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Illumination and Color in Computer Generated Imagery

Illumination and Color in Computer Generated Imagery
Author: Roy Hall
Publisher: Springer Science & Business Media
Total Pages: 287
Release: 2012-12-06
Genre: Computers
ISBN: 146123526X

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In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the "wire frame" era. Basically pictures were composed of lines. Considerable em phasis was placed on "real time" interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the "hidden surface" era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the "rendering" era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.


Photorealism in Computer Graphics

Photorealism in Computer Graphics
Author: Kadi Bouatouch
Publisher: Springer Science & Business Media
Total Pages: 230
Release: 2013-03-09
Genre: Computers
ISBN: 3662092875

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The goal of this book is to present the most advanced research works in realistic computer generated images. It is made up of the papers presented during a Eurographics workshop that has been held in Rennes (France) on June 1990. Although realism in computer graphics has existed for many years, we have considered that two research directions can now clearly be identified. One makes use of empirical methods to efficiently create images that look real. As opposed to this approach, the other orientation makes use of physics to produce images that are exact representations of the real world (at the expense of additional processing time), hence the term photosimulation which indeed was the subject of this book. The objectives of this workshop were to assemble experts from physics and computer graphics in order to contribute to the introduction of physics-based approaches in the field of computer generated images. The fact that this workshop was the first entirely devoted to this topic was a bet and fortunately it turned out that it was a success. The contents of this book is organized in five chapters: Efficient Ray Tracing Meth ods, Theory of Global Illumination Models, Photometric Algorithms, Form-Factor Cal culations and Physics-Based Methods.


Image Processing for Computer Graphics

Image Processing for Computer Graphics
Author: Jonas Gomes
Publisher: Springer Science & Business Media
Total Pages: 365
Release: 2013-04-17
Genre: Computers
ISBN: 1475727453

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The focus of this book is on providing a thorough treatment of image processing with an emphasis on those aspects most used in computer graphics. Throughout, the authors concentrate on describing and analysing the underlying concepts rather than on presenting algorithms or pseudocode. As befits a modern introduction to this topic, a healthy balance is struck between discussing the underlying mathematics of the subject and the main topics covered: signal processing, data discretization, the theory of colour and different colour systems, operations in images, dithering and half-toning, warping and morphing, and image processing.


Photorealistic Rendering Techniques

Photorealistic Rendering Techniques
Author: Georgios Sakas
Publisher: Springer Science & Business Media
Total Pages: 448
Release: 2012-12-06
Genre: Computers
ISBN: 3642878253

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This book contains the final versions of the proceedings of the fifth EUROGRA PHICS Workshop on Rendering held in Darmstadt, Germany, between 13-15 June 1994. With around 80 participants and 30 papers, the event continued the successful tradition of the previous ones establishing the event as the most im portant meeting for persons working on this area world-wide. After more than 20 years of research, rendering remains an partially unsolved, interesting, and challenging topic. This year 71 (!) papers have been submitted from Europe, North America, and Asia. The average quality in terms of technical merit was impressive, showing that substantial work is achieved on this topic from several groups around the world. In general we all gained the impression that in the mean time the technical quality of the contributions is comparable to that of a specialised high-end, full scale conference. All papers have been reviewed from at least three members of the program committee. In addition, several colleagues helped us in managing the reviewing process in time either by supporting additional reviews, or by assisting the members of the committee. We have been very happy to welcome eminent invited speakers. Holly Rush meier is internationally well known for her excellent work in all areas of rendering and gave us a review of modelling and rendering participating media with em phasis on scientific visualization. In addition, Peter Shirley presented a survey about future rends in rendering techniques.


Smart Graphics

Smart Graphics
Author: Andreas Butz
Publisher: Springer Science & Business Media
Total Pages: 273
Release: 2006-07-06
Genre: Computers
ISBN: 3540362932

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This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, Canada, July 2006. The book presents 19 revised full papers and 8 revised short papers. The papers are organized in topical sections on intelligent text processing, perceptive systems, smart visualization, visual features, sketching and graphical abstraction, intelligent image and film composing, as well as smart interaction.


Physically Based Rendering

Physically Based Rendering
Author: Matt Pharr
Publisher: Morgan Kaufmann
Total Pages: 1201
Release: 2010-06-28
Genre: Computers
ISBN: 0123750792

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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.


Encyclopedia of Microcomputers

Encyclopedia of Microcomputers
Author: Allen Kent
Publisher: CRC Press
Total Pages: 430
Release: 1994-10-27
Genre: Computers
ISBN: 9780824727130

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"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."


Electro-Optical Displays

Electro-Optical Displays
Author: Mohammad A. Karim
Publisher: CRC Press
Total Pages: 864
Release: 2020-08-26
Genre: Technology & Engineering
ISBN: 1000104826

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Covers principles, applications, and issues pertaining to all major elecro-optical displays presently in use, with discussion of display evaluation characteristics and human factor topics. Coverage includes: liquid crystal (LC) display properties, matrix addressing, and photoaddressing issues; time-


Physically Based Rendering, fourth edition

Physically Based Rendering, fourth edition
Author: Matt Pharr
Publisher: MIT Press
Total Pages: 1274
Release: 2023-05-30
Genre: Computers
ISBN: 026237403X

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A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code


Rendering Techniques ’96

Rendering Techniques ’96
Author: Xavier Pueyo
Publisher: Springer Science & Business Media
Total Pages: 305
Release: 2012-12-06
Genre: Computers
ISBN: 3709174848

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27 contributions treat the state of the art in Monte Carlo and Finite Element methods for radiosity and radiance. Further special topics dealt with are the use of image maps to capture light throughout space, complexity, volumetric stochastic descriptions, innovative approaches to sampling and approximation, and system architecture. The Rendering Workshop proceedings are an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.