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How the Computer Changed History

How the Computer Changed History
Author: Therese Naber
Publisher: ABDO
Total Pages: 115
Release: 2015-08-01
Genre: Juvenile Nonfiction
ISBN: 1629697672

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How the Computer Changed History examines the development of the computer, how it works, and how it has become a standard machine used in businesses, homes, and industries. Features include essential facts, a glossary, selected bibliography, websites, source notes, and an index, plus a timeline and maps, charts, and diagrams. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.


The History of the Computer

The History of the Computer
Author: Rachel Ignotofsky
Publisher: Ten Speed Press
Total Pages: 129
Release: 2022-05-17
Genre: Young Adult Nonfiction
ISBN: 1984857428

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A strikingly illustrated overview of the computing machines that have changed our world—from the abacus to the smartphone—and the people who made them, by the New York Times bestselling author and illustrator of Women in Science. “A beautifully illustrated journey through the history of computing, from the Antikythera mechanism to the iPhone and beyond—I loved it.”—Eben Upton, Founder and CEO of Raspberry Pi ONE OF THE BEST BOOKS OF THE YEAR: The New York Public Library Computers are everywhere and have impacted our lives in so many ways. But who created them, and why? How have they transformed the way that we interact with our surroundings and each other? Packed with accessible information, fun facts, and discussion starters, this charming and art-filled book takes you from the ancient world to the modern day, focusing on important inventions, from the earliest known counting systems to the sophisticated algorithms behind AI. The History of the Computer also profiles a diverse range of key players and creators—from An Wang and Margaret Hamilton to Steve Jobs and Sir Tim Berners-Lee—and illuminates their goals, their intentions, and the impact of their inventions on our everyday lives. This entertaining and educational journey will help you understand our most important machines and how we can use them to enhance the way we live. You’ll never look at your phone the same way again!


The History of the Television

The History of the Television
Author: Elizabeth Raum
Publisher: Capstone Classroom
Total Pages: 36
Release: 2007-09-26
Genre: Juvenile Nonfiction
ISBN: 9781403496577

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Relates what life was like before the invention of the television and explains how the invention developed through time into what it is today.


Computer

Computer
Author: Martin Campbell-Kelly
Publisher: Taylor & Francis
Total Pages: 375
Release: 2023-06-19
Genre: History
ISBN: 1000878759

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This volume provides a history of the computer which now comes properly up to the ubiquitous age, with new chapters that look at globalization, platformitization and regulation, allowing readers to engage with the more recent takeover by computers in their historical perspective. With the growing ubiquity of computers, the subject is one of interest to many students and this will feature in history of science and technology courses, and world history courses as well as ones specifically on computing. Books on the history of computing tend to be quite technically or business focused, this covers the social and cultural history as well.


Computer

Computer
Author: MARTIN. CAMPBELL-KELLY
Publisher:
Total Pages:
Release: 2019-07-10
Genre:
ISBN: 9780367097509

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A New History of Modern Computing

A New History of Modern Computing
Author: Thomas Haigh
Publisher: MIT Press
Total Pages: 545
Release: 2021-09-14
Genre: Technology & Engineering
ISBN: 0262366479

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How the computer became universal. Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new. Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.


From Mainframes to Smartphones

From Mainframes to Smartphones
Author: Martin Campbell-Kelly
Publisher: Harvard University Press
Total Pages: 249
Release: 2015-06-08
Genre: Business & Economics
ISBN: 0674286553

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This compact history traces the computer industry from its origins in 1950s mainframes, through the establishment of standards beginning in 1965 and the introduction of personal computing in the 1980s. It concludes with the Internet’s explosive growth since 1995. Across these four periods, Martin Campbell-Kelly and Daniel Garcia-Swartz describe the steady trend toward miniaturization and explain its consequences for the bundles of interacting components that make up a computer system. With miniaturization, the price of computation fell and entry into the industry became less costly. Companies supplying different components learned to cooperate even as they competed with other businesses for market share. Simultaneously with miniaturization—and equally consequential—the core of the computer industry shifted from hardware to software and services. Companies that failed to adapt to this trend were left behind. Governments did not turn a blind eye to the activities of entrepreneurs. The U.S. government was the major customer for computers in the early years. Several European governments subsidized private corporations, and Japan fostered R&D in private firms while protecting its domestic market from foreign competition. From Mainframes to Smartphones is international in scope and broad in its purview of this revolutionary industry.


How the Internet Changed History

How the Internet Changed History
Author: Carol Hand
Publisher: ABDO
Total Pages: 115
Release: 2015-08-01
Genre: Juvenile Nonfiction
ISBN: 1629697680

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How the Internet Changed History examines the birth of the Internet, how it works, and how it has revolutionized culture, industry, and business. Features include essential facts, a glossary, selected bibliography, websites, source notes, and an index, plus a timeline and maps, charts, and diagrams. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.


The Computer

The Computer
Author: Eric G. Swedin
Publisher: Bloomsbury Publishing USA
Total Pages: 320
Release: 2022-07-08
Genre: Computers
ISBN: 1440866058

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This book, aimed at general readers, covers the entirety of computing history from antiquity to the present, placing the story of computing into the broader context of politics, economics, society, and more. Computers dominate the world we live in, and this book describes how we got here. The Computer: A Brief History of the Machine That Changed the World covers topics from early efforts at mathematical computation back in ancient times, such as the abacus and the Antikythera device, through Babbage's Difference Engine and the Hollerith Tabulating Machines of the 19th century, to the eventual invention of the modern computer during World War II and its aftermath. The scope of the text reaches into the modern day, with chapters on social media and the influence of computers and technology on recent elections. The information in this book, perfect for readers new to the topic or those looking to delve into the history of computers in greater detail, can be accessed both chronologically and topically. With chapters focusing on larger time periods as well as shorter subsections covering specific people and topics, this book is designed to make the history of computing as approachable as possible.


Moving Innovation

Moving Innovation
Author: Tom Sito
Publisher: MIT Press
Total Pages: 373
Release: 2013-04-19
Genre: Computers
ISBN: 0262314312

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A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.