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How We Play the Game in Salt Lake and Other Stories

How We Play the Game in Salt Lake and Other Stories
Author: M. Shayne Bell
Publisher: Grand Central Publishing
Total Pages: 308
Release: 2001-05-15
Genre: Fiction
ISBN: 0759524483

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From the pen of acclaimed writer M. Shayne Bell, winner of the Writers of the Future Contest, here are futures to make come true . . . and also futures that should never come true -- but will.


The Year's Best Science Fiction: Twenty-First Annual Collection

The Year's Best Science Fiction: Twenty-First Annual Collection
Author: Gardner Dozois
Publisher: St. Martin's Griffin
Total Pages: 704
Release: 2007-04-01
Genre: Fiction
ISBN: 1429903848

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The stories in this collection imaginatively take readers far across the universe, into the very core of their beings, to the realm of the Gods, and to the moment just after now. Included are the works of masters of the form and the bright new talents of tomorrow. This book is a valuable resource in addition to serving as the single best place in the universe to find stories that stir the imagination and the heart.


The Green Man

The Green Man
Author: Ellen Datlow
Publisher: Open Road Media
Total Pages: 367
Release: 2020-03-24
Genre: Fiction
ISBN: 1504060385

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Drawing on the mythology of the Green Man and the power of nature, Neil Gaiman, Jane Yolen, and others serve up “a tasty treat for fantasy fans” (Booklist). There are some “genuine gems” in this “enticing collection” of fifteen stories and three poems, all featuring “diverse takes on mythical beings associated with the protection of the natural world,” most involving a teen’s coming-of-age. Delia Sherman “takes readers into New York City’s Central Park, where a teenager wins the favor of the park’s Green Queen.” Michael Cadnum offers a “dynamic retelling of the Daphne story.” Charles de Lint presents an “eerie, heartwarming story in which a teenager resists the lure” of the faerie world. Tanith Lee roots her tale in “the myth of Dionysus, a god of the Wild Wood.” Patricia A. McKillip steeps her story in “the legend of Herne, guardian of the forest. Magic realism flavors Katherine Vaz’s haunting story. Gregory Maguire takes on Jack and the Beanstalk, and Emma Bull looks to an unusual Green Man—a Joshua tree in the desert” (Booklist). These enduring works of eco-fantasy by some of the genre’s most popular authors impart “a real sense of how powerful nature can be in its various guises” (School Library Journal). “A treasure trove for teens and teachers exploring themes of ecology and folklore.” —Kirkus Reviews “The stories are well-written and manage to speak to both the intellect and the emotions.” —SF Site


Mars Probes

Mars Probes
Author: Peter Crowther
Publisher: D A W Books, Incorporated
Total Pages: 324
Release: 2002
Genre: Fiction
ISBN:

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Mars has been a seminal setting for countless science fiction adventures-from the worship of Mars as the god of war, to the image of the "angry red planet," the invaders from The War of the Worlds , the mysterious "canals" of Mars, the Edgar Rice Burroughs novels set on Mars, innumerable science fiction movies set on Mars or featuring Martians who come to Earth, and of course, Ray Bradbury's classic The Martian Chronicles .


Games

Games
Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
Total Pages: 253
Release: 2020
Genre: Games & Activities
ISBN: 0190052082

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"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--


A Wicked Magic

A Wicked Magic
Author: Sasha Laurens
Publisher: Penguin
Total Pages: 385
Release: 2022-06-07
Genre: Young Adult Fiction
ISBN: 0593117271

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Modern witches must save friends stolen by an ancient demon in this YA fantasy-thriller. “A cinematic, page-ripping debut.” —Kirkus Reviews “A modern day version of The Craft.” —Booklist Dan and Liss are witches. The Black Book granted them that power. Harnessing that power feels good, especially when everything in their lives makes them feel powerless. During a spell gone wrong, Liss's boyfriend is snatched away by an evil entity and presumed dead. Dan and Liss's friendship dies that night, too. How can they practice magic after the darkness that they conjured? Months later, Liss discovers that her boyfriend is alive, trapped underground in the grips of an ancient force. She must save him, and she needs Dan and the power of the Black Book to do so. Dan is quickly sucked back into Liss's orbit and pushes away her best friend, Alexa. But Alexa has some big secrets she's hiding and her own unique magical disaster to deal with. When another teenager disappears, the girls know it's no coincidence. What greedy magic have they awakened? And what does it want with these teens it has stolen? Set in the atmospheric wilds of California's northern coast, Sasha Laurens's thrilling debut novel is about the complications of friendship, how to take back power, and how to embrace the darkness that lives within us all.


The Salt Lake Mining Review

The Salt Lake Mining Review
Author:
Publisher:
Total Pages: 1198
Release: 1909
Genre: Mineral industries
ISBN:

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