Indie G Zine
Author | : Juliån Quijano |
Publisher | : |
Total Pages | : |
Release | : 2016-08 |
Genre | : |
ISBN | : 9781945908811 |
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A celebration of both art and indie games.
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Author | : Juliån Quijano |
Publisher | : |
Total Pages | : |
Release | : 2016-08 |
Genre | : |
ISBN | : 9781945908811 |
A celebration of both art and indie games.
Author | : Dale M. Brumfield |
Publisher | : The History Press |
Total Pages | : 0 |
Release | : 2013 |
Genre | : History |
ISBN | : 9781609498399 |
During the political and cultural upheaval of the 1960s, even the sleepy southern town of Richmond was not immune to the emergence of radical counterculturalism. A change in the traditional ideas of objective journalism spurred an underground movement in the press. The" "Sunflower," Richmond's first underground newspaper, appeared in 1967 and set the stage for a host of alternative Richmond media lasting into the 1990s and beyond. Publications such as the" Richmond Chronicle," the "Richmond Mercury" and the "Commonwealth Times," as well as those covering the African American community, such as "Afro," have served the citizens of Richmond searching for a change in the status quo. Join author and former "ThroTTle" editor Dale Brumfield as he explores a forgotten history of a cultural revolution in the River City."
Author | : M.J. Clarke |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 223 |
Release | : 2020-04-16 |
Genre | : Social Science |
ISBN | : 1501356445 |
A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.
Author | : Valentine, Keri Duncan |
Publisher | : IGI Global |
Total Pages | : 491 |
Release | : 2016-06-20 |
Genre | : Computers |
ISBN | : 1522502629 |
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.
Author | : Mike Gunderloy |
Publisher | : Penguin Mass Market |
Total Pages | : 196 |
Release | : 1992 |
Genre | : Business & Economics |
ISBN | : |
Such modern technology as desktop publishing allows people with diverse passions to share their views through small magazines--or "zines". This handy guide to "zines" includes a 400-entry directory, a history of zine publishing, and more. The ultimate creative resource for both readers and publishers alike.
Author | : Bill Brent |
Publisher | : Microcosm Publishing |
Total Pages | : 160 |
Release | : 2008 |
Genre | : Self-publishing |
ISBN | : 9789781934629 |
Author | : Bo Ruberg |
Publisher | : Duke University Press |
Total Pages | : 179 |
Release | : 2020-03-20 |
Genre | : Games & Activities |
ISBN | : 1478007303 |
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang
Author | : Jay Dragon |
Publisher | : |
Total Pages | : |
Release | : 2019-10-15 |
Genre | : |
ISBN | : 9781954097056 |
A zine of games that cannot be spoken of or described, only played. Part of the lyric game movement of RPG design.
Author | : Adam Hammond |
Publisher | : Coach House Books |
Total Pages | : 198 |
Release | : 2021-11-30 |
Genre | : Games & Activities |
ISBN | : 1770566686 |
The genius and artistry behind Superbrothers and the making of an indie video game, from inception to its highly anticipated launch. Superbrothers: Sword & Sworcery was released in 2011 at the forefront of an exciting era of “indie games” – with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was hailed as a visionary in the video game world. Now, his long-awaited follow-up, JETT: The Far Shore, has been released for Sony PlayStation and Epic Games Store. In the decade from inception to launch, Adams brought author Adam Hammond along for the ride, allowing unprecedented insight into the complicated genesis of Jett. The Far Shore offers a portrait of the enigmatic Adams and his team, the genius and artistry, the successes and setbacks, that went into building the world of JETT, in which you’re tasked with scouting a new home for a humanoid people after they’ve decimated their planet. To provide context, Hammond recounts the history of indie games and how their trajectory has followed that of independent art and literature. A riveting insider’s look at one of our most popular art forms.
Author | : Randy Chertkow |
Publisher | : Macmillan |
Total Pages | : 356 |
Release | : 2008-08-05 |
Genre | : Business & Economics |
ISBN | : 9780312377687 |
Offers bands the tools and resources needed to record, distribute, market, and sell their music without the help of a record label.