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Holy Anime!

Holy Anime!
Author: Patrick Drazen
Publisher: Rowman & Littlefield
Total Pages: 205
Release: 2017-07-31
Genre: History
ISBN: 0761869085

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Christianity has been in Japan for five centuries, but embraced by less than one percent of the population. It’s a complicated relationship, given the sudden appearance in Japan of Renaissance Catholicism which was utterly unlike the historic faiths of Shinto and Buddhism; Japan had to invent a word for “religion” since Japan did not share the west’s reliance on faith in a personal God. Japan’s views of this “outsider” religion resemble America’s view of the “outsider” Islamic faith. Understanding this through the book Orientalism by Edward Said, Patrick Drazen samples depictions of Christianity in the popular Japanese media of comics and cartoons. The book begins with the work of postwar comics master Tezuka Osamu, with results that range from the comic to the revisionist to the blasphemous and obscene.


Fiction, Invention and Hyper-reality

Fiction, Invention and Hyper-reality
Author: Carole M. Cusack
Publisher: Taylor & Francis
Total Pages: 300
Release: 2016-11-18
Genre: Religion
ISBN: 1317135490

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The twentieth century was a period of rapid change for religion. Secularisation resulted in a dramatic fall in church attendance in the West, and the 1950s and 1960s saw the introduction of new religions including the International Society for Krishna Consciousness (ISKCON), the Church of Scientology, and the Children of God. New religions were regarded with suspicion by society in general and Religious Studies scholars alike until the 1990s, when the emergence of a second generation of 'new new' religions – based on popular cultural forms including films, novels, computer games and comic books – and highly individualistic spiritualities confirmed the utter transformation of the religio-spiritual landscape. Indeed, Scientology and ISKCON appeared almost traditional and conservative when compared to the radically de-institutionalised, eclectic, parodic, fun-loving and experimental fiction-based, invented and hyper-real religions. In this book, scholarly treatments of cutting-edge religious and spiritual trends are brought into conversation with contributions by representatives of Dudeism, the Church of All Worlds, the Temple of the Jedi Order and Tolkien spirituality groups. This book will simultaneously entertain, shock, challenge and delight scholars of religious studies, as well as those with a wider interest in new religious movements.


Anime

Anime
Author: Jonathan Clements
Publisher: Bloomsbury Publishing
Total Pages: 457
Release: 2023-08-24
Genre: Performing Arts
ISBN: 1839025131

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Japanese animation is at the nexus of an international multimedia industry worth over $23.6 billion a year, linked to everything from manga to computer games, Pokémon and plushies. In this comprehensive guide, Jonathan Clements chronicles the production and reception history of the entire medium, from a handful of hobbyists in the 1910s to the Oscar-winning Spirited Away and beyond. Exploring the cultural and technological developments of the past century, Clements addresses how anime's history has been written by Japanese scholars, and covers previously neglected topics such as wartime instructional animation and work-for-hire for American clients. Founded on the testimonies of industry professionals, and drawing on a myriad of Japanese-language documents, memoirs and books, Anime: A History illuminates the anime business from the inside – investigating its innovators, its unsung heroes and its controversies. This new edition has been updated and revised throughout, with full colour illustrations and three new chapters on anime's fortunes among Chinese audiences and subcontractors, 21st century trends in 'otaku economics', and the huge transformations brought about by the rise of global streaming technology.


Anime Fan Communities

Anime Fan Communities
Author: S. Annett
Publisher: Springer
Total Pages: 434
Release: 2014-12-17
Genre: Social Science
ISBN: 1137476109

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How have animation fans in Japan, South Korea, the United States, and Canada formed communities and dealt with conflicts across cultural and geographic distance? This book traces animation fandom from its roots in early cinema audiences, through mid-century children's cartoon fan clubs, to today's digitally-networked transcultural fan cultures.


Arthurian Legend in the Twentieth and Twenty-first Centuries

Arthurian Legend in the Twentieth and Twenty-first Centuries
Author: Susan Austin
Publisher: Vernon Press
Total Pages: 184
Release: 2022-02-01
Genre: Art
ISBN: 1648893317

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The King Arthur we imagine did not exist in history. He is the result of stories told and retold, changed and added to by storytellers for centuries, each making the story reflect the storyteller’s time and values. The chapters in this book look at movies, manga, comic books, a television show, and traditional books released since 1960 to explore some of the ways King Arthur has been reimagined in the past 60 years. Interpreting Avalon High and The Kind Who Would Be King, Camelot 3000 and King Arthur vs. Dracula, Fate/Zero, John Steinbeck’s The Acts of King Arthur and His Noble Knights, the influence of Arthurian legend on Harry Potter, Terry Gilliam’s The Fisher King, John Boorman’s Excalibur, Jerry Zucker’s First Knight, Antoine Fuqua’s King Arthur, Guy Ritchie’s King Arthur: The Legend of the Sword, Matthew Vaughn’s Kingsman: The Secret Service, Iris Murdoch’s The Time of the Angels, and the BBC series Merlin, the authors find that while we are still interested in the idea of King Arthur, we may also want his story to be more racially and gender inclusive, less elitist, and in some cases, more secular.


Anime and Manga

Anime and Manga
Author:
Publisher: PediaPress
Total Pages: 1563
Release:
Genre:
ISBN:

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The Anime Encyclopedia, 3rd Revised Edition

The Anime Encyclopedia, 3rd Revised Edition
Author: Jonathan Clements
Publisher: Stone Bridge Press
Total Pages: 1160
Release: 2015-02-09
Genre: Performing Arts
ISBN: 1611729092

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"Impressive, exhaustive, labyrinthine, and obsessive—The Anime Encyclopedia is an astonishing piece of work."—Neil Gaiman Over one thousand new entries . . . over four thousand updates . . . over one million words. . . This third edition of the landmark reference work has six additional years of information on Japanese animation, its practitioners and products, plus incisive thematic entries on anime history and culture. With credits, links, cross-references, and content advisories for parents and libraries. Jonathan Clements has been an editor of Manga Max and a contributing editor of Newtype USA. Helen McCarthy was founding editor of Anime UK and editor of Manga Mania.


Anime and the Visual Novel

Anime and the Visual Novel
Author: Dani Cavallaro
Publisher: McFarland
Total Pages: 269
Release: 2014-10-16
Genre: Performing Arts
ISBN: 0786458186

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This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games' attributes, yielding thought-provoking yarns and complex personalities.