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Visualization Handbook

Visualization Handbook
Author: Charles D. Hansen
Publisher: Elsevier
Total Pages: 984
Release: 2011-08-30
Genre: Technology & Engineering
ISBN: 0080481647

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The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a “who’s who of international scientific visualization researchers covering every aspect of the discipline, including: · Virtual environments for visualization · Basic visualization algorithms · Large-scale data visualization · Scalar data isosurface methods · Visualization software and frameworks · Scalar data volume rendering · Perceptual issues in visualization · Various application topics, including information visualization. * Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields; * Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.


GPU-Based Interactive Visualization Techniques

GPU-Based Interactive Visualization Techniques
Author: Daniel Weiskopf
Publisher: Springer Science & Business Media
Total Pages: 318
Release: 2006-10-13
Genre: Mathematics
ISBN: 3540332634

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This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.


A Parallel Pipelined Renderer for the Time-varying Volume Data

A Parallel Pipelined Renderer for the Time-varying Volume Data
Author: Institute for Computer Applications in Science and Engineering
Publisher:
Total Pages: 20
Release: 1997
Genre: Data transmission systems
ISBN:

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Abstract: "This paper presents a strategy for efficiently rendering time-varying volume data sets on a distributed-memory parallel computer. Time-varying volume data take large storage space and visualizing them requires reading large files continuously or periodically throughout the course of the visualization process. Instead of using all the processors to collectively render one volume at a time, a pipelined rendering process is formed by partitioning processors into groups to render multiple volumes concurrently. In this way, the overall rendering time may be greatly reduced because the pipelined rendering tasks are overlapped with the I/O required to load each volume into a group of processors; moreover, parallelization overhead may be reduced as a result of partitioning the processors. We modify an existing parallel volume renderer to exploit various levels of rendering parallelism and to study how the partitioning of processors may lead to optimal rendering performance. Two factors which are important to the overall execution time are resource utilization efficiency and pipeline startup latency. The optimal partitioning configuration is the one that balances these two factors. Tests on Intel Paragon computers show that in general optimal partitionings do exist for a given rendering task and result in 40-50% saving in overall rendering time."


Mathematical Foundations of Scientific Visualization, Computer Graphics, and Massive Data Exploration

Mathematical Foundations of Scientific Visualization, Computer Graphics, and Massive Data Exploration
Author: Torsten Möller
Publisher: Springer Science & Business Media
Total Pages: 348
Release: 2009-06-12
Genre: Computers
ISBN: 3540499261

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The goal of visualization is the accurate, interactive, and intuitive presentation of data. Complex numerical simulations, high-resolution imaging devices and incre- ingly common environment-embedded sensors are the primary generators of m- sive data sets. Being able to derive scienti?c insight from data increasingly depends on having mathematical and perceptual models to provide the necessary foundation for effective data analysis and comprehension. The peer-reviewed state-of-the-art research papers included in this book focus on continuous data models, such as is common in medical imaging or computational modeling. From the viewpoint of a visualization scientist, we typically collaborate with an application scientist or engineer who needs to visually explore or study an object which is given by a set of sample points, which originally may or may not have been connected by a mesh. At some point, one generally employs low-order piecewise polynomial approximationsof an object, using one or several dependent functions. In order to have an understanding of a higher-dimensional geometrical “object” or function, ef?cient algorithms supporting real-time analysis and manipulation (- tation, zooming) are needed. Often, the data represents 3D or even time-varying 3D phenomena (such as medical data), and the access to different layers (slices) and structures (the underlying topology) comprising such data is needed.


Efficient Encoding and Rendering of Time-Varying Volume Data

Efficient Encoding and Rendering of Time-Varying Volume Data
Author: Institute for Computer Applications in Science and Engineering
Publisher:
Total Pages: 24
Release: 1998
Genre: Data compression (Computer science)
ISBN:

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Abstract: "Visualization of time-varying volumetric data sets, which may be obtained from numerical simulations or sensing instruments, provides scientists insights into the detailed dynamics of the phenomenon under study. This paper describes a coherent solution based on quantization, coupled with octree and difference encoding for visualizing time-varying volumetric data. Quantization is used to attain voxel-level compression and may have a significant influence on the performance of the subsequent encoding and visualization steps. Octree encoding is used for spatial domain compression, and difference encoding for temporal domain compression. In essence, neighboring voxels may be fused into macro voxels if they have similar values, and subtrees at consecutive time steps may be merged if they are identical. The software rendering process is tailored according to the tree structures and the volume visualization process. With the tree representation, selective rendering may be performed very efficiently. Additionally, the I/O costs are reduced. With these combined savings, a higher level of user interactivity is achieved. We have studied a variety of time-varying volume datasets, performed encoding based on data statistics, and optimized the rendering calculations wherever possible. Preliminary tests on workstations have shown in many cases tremendous reduction by as high as 90% in both storage space and inter-frame delay."


NASA Technical Memorandum

NASA Technical Memorandum
Author:
Publisher:
Total Pages: 180
Release: 1997
Genre: Aeronautics
ISBN:

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Visualization in Scientific Computing ’98

Visualization in Scientific Computing ’98
Author: Dirk Bartz
Publisher: Springer Science & Business Media
Total Pages: 153
Release: 2012-12-06
Genre: Computers
ISBN: 3709175178

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Scale-Space Theories in Computer Vision

Scale-Space Theories in Computer Vision
Author: Mads Nielsen
Publisher: Springer
Total Pages: 534
Release: 2003-06-26
Genre: Computers
ISBN: 3540482369

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This volume constitutes the refereed proceedings of the Second International Conference on Scale-Space Theories in Computer Vision, Scale-Space'99, held in Corfu, Greece, in September 1999. The 36 revised full papers and the 18 revised posters presented in the book were carefully reviewed and selected from 66 high-quality submissions. The book addresses all current aspects of this young and active field, in particular geometric Image flows, nonlinear diffusion, functional minimization, linear scale-space, etc.