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Imaginary Games

Imaginary Games
Author: Chris Bateman
Publisher: John Hunt Publishing
Total Pages: 334
Release: 2011
Genre: Philosophy
ISBN: 1846949416

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Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.


Imaginary Games

Imaginary Games
Author: Chris Bateman
Publisher: John Hunt Publishing
Total Pages: 335
Release: 2011-11-16
Genre: Philosophy
ISBN: 1846949424

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Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokémon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.


Computer Games and the Social Imaginary

Computer Games and the Social Imaginary
Author: Graeme Kirkpatrick
Publisher: Polity
Total Pages: 229
Release: 2013-10-07
Genre: Games & Activities
ISBN: 0745641105

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Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.


The Imagination Machine

The Imagination Machine
Author: Martin Reeves
Publisher: Harvard Business Press
Total Pages: 248
Release: 2021-06-08
Genre: Business & Economics
ISBN: 1647820871

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A guide for mining the imagination to find powerful new ways to succeed. We need imagination now more than ever—to find new opportunities, rethink our businesses, and discover paths to growth. Yet too many companies have lost their ability to imagine. What is this mysterious capacity? How does imagination work? And how can organizations keep it alive and harness it in a systematic way? The Imagination Machine answers these questions and more. Drawing on the experience and insights of CEOs across several industries, as well as lessons from neuroscience, computer science, psychology, and philosophy, Martin Reeves of Boston Consulting Group's Henderson Institute and Jack Fuller, an expert in neuroscience, provide a fascinating look into the mechanics of imagination and lay out a process for creating ideas and bringing them to life: The Seduction: How to open yourself up to surprises The Idea: How to generate new ideas The Collision: How to rethink your idea based on real-world feedback The Epidemic: How to spread an evolving idea to others The New Ordinary: How to turn your novel idea into an accepted reality The Encore: How to repeat the process—again and again. Imagination is one of the least understood but most crucial ingredients of success. It's what makes the difference between an incremental change and the kinds of pivots and paradigm shifts that are essential to transformation—especially during a crisis. The Imagination Machine is the guide you need to demystify and operationalize this powerful human capacity, to inject new life into your company, and to head into unknown territory with the right tools at your disposal.


Imaginary Friend

Imaginary Friend
Author: Stephen Chbosky
Publisher: Grand Central Publishing
Total Pages: 830
Release: 2019-10-01
Genre: Fiction
ISBN: 1538731347

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Instant New York Times Bestseller One of Fall 2019's Best Books (People, EW, Lithub, Vox, Washington Post, and more) A young boy is haunted by a voice in his head in this acclaimed epic of literary horror from the author of The Perks of Being a Wallflower. Christopher is seven years old.Christopher is the new kid in town.Christopher has an imaginary friend. We can swallow our fear or let our fear swallow us. Single mother Kate Reese is on the run. Determined to improve life for her and her son, Christopher, she flees an abusive relationship in the middle of the night with her child. Together, they find themselves drawn to the tight-knit community of Mill Grove, Pennsylvania. It's as far off the beaten track as they can get. Just one highway in, one highway out. At first, it seems like the perfect place to finally settle down. Then Christopher vanishes. For six long days, no one can find him. Until Christopher emerges from the woods at the edge of town, unharmed but not unchanged. He returns with a voice in his head only he can hear, with a mission only he can complete: Build a treehouse in the woods by Christmas, or his mother and everyone in the town will never be the same again. Twenty years ago, Stephen Chbosky's The Perks of Being a Wallflower made readers everywhere feel infinite. Now, Chbosky has returned with an epic work of literary horror, years in the making, whose grand scale and rich emotion redefine the genre. Read it with the lights on.


American Chess Bulletin

American Chess Bulletin
Author: Hartwig Cassell
Publisher:
Total Pages: 414
Release: 1908
Genre: Chess
ISBN:

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Exceptionally Gifted Children

Exceptionally Gifted Children
Author: Miraca U. M. Gross
Publisher: Psychology Press
Total Pages: 352
Release: 1993
Genre: Education
ISBN: 0415064163

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A fascinating examination of Australian children amongst the most intellectually gifted ever studied which explores the effect of early school life on their educational development.


The Imaginary

The Imaginary
Author: A.F. Harrold
Publisher: Bloomsbury Publishing USA
Total Pages: 215
Release: 2015-03-03
Genre: Juvenile Fiction
ISBN: 1619636700

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Perfect for fans of Coraline and Roald Dahl, this fully-illustrated journey into the secret world of imaginary friends is quirky, dark, and utterly irresistible. Rudger is Amanda Shuffleup's imaginary friend. Nobody else can see Rudger-until the evil Mr. Bunting arrives at Amanda's door. Mr. Bunting hunts imaginaries. Rumor has it that he even eats them. And now he's found Rudger. Soon Rudger is alone, and running for his imaginary life. He needs to find Amanda before Mr. Bunting catches him-and before Amanda forgets him and he fades away to nothing. But how can an unreal boy stand alone in the real world? Featuring gorgeous illustrations and a beautiful design, this suspenseful fantasy tells a powerful tale of friendship, imagination, and remembering what you never knew you lost.


The Dark Fantastic

The Dark Fantastic
Author: Ebony Elizabeth Thomas
Publisher: NYU Press
Total Pages: 235
Release: 2020-09-22
Genre: Literary Criticism
ISBN: 1479806072

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Reveals the diversity crisis in children's and young adult media as not only a lack of representation, but a lack of imagination Stories provide portals into other worlds, both real and imagined. The promise of escape draws people from all backgrounds to speculative fiction, but when people of color seek passageways into the fantastic, the doors are often barred. This problem lies not only with children’s publishing, but also with the television and film executives tasked with adapting these stories into a visual world. When characters of color do appear, they are often marginalized or subjected to violence, reinforcing for audiences that not all lives matter. The Dark Fantastic is an engaging and provocative exploration of race in popular youth and young adult speculative fiction. Grounded in her experiences as YA novelist, fanfiction writer, and scholar of education, Thomas considers four black girl protagonists from some of the most popular stories of the early 21st century: Bonnie Bennett from the CW’s The Vampire Diaries, Rue from Suzanne Collins’s The Hunger Games, Gwen from the BBC’s Merlin, and Angelina Johnson from J.K. Rowling’s Harry Potter. Analyzing their narratives and audience reactions to them reveals how these characters mirror the violence against black and brown people in our own world. In response, Thomas uncovers and builds upon a tradition of fantasy and radical imagination in Black feminism and Afrofuturism to reveal new possibilities. Through fanfiction and other modes of counter-storytelling, young people of color have reinvisioned fantastic worlds that reflect their own experiences, their own lives. As Thomas powerfully asserts, “we dark girls deserve more, because we are more.”


Building Imaginary Worlds

Building Imaginary Worlds
Author: Mark J.P. Wolf
Publisher: Routledge
Total Pages: 409
Release: 2014-03-14
Genre: Literary Criticism
ISBN: 113622081X

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Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.