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Human Computer Interaction Using Hand Gestures

Human Computer Interaction Using Hand Gestures
Author: Prashan Premaratne
Publisher: Springer Science & Business Media
Total Pages: 182
Release: 2014-03-20
Genre: Technology & Engineering
ISBN: 9814585696

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Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.


Perception and Machine Intelligence

Perception and Machine Intelligence
Author: Malay K. Kundu
Publisher: Springer
Total Pages: 394
Release: 2012-01-12
Genre: Computers
ISBN: 3642273874

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This book constitutes the proceedings of the First Indo-Japanese conference on Perception and Machine Intelligence, PerMIn 2012, held in Kolkata, India, in January 2012. The 41 papers, presented together with 1 keynote paper and 3 plenary papers, were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections named perception; human-computer interaction; e-nose and e-tongue; machine intelligence and application; image and video processing; and speech and signal processing.


Gesture-Based Communication in Human-Computer Interaction

Gesture-Based Communication in Human-Computer Interaction
Author: Antonio Camurri
Publisher: Springer
Total Pages: 571
Release: 2011-04-02
Genre: Computers
ISBN: 3540245987

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Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.


Gesture-Based Human-Computer Interaction and Simulation

Gesture-Based Human-Computer Interaction and Simulation
Author: Miguel Sales Dias
Publisher: Springer Science & Business Media
Total Pages: 294
Release: 2009-01-12
Genre: Computers
ISBN: 3540928642

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This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.


Face Detection and Gesture Recognition for Human-Computer Interaction

Face Detection and Gesture Recognition for Human-Computer Interaction
Author: Ming-Hsuan Yang
Publisher: Springer Science & Business Media
Total Pages: 188
Release: 2012-12-06
Genre: Computers
ISBN: 1461514231

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Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.


Data Science and Security

Data Science and Security
Author: Dharm Singh Jat
Publisher: Springer Nature
Total Pages: 321
Release: 2020-07-31
Genre: Computers
ISBN: 9811553092

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This book presents best selected papers presented at the International Conference on Data Science for Computational Security (IDSCS 2020), organized by the Department of Data Science, CHRIST (Deemed to be University), Pune Lavasa Campus, India, during 13–14 March 2020. The proceeding will be targeting the current research works in the areas of data science, data security, data analytics, artificial intelligence, machine learning, computer vision, algorithms design, computer networking, data mining, big data, text mining, knowledge representation, soft computing and cloud computing.


Human-Computer Interaction: Interaction Modalities and Techniques

Human-Computer Interaction: Interaction Modalities and Techniques
Author: Masaaki Kurosu
Publisher: Springer
Total Pages: 783
Release: 2013-07-01
Genre: Computers
ISBN: 3642393306

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The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: speech, natural language and auditory interfaces; gesture and eye-gaze based Interaction; touch-based interaction; haptic interaction; graphical user interfaces and visualisation.


Proceedings of International Conference on Communication and Networks

Proceedings of International Conference on Communication and Networks
Author: Nilesh Modi
Publisher: Springer
Total Pages: 735
Release: 2017-04-07
Genre: Technology & Engineering
ISBN: 9811027501

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The volume contains 75 papers presented at International Conference on Communication and Networks (COMNET 2015) held during February 19–20, 2016 at Ahmedabad Management Association (AMA), Ahmedabad, India and organized by Computer Society of India (CSI), Ahmedabad Chapter, Division IV and Association of Computing Machinery (ACM), Ahmedabad Chapter. The book aims to provide a forum to researchers to propose theory and technology on the networks and services, share their experience in IT and telecommunications industries and to discuss future management solutions for communication systems, networks and services. It comprises of original contributions from researchers describing their original, unpublished, research contribution. The papers are mainly from 4 areas – Security, Management and Control, Protocol and Deployment, and Applications. The topics covered in the book are newly emerging algorithms, communication systems, network standards, services, and applications.


The Lognormality Principle And Its Applications In E-security, E-learning And E-health

The Lognormality Principle And Its Applications In E-security, E-learning And E-health
Author: Rejean Plamondon
Publisher: World Scientific
Total Pages: 446
Release: 2020-11-17
Genre: Computers
ISBN: 9811226849

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This compendium provides a detailed account of the lognormality principle characterizing the human motor behavior by summarizing a sound theoretical framework for modeling such a behavior, introducing the most recent algorithms for extracting the lognormal components of complex movements in 2, 2.5 and 3 dimensions. It also vividly reports the most advanced applications to handwriting analysis and recognition, signature and writer verification, gesture recognition and calligraphy generation, evaluation of motor skills, improvement/degradation with aging, handwriting learning, education and developmental deficits, prescreening of children with ADHD (Attention Development and Hyperactivity Disorder), monitoring of concussion recovery, diagnosis and monitoring of Alzheimer's and Parkinson's diseases and aging effects in speech and handwriting.The volume provides a unique and useful source of references on the lognormality principle, an update on the most recent advances and an outlook at the most promising future developments in e-Security, e-Learning and e-Health.