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Hypermedia Learning Environments

Hypermedia Learning Environments
Author: Piet A.M. Kommers
Publisher: Routledge
Total Pages: 328
Release: 2012-10-12
Genre: Education
ISBN: 1136488065

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Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training. This volume has three goals: * to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines; * to provide guidelines and suggestions for developing multimedia applications; and * to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs). The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually not media specific. Media works only within the strategies with which they are used. Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.


Designing Hypermedia for Learning

Designing Hypermedia for Learning
Author: David H. Jonassen
Publisher: Springer Science & Business Media
Total Pages: 466
Release: 2012-12-06
Genre: Computers
ISBN: 3642759459

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This most unusual book results from the NATO Advanced Research Work shop, "Designing Hypertext/Hypermedia for Learning", held in Rottenburg am Neckar, FRO, from July 3-8, 1989. The idea for the workshop resulted from the burgeoning interest in hypertext combined with the frustrating lack of literature on leaming applications for hypertext. There was little evidence in 1988 that hypertext could successfully support learning out comes. A few projects were investigating hypertext for learning, but few conclusions were available and little if any advice on how to design hyper text for learning applications was available. Could hypertext support learning objectives? What mental processing requirements are unique to learning outcomes? How would the processing requirements of learning outcomes interact with unique user processing requirements of browsing and constructing hypertext? Should hypertext information bases be restruc tured to accommodate learning outcomes? Should the user interface be manipulated in order to support the task functionality of learning outcomes? Does the hypertext structure reflect the intellectual requirements of learning outcomes? What kinds of learning-oriented hypertext systems were being developed and what kinds of assumptions were these systems making? These and other questions demonstrated the need for this workshop. The workshop included presentations, hardware demonstrations, sharing and browsing of hypertexts, and much discussion about all of the above. These were the experiences that you, the reader of this book, unfortunately did not experience.


Animated Algorithms

Animated Algorithms
Author: Peter Gloor
Publisher: MIT Press (MA)
Total Pages: 250
Release: 1993
Genre: Computers
ISBN: 9780262570961

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This hypermedia CD-ROM provides an ideal format for the visual explanation of complex algorithms contained in the text Introduction to Algorithms, by Thomas H. Cormen, Charles E. Leiserson, and Ronald L. Rivest. It contains three complementary components: a hypertext version of the book itself, interactive animations of the most important algorithms, and movies explaining the use of the hypertext interface and the animations. The hypertext, including the figures, is stored in HyperCard stacks. It contains tools for navigation, text annotation, tracking of preexisting links, full-text search, and the adding of links and paths through the document. This enables instructors and students to customize the hypertext easily for classroom and personal use. The animations that are implemented in HyperCard are linked with the hypertext and can be controlled interactively by the user. They also include extensive on-line help, making them self-contained. Some animations include scripting facilities allowing users to program animations of specific data structures. The movies ("talking heads" and demonstrations) provide a way to view noninteractive versions of the algorithm animations. These are stored on the CD in QuickTime format. Peter Gloor is Research Associate in the Laboratory for Computer Science, and Scott Dynes is a Ph.D candidate in the Eaton Peabody Laboratory, both at the Massachusetts Institute of Technology. Irene Lee was formerly a graduate student at Harvard University. Animated algorithms: Asymptotic Notation. Recursion. Simple Data Structures. Sorting Algorithms and Analysis. Hashing. Binary Trees. Red-Black Trees. Minimum Spanning Trees. Single-Source Shortest Paths. Fibonacci Heaps. Huffman Encoding. Dynamic Programming. Matrix Multiplication. Matrix Inverse. Convex Hull. Genetic Algorithms. Neural Networks.


Network and the Classroom

Network and the Classroom
Author: William Sorokin Freudenheim
Publisher:
Total Pages: 105
Release: 2021
Genre:
ISBN:

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Looking across three distinctly different time periods, I examine technical, cultural, and pedagogical shifts that contributed to the changing designs and classroom applications of these tools. I develop a case study describing one application of contemporary hypermedia knowledge organization tools in a middle-school classroom during the Fall of 2020. This case study, a project called "Learning Dens," builds upon lessons from the previously examined eras, and draws inspiration from contemporary uses of hypermedia knowledge organization tools outside of the classroom for sharing in-progress collections of ideas. Set against the backdrop of the COVID-19 pandemic, this case explores using hypermedia knowledge organization tools in the classroom to support social-emotional learning and reflection


Designing Multimedia and Hypermedia Learning Environments

Designing Multimedia and Hypermedia Learning Environments
Author: Joseph J Frantiska
Publisher:
Total Pages: 0
Release: 2011-11-19
Genre:
ISBN: 9780786445998

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With the advent of multimedia tools available to everyone, today's educator is no longer dependant on the titles developed by commercial educational software developers. They now have the means to create their own learning environments. This text is designed to provide educators with a structured, accessible methodology, as well as the knowledge necessary to produce high quality environments which can be tailor-made for their specific subject matter or area. Armed with the ideas, concepts and procedures that this book explores, educators can construct their own multimedia learning space.


Interactive Multimedia Learning Environments

Interactive Multimedia Learning Environments
Author: Max Giardina
Publisher: Springer Science & Business Media
Total Pages: 263
Release: 2012-12-06
Genre: Computers
ISBN: 3642777058

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Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.


Design Solutions for Adaptive Hypermedia Listening Software

Design Solutions for Adaptive Hypermedia Listening Software
Author: Turel, Vehbi
Publisher: IGI Global
Total Pages: 279
Release: 2021-06-18
Genre: Education
ISBN: 1799878783

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Adaptive hypermedia listening software enables materials writers to combine and deliver a wide range of digital elements on the same digital computer platform more efficiently. Such a combination and delivery provides a multidimensional, multi-sensory digital environment in which rich, efficient, instant, comprehensible, optimum, and meaningful input and feedback can be presented effectively and efficiently. Moreover, language learners’ attention can be drawn to forms and meanings in input. Such aspects correspond with different theories and hypotheses of language learning and teaching. This presents users/learners with an environment that is easy to use, tension-free, and optimal during self-study. However, to be able to design and develop cost effective and professional adaptive hypermedia listening software, there are certain scientific educational findings and implications that need to be implemented at every single stage. To have access to such vital findings is not so easy, and research must address this area. Design Solutions for Adaptive Hypermedia Listening Software explores how to design and create technically and pedagogically sound and efficient interactive adaptive hypermedia listening software for language learners in any language. The chapters will cover learner strategy tools, the effectiveness of this technology, best practices in adaptive hypermedia listening software, and the benefits and challenges of this technology for language learning. It is ideal for companies, institutions, teachers, policymakers, academicians, researchers, advanced-level students, technology developers, and decision-making pertinent government officials interested in designing and developing multimedia listening environments for language learners.


Advances in Web-based Education

Advances in Web-based Education
Author: George D. Magoulas
Publisher: IGI Global
Total Pages: 397
Release: 2006-01-01
Genre: Education
ISBN: 1591406900

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"This book provides coverage of a wide range of factors that influence the design, use and adoption of Personalized Learning Environments"--Provided by publisher.