spoken of or described, only played. Part of the lyric game movement of RPG design.


The Far Shore

The Far Shore
Author: Adam Hammond
Publisher: Coach House Books
Total Pages: 198
Release: 2021-11-30
Genre: Games & Activities
ISBN: 1770566686

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The genius and artistry behind Superbrothers and the making of an indie video game, from inception to its highly anticipated launch. Superbrothers: Sword & Sworcery was released in 2011 at the forefront of an exciting era of “indie games” – with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was hailed as a visionary in the video game world. Now, his long-awaited follow-up, JETT: The Far Shore, has been released for Sony PlayStation and Epic Games Store. In the decade from inception to launch, Adams brought author Adam Hammond along for the ride, allowing unprecedented insight into the complicated genesis of Jett. The Far Shore offers a portrait of the enigmatic Adams and his team, the genius and artistry, the successes and setbacks, that went into building the world of JETT, in which you’re tasked with scouting a new home for a humanoid people after they’ve decimated their planet. To provide context, Hammond recounts the history of indie games and how their trajectory has followed that of independent art and literature. A riveting insider’s look at one of our most popular art forms.


The Indie Band Survival Guide

The Indie Band Survival Guide
Author: Randy Chertkow
Publisher: Macmillan
Total Pages: 356
Release: 2008-08-05
Genre: Business & Economics
ISBN: 9780312377687

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Offers bands the tools and resources needed to record, distribute, market, and sell their music without the help of a record label.