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Human-Computer Interaction. Interaction Design and Usability

Human-Computer Interaction. Interaction Design and Usability
Author: Julie A. Jacko
Publisher: Springer
Total Pages: 1255
Release: 2007-08-28
Genre: Computers
ISBN: 3540731059

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Here is the first of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers interaction design: theoretical issues, methods, techniques and practice; usability and evaluation methods and tools; understanding users and contexts of use; and models and patterns in HCI.


Human-Computer Interaction: Users and Contexts of Use

Human-Computer Interaction: Users and Contexts of Use
Author: Masaaki Kurosu
Publisher: Springer
Total Pages: 524
Release: 2013-07-03
Genre: Computers
ISBN: 3642392652

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The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: identity, privacy and trust; user studies; interaction for society and community; HCI for business and innovation.


Context and Consciousness

Context and Consciousness
Author: Bonnie A. Nardi
Publisher: MIT Press
Total Pages: 428
Release: 1996
Genre: Computers
ISBN: 9780262140584

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This work brings together a collection of 13 contributions that apply activity theory - a psychological theory with a naturalistic emphasis - to problems of human-computer interaction. It presents activity theory as a means of structuring and guiding field studies of human-computer interaction.


Fundamentals of Human-Computer Interaction

Fundamentals of Human-Computer Interaction
Author: Andrew F. Monk
Publisher: Academic Press
Total Pages: 312
Release: 2014-06-28
Genre: Reference
ISBN: 1483276759

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Fundamentals of Human-Computer Interaction aims to sensitize the systems designer to the problems faced by the user of an interactive system. The book grew out of a course entitled ""The User Interface: Human Factors for Computer-based Systems"" which has been run annually at the University of York since 1981. This course has been attended primarily by systems managers from the computer industry. The book is organized into three parts. Part One focuses on the user as processor of information with studies on visual perception; extracting information from printed and electronically presented text; and human memory. Part Two on the use of behavioral data includes studies on how and when to collect behavioral data; and statistical evaluation of behavioral data. Part Three deals with user interfaces. The chapters in this section cover topics such as work station design, user interface design, and speech communication. It is hoped that this book will be read by systems engineers and managers concerned with the design of interactive systems as well as graduate and undergraduate computer science students. The book is also suitable as a tutorial text for certain courses for students of Psychology and Ergonomics.


Research Methods in Human-Computer Interaction

Research Methods in Human-Computer Interaction
Author: Jonathan Lazar
Publisher: Morgan Kaufmann
Total Pages: 562
Release: 2017-04-28
Genre: Computers
ISBN: 0128093439

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Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers


Human-Computer Interaction: Users and Contexts

Human-Computer Interaction: Users and Contexts
Author: Masaaki Kurosu
Publisher: Springer
Total Pages: 575
Release: 2015-07-20
Genre: Computers
ISBN: 3319210068

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The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers in LNCS 9171 are organized in topical sections on interaction and quality for the web and social media; HCI in business, industry and innovation; societal and cultural impact of technology; user studies.


HUMAN-COMPUTER INTERACTION

HUMAN-COMPUTER INTERACTION
Author: K. MEENA
Publisher: PHI Learning Pvt. Ltd.
Total Pages: 286
Release: 2014-11-27
Genre: Computers
ISBN: 8120350502

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Human–Computer Interaction (HCI) is the current challenging issue of research and information technology. The areas of recent research like Usability Engineering, Cognitive Architectures, Spoken Dialogue System and Recommender Systems are covered in the book. Besides, the new dimensions of HCI, such as Ontological Engineering, Ambient Intelligence and Ubiquitous Computing are also introduced. Design methodologies of Spoken Dialogue System and the corresponding mathematic models are also presented, whereas the main emphasis is given on the simple presentation and making the cognition process easier for the learners. The book is an invaluable tool for the undergraduate and postgraduate students of computer science and engineering, and information technology. In addition, it is of immense value for the postgraduate students of computer application. Besides, researchers will be benefitted from Chapter 3 (Modelling of Understanding Process) and Chapter 5 (Recommender Systems) as these are based on the review of cognitive architectures and ontological tools. Software engineers will find the book useful especially for the contents of Chapter 2 (Usability Engineering). Technology innovators will appreciate Chapter 7 (Ambient Intelligence—The New Dimension of Human–Computer Interaction), which discusses advanced technologies, such as Ambient Intelligence, Middleware Technologies and Ubiquitous Computing. Information specialists and web designers will have an interesting experience with Chapter 6 (Advanced Visualisation Methods) that deals with advanced visualisation techniques.


Human-Computer Interaction

Human-Computer Interaction
Author: I. Scott MacKenzie
Publisher: Newnes
Total Pages: 370
Release: 2012-12-31
Genre: Computers
ISBN: 0124071651

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Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interaction, focusing on descriptive models and predictive models. Writing and publishing a research paper is explored with helpful tips for success. Throughout the book, you'll find hands-on exercises, checklists, and real-world examples. This is your must-have, comprehensive guide to empirical and experimental research in HCI—an essential addition to your HCI library. Master empirical and experimental research with this comprehensive, A-to-Z guide in a concise, hands-on reference Discover the practical and theoretical ins-and-outs of user studies Find exercises, takeaway points, and case studies throughout


Personalized Human-Computer Interaction

Personalized Human-Computer Interaction
Author: Mirjam Augstein
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 320
Release: 2019-09-23
Genre: Business & Economics
ISBN: 3110552485

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Personalized and adaptive systems employ user models to adapt content, services, interaction or navigation to individual users’ needs. User models can be inferred from implicitly observed information, such as the user’s interaction history or current location, or from explicitly entered information, such as user profile data or ratings. Applications of personalization include item recommendation, location-based services, learning assistance and the tailored selection of interaction modalities. With the transition from desktop computers to mobile devices and ubiquitous environments, the need for adapting to changing contexts is even more important. However, this also poses new challenges concerning privacy issues, user control, transparency, and explainability. In addition, user experience and other human factors are becoming increasingly important. This book describes foundations of user modeling, discusses user interaction as a basis for adaptivity, and showcases several personalization approaches in a variety of domains, including music recommendation, tourism, and accessible user interfaces.


Human-Computer Interaction. Interaction in Context

Human-Computer Interaction. Interaction in Context
Author: Masaaki Kurosu
Publisher: Springer
Total Pages: 663
Release: 2018-07-10
Genre: Computers
ISBN: 3319912445

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The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.