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Home Hacking Projects for Geeks

Home Hacking Projects for Geeks
Author: Anthony Northrup
Publisher: "O'Reilly Media, Inc."
Total Pages: 336
Release: 2004-12-16
Genre: Computers
ISBN: 0596004052

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Presents step-by-step instructions for a variety of projects to create ia high-tech home, including a pet monitor, a security system, a keyless entry, and a Linux-based home theater


Geek House

Geek House
Author: Barry Press
Publisher: John Wiley & Sons
Total Pages: 313
Release: 2005-05-06
Genre: Computers
ISBN: 0764579568

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Taking the DIY mentality to a whole new level, this book teaches techies how to hack, customize, and modify everything-from their sprinkler systems to the temperature of their barbecues.


Hardware Hacking Projects for Geeks

Hardware Hacking Projects for Geeks
Author: Scott Fullam
Publisher: "O'Reilly Media, Inc."
Total Pages: 348
Release: 2004-01-28
Genre: Computers
ISBN: 0596003145

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A collection of unusual projects for computer hardware geeks of all ages explains how to create such projects as a personal Lojack system, Web-enabled coffee machine, cubicle intrusion detection systems, and a laptop battery extender.


Halo 2 Hacks

Halo 2 Hacks
Author: Stephen Cawood
Publisher: "O'Reilly Media, Inc."
Total Pages: 273
Release: 2005-09-07
Genre: Games & Activities
ISBN: 0596553366

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Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. Not by a long shot. You know there's a lot more you can squeeze out of Halo 2, and with the clever hacks we have in store, you'll turn the game into a whole new experience. Halo 2 Hacks is the creation of consummate gamer and Microsoft insider Stephen Cawood, an original member of the Halo 2 beta test team. He's got it all, whether you're into single or multiplayer games, a level 25 or above, or even a complete n00b. If you are a beginner, you may not yet appreciate that Halo 2 for Xbox is the biggest game to hit the galaxy. Ten million copies have already sold, including 2.4 million on the first day it hit the shelf. So you're in good company, even if you've never played its predecessor, Halo: Combat Evolved. Pick up this book and you'll be able to fully appreciate the Halo 2 universe. Halo 2 Hacks is packed with a horde of great hacks for weapons, levels, vehicles, game play and mods. You'll learn how to perform expert tricks, exploit glitches and find Halo 2 Easter Eggs - including the famous skulls. And discover all the nooks and crannies you didn't even suspect were there. Each hack has a thermometer icon to indicate its relative complexity, whether it's a beginner, moderate, or expert hack. Each one stands on its own, so you can either read the book from cover to cover, or jump around until you see a hack you want to try. This title was created with the help of numerous gamers from the Halo community. Whether it was a trick, a glitch or a mod, Cawood went straight to the source and gathered all of the necessary information to help you complete the hack. The mod section of the book features contributions from Grenadiac, MrMurder, Iron_Forge, GTJuggler, The Swamp Fox, and many more. Halo 2 Hacks also features a foreword by Ducain (the admin for HighImpactHalo.org), Louis Wu (the admin for Halo.Bungie.org) and Grenadiac (the admin for HaloMods.com). For all the brave souls who want to learn how to trick Halo 2 into running the hacks and mods of their choice, Halo 2 Hacks is a must read. Roughly half of this title is dedicated to creating your own Halo 2 mods. If you're a fan of tricking, glitching or modding, then this is the book for you. But only for gamers who think they're worthy of the distinction.


Home Theater Hacks

Home Theater Hacks
Author: Brett McLaughlin
Publisher: "O'Reilly Media, Inc."
Total Pages: 404
Release: 2004-11-22
Genre: Computers
ISBN: 0596007043

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"100 industrial-strength tips & tools"--Cover.


Astronomy Hacks

Astronomy Hacks
Author: Robert Bruce Thompson
Publisher: "O'Reilly Media, Inc."
Total Pages: 418
Release: 2005
Genre: Computers
ISBN: 9780596100605

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Astronomy Hacks begins the space exploration by getting you set up with the right equipment for observing and admiring the stars in an urban setting. Along for the trip are first rate tips for making most of observations. The hacks show you how to: Dark-Adapt Your Notebook Computer. Choose the Best Binocular. Clean Your Eyepieces and Lenses Safely. Upgrade Your Optical Finder. Photograph the Stars with Basic Equipment.


BlackBerry Hacks

BlackBerry Hacks
Author: Dave Mabe
Publisher: "O'Reilly Media, Inc."
Total Pages: 332
Release: 2005-10-13
Genre: Computers
ISBN: 0596553447

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The BlackBerry has become an invaluable tool for those of us who need to stay connected and in the loop. But most people take advantage of only a few features that this marvelous communications device offers. What if you could do much more with your BlackBerry than just web surfing and email? BlackBerry Hacks will enhance your mobile computing with great tips and tricks. You'll learn that the BlackBerry is capable of things you never thought possible, and you'll learn how to make it an even better email and web workhorse: Get the most out of the built-in applications Take control of email with filters, searches, and more Rev up your mobile gaming--whether you're an arcade addict or poker pro Browse the web, chat over IM, and keep up with news and weblogs Work with office documents, spell check your messages, and send faxes Become more secure, lock down your BlackBerry and stash secure information somewhere safe Manage and monitor the BlackBerry Enterprise Server (BES) and Mobile Data System (MDS) Create web sites that look great on a BlackBerry Develop and deploy BlackBerry applications Whether you need to schedule a meeting from a trade show floor, confirm your child's next play date at the park, or just find the show times and secure movie tickets while at dinner, this book helps you use the remarkable BlackBerry to stay in touch and in-the-know--no matter where you are or where you go.


Designing Embedded Hardware

Designing Embedded Hardware
Author: John Catsoulis
Publisher: "O'Reilly Media, Inc."
Total Pages: 400
Release: 2005-05-16
Genre: Computers
ISBN: 1449379036

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Embedded computer systems literally surround us: they're in our cell phones, PDAs, cars, TVs, refrigerators, heating systems, and more. In fact, embedded systems are one of the most rapidly growing segments of the computer industry today.Along with the growing list of devices for which embedded computer systems are appropriate, interest is growing among programmers, hobbyists, and engineers of all types in how to design and build devices of their own. Furthermore, the knowledge offered by this book into the fundamentals of these computer systems can benefit anyone who has to evaluate and apply the systems.The second edition of Designing Embedded Hardware has been updated to include information on the latest generation of processors and microcontrollers, including the new MAXQ processor. If you're new to this and don't know what a MAXQ is, don't worry--the book spells out the basics of embedded design for beginners while providing material useful for advanced systems designers.Designing Embedded Hardware steers a course between those books dedicated to writing code for particular microprocessors, and those that stress the philosophy of embedded system design without providing any practical information. Having designed 40 embedded computer systems of his own, author John Catsoulis brings a wealth of real-world experience to show readers how to design and create entirely new embedded devices and computerized gadgets, as well as how to customize and extend off-the-shelf systems.Loaded with real examples, this book also provides a roadmap to the pitfalls and traps to avoid. Designing Embedded Hardware includes: The theory and practice of embedded systems Understanding schematics and data sheets Powering an embedded system Producing and debugging an embedded system Processors such as the PIC, Atmel AVR, and Motorola 68000-series Digital Signal Processing (DSP) architectures Protocols (SPI and I2C) used to add peripherals RS-232C, RS-422, infrared communication, and USB CAN and Ethernet networking Pulse Width Monitoring and motor control If you want to build your own embedded system, or tweak an existing one, this invaluable book gives you the understanding and practical skills you need.


Baseball Hacks

Baseball Hacks
Author: Joseph Adler
Publisher: "O'Reilly Media, Inc."
Total Pages: 486
Release: 2006-01-31
Genre: Games & Activities
ISBN: 1491949422

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Baseball Hacks isn't your typical baseball book--it's a book about how to watch, research, and understand baseball. It's an instruction manual for the free baseball databases. It's a cookbook for baseball research. Every part of this book is designed to teach baseball fans how to do something. In short, it's a how-to book--one that will increase your enjoyment and knowledge of the game. So much of the way baseball is played today hinges upon interpreting statistical data. Players are acquired based on their performance in statistical categories that ownership deems most important. Managers make in-game decisions based not on instincts, but on probability - how a particular batter might fare against left-handedpitching, for instance. The goal of this unique book is to show fans all the baseball-related stuff that they can do for free (or close to free). Just as open source projects have made great software freely available, collaborative projects such as Retrosheet and Baseball DataBank have made great data freely available. You can use these data sources to research your favorite players, win your fantasy league, or appreciate the game of baseball even more than you do now. Baseball Hacks shows how easy it is to get data, process it, and use it to truly understand baseball. The book lists a number of sources for current and historical baseball data, and explains how to load it into a database for analysis. It then introduces several powerful statistical tools for understanding data and forecasting results. For the uninitiated baseball fan, author Joseph Adler walks readers through the core statistical categories for hitters (batting average, on-base percentage, etc.), pitchers (earned run average, strikeout-to-walk ratio, etc.), and fielders (putouts, errors, etc.). He then extrapolates upon these numbers to examine more advanced data groups like career averages, team stats, season-by-season comparisons, and more. Whether you're a mathematician, scientist, or season-ticket holder to your favorite team, Baseball Hacks is sure to have something for you. Advance praise for Baseball Hacks: "Baseball Hacks is the best book ever written for understanding and practicing baseball analytics. A must-read for baseball professionals and enthusiasts alike." -- Ari Kaplan, database consultant to the Montreal Expos, San Diego Padres, and Baltimore Orioles "The game was born in the 19th century, but the passion for its analysis continues to grow into the 21st. In Baseball Hacks, Joe Adler not only demonstrates thatthe latest data-mining technologies have useful application to the study of baseball statistics, he also teaches the reader how to do the analysis himself, arming the dedicated baseball fan with tools to take his understanding of the game to a higher level." -- Mark E. Johnson, Ph.D., Founder, SportMetrika, Inc. and Baseball Analyst for the 2004 St. Louis Cardinals