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How Con Games Work

How Con Games Work
Author: M. Allen Henderson
Publisher:
Total Pages: 260
Release: 1995
Genre: Reference
ISBN: 9780806510149

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Don't learn about the con artist the hard way: With "How Con Games Work, " spot him and his tricks before he can relieve you of your cash!


The Confidence Game

The Confidence Game
Author: Maria Konnikova
Publisher: Penguin
Total Pages: 354
Release: 2017-01-10
Genre: Psychology
ISBN: 0143109871

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"It’s a startling and disconcerting read that should make you think twice every time a friend of a friend offers you the opportunity of a lifetime.” —Erik Larson, #1 New York Times bestselling author of Dead Wake and bestselling author of Devil in the White City Think you can’t get conned? Think again. The New York Times bestselling author of Mastermind: How to Think Like Sherlock Holmes explains how to spot the con before they spot you. “[An] excellent study of Con Artists, stories & the human need to believe” –Neil Gaiman, via Twitter A compelling investigation into the minds, motives, and methods of con artists—and the people who fall for their cons over and over again. While cheats and swindlers may be a dime a dozen, true conmen—the Bernie Madoffs, the Jim Bakkers, the Lance Armstrongs—are elegant, outsized personalities, artists of persuasion and exploiters of trust. How do they do it? Why are they successful? And what keeps us falling for it, over and over again? These are the questions that journalist and psychologist Maria Konnikova tackles in her mesmerizing new book. From multimillion-dollar Ponzi schemes to small-time frauds, Konnikova pulls together a selection of fascinating stories to demonstrate what all cons share in common, drawing on scientific, dramatic, and psychological perspectives. Insightful and gripping, the book brings readers into the world of the con, examining the relationship between artist and victim. The Confidence Game asks not only why we believe con artists, but also examines the very act of believing and how our sense of truth can be manipulated by those around us.


How Con Games Work

How Con Games Work
Author: M. Allen Henderson
Publisher:
Total Pages: 236
Release: 1985
Genre: Swindlers and swindling
ISBN:

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Flim Flam Man

Flim Flam Man
Author: M Allen Henderson
Publisher: Independently Published
Total Pages: 0
Release: 2024-02-28
Genre: Social Science
ISBN:

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Brace yourself for a crash course in the underbelly of deception! "Flim-Flam Man: How Con Games Work" is your passport to a world where fortunes are made and lost in the blink of an eye. This book isn't just about cons, it's a thrilling exposé, a roadmap to navigate the labyrinthine schemes of the criminal mind. Imagine being led down a dark alley, promised a chance at untold riches. It's all a carefully crafted illusion, and "Flim-Flam Man" rips the mask off, revealing the psychology behind the con. You'll learn how smooth-talking hustlers exploit your deepest desires and blind spots, turning everyday objects into weapons of deceit. But this book isn't just about understanding the enemy. It equips you with the knowledge to fight back. From classic street scams like the "shell game" to elaborate financial swindles, "Flim-Flam Man" dissects each con, exposing its inner workings like a magician revealing their secrets. With this knowledge, you become more than just a potential victim; you become a master of awareness, able to spot the telltale signs of deception before you fall prey to their tricks. So, are you ready to step into the shadows and learn the secrets of the con? "Flim-Flam Man: How Con Games Work" isn't just a book, it's a thrilling adventure into the world of deception, an empowering experience that equips you with the knowledge to protect yourself and outsmart the flim-flam artists lurking in the world around you.


The Confidence Game

The Confidence Game
Author: Maria Konnikova
Publisher: Canongate Books
Total Pages: 424
Release: 2016-01-28
Genre: Psychology
ISBN: 1782113908

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The con artist: from Bernie Madoff to Clark Rockefeller to Lance Armstrong. How do they get away with it? And what keeps us falling for them, over and over again? In The Confidence Game, Maria Konnikova investigates the psychological principles that underlie each stage of the swindle, from the put-up all the way to the fix, and how we can train ourselves to spot a story that isn't all it seems.


Scouting

Scouting
Author:
Publisher:
Total Pages: 212
Release:
Genre:
ISBN:

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Published by the Boy Scouts of America for all BSA registered adult volunteers and professionals, Scouting magazine offers editorial content that is a mixture of information, instruction, and inspiration, designed to strengthen readers' abilities to better perform their leadership roles in Scouting and also to assist them as parents in strengthening families.


The Big Con

The Big Con
Author: David Maurer
Publisher: Anchor
Total Pages: 337
Release: 2010-10-27
Genre: Social Science
ISBN: 030775572X

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The classic 1940 study of con men and con games that Luc Sante in Salon called “a bonanza of wild but credible stories, told concisely with deadpan humor, as sly and rich in atmosphere as anything this side of Mark Twain.” “Of all the grifters, the confidence man is the aristocrat,” wrote David Maurer, a proposition he definitely proved in The Big Con, one of the most colorful, well-researched, and entertaining works of criminology ever written. A professor of linguistics who specialized in underworld argot, Maurer won the trust of hundreds of swindlers, who let him in on not simply their language but their folkways and the astonishingly complex and elaborate schemes whereby unsuspecting marks, hooked by their own greed and dishonesty, were “taken off” – i.e. cheated—of thousands upon thousands of dollars. The Big Con is a treasure trove of American lingo (the write, the rag, the payoff, ropers, shills, the cold poke, the convincer, to put on the send) and indelible characters (Yellow Kid Weil, Barney the Patch, the Seldom Seen Kid, Limehouse Chappie, Larry the Lug). It served as the source for the Oscar-winning film The Sting.


The Art of the Con

The Art of the Con
Author: R. Paul Wilson
Publisher: Rowman & Littlefield
Total Pages: 369
Release: 2014-11-04
Genre: Reference
ISBN: 1493016113

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A sucker is still born every minute. In this modern and interconnected world, con-men are lurking everywhere – it’s never been easier for them to dupe us, take from us, and infiltrate our lives. One of the world’s leading and celebrated experts on con-games takes the reader through the history of cons, how they’ve been updated to the modern age, how they work, how to spot them, and how to protect yourself from being the victim of one. R. Paul Wilson is a con-man who works for the other side – our side. He has spent a lifetime learning, performing, studying, and teaching about the ins and outs of the con world in order to open up our eyes to the dangers lurking about us – and to show us how not to get taken. Paul has never made a living as a con-man, profiting off of marks – he has used his expertise throughout his life to help people avoid cons. In this fascinating book, Paul takes the reader through the history and developments of the con game, what elements from the past are based on basic human psychology and have stood the test of time, what has been updated for the modern era and how it’s getting used in the computer age, the structure of how these cons work, and – most importantly - how to recognize one, protect yourself and your loved ones, and avoid becoming just another sucker.


Games At Work

Games At Work
Author: Mauricio Goldstein
Publisher: John Wiley & Sons
Total Pages: 254
Release: 2009-04-20
Genre: Business & Economics
ISBN: 0470262001

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AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains—promotions, funding for a project, budget increases, status with the boss—people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before. Organizational experts Mauricio Goldstein and Philip Read argue that office games—those manipulative behaviors that distract employees from achieving their mission—are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include: GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups GOSSIP: engaging in the classic rumor mill to gain political advantage SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and—ultimately—the bottom line.