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IEEE Nonrigid and Articulated Motion Workshop

IEEE Nonrigid and Articulated Motion Workshop
Author:
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
Total Pages: 160
Release: 1997
Genre: Computers
ISBN:

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Annotation Proceedings of the June 1997 workshop, covering vision techniques for human motion analysis and understanding, methods for object segmentation, computer graphics methods for modeling and animation of articulated subjects, and medical image analysis techniques. Specific topics include monocular image sequences, modeling spatial-temporal patterns in facial articulation, human skin and hand motion analysis from range image sequences using nonlinear FEM, and frame-based 4D interactive modeling of heart motion. No index. Annotation copyrighted by Book News, Inc., Portland, OR.


Articulated Motion and Deformable Objects

Articulated Motion and Deformable Objects
Author: Hans-Hellmut Nagel
Publisher: Springer
Total Pages: 192
Release: 2006-12-31
Genre: Computers
ISBN: 3540445919

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This book constitutes the refereed proceedings of the First International Workshop on Articulated Motion and Deformable Objects, AMDO 2000, held in Palma de Mallorca, Spain in September 2000. The 15 revised full papers presented were carefully reviewed and selected for inclusion in the book. As the first book devoted to articulated motion and deformable objects, this collection covers the following issues: geometry and physics of deformable objects, motion analyis, articulated motion and animation, visualization of deformable models, 3D-recovery from motion, single or multiple view human motion analysis and synthesis, and applications.


Modelling and Motion Capture Techniques for Virtual Environments

Modelling and Motion Capture Techniques for Virtual Environments
Author: Nadia Magnenat-Thalmann
Publisher: Springer
Total Pages: 282
Release: 2003-05-20
Genre: Computers
ISBN: 3540493840

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The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.


Motion History Images for Action Recognition and Understanding

Motion History Images for Action Recognition and Understanding
Author: Md. Atiqur Rahman Ahad
Publisher: Springer Science & Business Media
Total Pages: 132
Release: 2012-12-28
Genre: Computers
ISBN: 1447147308

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Human action analysis and recognition is a relatively mature field, yet one which is often not well understood by students and researchers. The large number of possible variations in human motion and appearance, camera viewpoint, and environment, present considerable challenges. Some important and common problems remain unsolved by the computer vision community. However, many valuable approaches have been proposed over the past decade, including the motion history image (MHI) method. This method has received significant attention, as it offers greater robustness and performance than other techniques. This work presents a comprehensive review of these state-of-the-art approaches and their applications, with a particular focus on the MHI method and its variants.


Deformable Avatars

Deformable Avatars
Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
Total Pages: 266
Release: 2001-08-31
Genre: Computers
ISBN: 9780792374466

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Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisü!me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration.


Computational Methods and Data Engineering

Computational Methods and Data Engineering
Author: Vijayan K. Asari
Publisher: Springer Nature
Total Pages: 563
Release: 2022-09-08
Genre: Technology & Engineering
ISBN: 9811930155

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The book features original papers from International Conference on Computational Methods and Data Engineering (ICCMDE 2021), organized by School of Computer Science and Engineering, Vellore Institute of Technology, Vellore, Tamil Nadu, India, during November 25–26, 2021. The book covers innovative and cutting-edge work of researchers, developers, and practitioners from academia and industry working in the area of advanced computing.


Computer Vision: Concepts, Methodologies, Tools, and Applications

Computer Vision: Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 2494
Release: 2018-02-02
Genre: Computers
ISBN: 1522552057

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The fields of computer vision and image processing are constantly evolving as new research and applications in these areas emerge. Staying abreast of the most up-to-date developments in this field is necessary in order to promote further research and apply these developments in real-world settings. Computer Vision: Concepts, Methodologies, Tools, and Applications is an innovative reference source for the latest academic material on development of computers for gaining understanding about videos and digital images. Highlighting a range of topics, such as computational models, machine learning, and image processing, this multi-volume book is ideally designed for academicians, technology professionals, students, and researchers interested in uncovering the latest innovations in the field.