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Immersive Storytelling: For Real and Imagined Worlds

Immersive Storytelling: For Real and Imagined Worlds
Author: Margaret Kerrison
Publisher: Michael Wiese Productions
Total Pages: 320
Release: 2022-06-07
Genre: Performing Arts
ISBN: 9781615933419

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Immersive Storytelling for Real and Imagined Worlds guides writers through the entire creative process, starting with the blue sky/concept phase and ending with the production/installation of their experience. This thorough, well-illustrated book:Describes the artistic, inspirational, and practical skills writers bring to the project;Defines and discusses writing terms, tips, best practices, and processes;Reveals how writers approach storytelling and develop an immersive experience;Details the process from asking the big questions of storytelling to constructing a creative guide for the team;Shares case studies and examples of exemplary immersive storytelling from around the world;Breaks down the unique process of creating a memorable and emotionally-compelling immersive experience;Provides useful tools, checklists, tables, and worksheets to help writers in all stages of the process.


The Art of Immersive Storytelling

The Art of Immersive Storytelling
Author:
Publisher: Michael Wiese Productions
Total Pages: 0
Release: 2024-09-03
Genre: Performing Arts
ISBN: 9781615933617

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Level up your storytelling with award-winning experience designer, world builder, and former Disney Imagineer. From Star Wars: Rise of the Resistance in Disneyland to Van Gogh: The Immersive Experience, interactive exhibits are popping up all over the world, telling stories that engage our imaginations and sense of play like never before. Exploring the parallels between video games and the world's most exciting, innovative spaces, this sequel to the groundbreaking Immersive Storytelling for Real and Imagined Worlds explains how the same techniques that pull players into games for hours at a time can be employed to draw participants into immersive experiences. Join Margaret Kerrison as she guides our next generation of immersive storytellers on a deep dive into the creative possibilities of this new realm of storytelling.


Critical Encounters with Immersive Storytelling

Critical Encounters with Immersive Storytelling
Author: Alke Gröppel-Wegener
Publisher: Routledge
Total Pages: 136
Release: 2019-01-10
Genre: Social Science
ISBN: 0429619367

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A uniquely interdisciplinary look at storytelling in digital, analogue, and hybridised contexts, this book traces different ways stories are experienced in our contemporary mediascape. It uses an engaging range of current examples to explore interactive and immersive narratives. Critical Encounters with Immersive Storytelling considers exciting new forms of storytelling that are emerging in contemporary popular culture. Here, immersion is being facilitated in a variety of ways and in a multitude of contexts, from 3D cinema to street games, from immersive theatre plays to built environments such as theme parks, as well as in a multitude of digital formats. The book explores diverse modes and practices of immersive storytelling, discussing what is gained and lost in each of these ‘genres’. Building on notions of experience and immersion, it suggests a framework within which we might begin to understand the quality of being immersed. It also explores the practical and ethical aspects of this exciting and evolving terrain. This accessible and lively study will be of great interest to students and researchers of media studies, digital culture, games studies, extended reality, experience design, and storytelling.


Reimagined Worlds

Reimagined Worlds
Author: Margaret Chandra Kerrison
Publisher: Oro Editions
Total Pages: 0
Release: 2024-04
Genre: Architecture
ISBN: 9781957183923

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In Reimagined Worlds: Narrative Placemaking for People, Play, and Purpose, Margaret Chandra Kerrison presents an indispensable manifesto, compelling designers of environments and experiences to embrace a people-centered approach fueled by intentional narratives. This thought-provoking book delves into the realm of uncharted possibilities, envisioning a world that fosters a deep sense of belonging and authentic self-expression. She shares her unique insights, drawing from her experiences as a former Walt Disney Imagineer and the 2023 Paul Helmle Fellow at Cal Poly Pomona's School of Architecture. By combining storytelling with architectural and experiential design, the book inspires the creation of meaningful places that cultivate strong communities and shared values. Through this narrative lens, she encourages us to imagine and build a world we truly desire to inhabit, one that thrives on collaboration and purposeful living.


Storytelling for Virtual Reality

Storytelling for Virtual Reality
Author: John Bucher
Publisher: Taylor & Francis
Total Pages: 279
Release: 2017-07-06
Genre: Performing Arts
ISBN: 1351809245

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Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com


With Drama in Mind

With Drama in Mind
Author: Patrice Baldwin
Publisher: A&C Black
Total Pages: 253
Release: 2012-03-29
Genre: Education
ISBN: 1441169350

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In this new and updated edition, Patrice Baldwin brings together key findings from brain research and best practice to highlight the benefits that drama and imagined experience can have on learning, creativity, motivation and self-esteem, and explains why and how drama supports learning. The book offers sound advice on planning and managing drama across the curriculum from ages 5-14, and provides carefully annotated schemes of work complete with photocopiable resource sheets and online templates. Both experienced teachers of drama and non-specialists will appreciate the up-to-date research, new pedagogic examples, multisensory drama techniques and links to contemporary developments in education, such as play-based learning, learning outside the classroom and Philosophy for Children (P4C). With Drama in Mind is an invaluable source of inspiration for revitalising your teaching and stimulating pupils' imaginations.


Creating Worlds

Creating Worlds
Author: Jason Warren
Publisher: Making Theatre
Total Pages: 0
Release: 2017
Genre: Participatory theater
ISBN: 9781848424456

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A new text on immersive theater.


Crafting Stories for Virtual Reality

Crafting Stories for Virtual Reality
Author: Melissa Bosworth
Publisher:
Total Pages: 257
Release: 2018
Genre: Narration (Rhetoric)
ISBN: 9781138296718

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We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytelling--virtual reality, augmented reality and mixed reality--to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Examining ground-breaking work across industries, this text explains, in practical terms, how storytellers can create their own powerful immersive experiences as new media and platforms emerge.


Immersive Journalism as Storytelling

Immersive Journalism as Storytelling
Author: Turo Uskali
Publisher: Routledge
Total Pages: 202
Release: 2021-01-13
Genre: Social Science
ISBN: 0429794967

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This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application. This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.


Immersive Gameplay

Immersive Gameplay
Author: Evan Torner
Publisher: McFarland
Total Pages: 231
Release: 2014-01-10
Genre: Games & Activities
ISBN: 0786492376

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This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.