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High Fidelity Haptic Rendering

High Fidelity Haptic Rendering
Author: Miguel A. Otaduy
Publisher: Morgan & Claypool Publishers
Total Pages: 113
Release: 2006
Genre: Dokunma
ISBN: 1598291149

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The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 5001000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces.


High Fidelity Haptic Rendering

High Fidelity Haptic Rendering
Author: Miguel Otaduy
Publisher: Springer Nature
Total Pages: 103
Release: 2022-05-31
Genre: Mathematics
ISBN: 3031795199

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The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces.


Haptic Rendering for Simulation of Fine Manipulation

Haptic Rendering for Simulation of Fine Manipulation
Author: Dangxiao Wang
Publisher: Springer
Total Pages: 170
Release: 2014-10-17
Genre: Computers
ISBN: 3662449498

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This book introduces the latest progress in six degrees of freedom (6-DoF) haptic rendering with the focus on a new approach for simulating force/torque feedback in performing tasks that require dexterous manipulation skills. One of the major challenges in 6-DoF haptic rendering is to resolve the conflict between high speed and high fidelity requirements, especially in simulating a tool interacting with both rigid and deformable objects in a narrow space and with fine features. The book presents a configuration-based optimization approach to tackle this challenge. Addressing a key issue in many VR-based simulation systems, the book will be of particular interest to researchers and professionals in the areas of surgical simulation, rehabilitation, virtual assembly, and inspection and maintenance.


Fundamental Challenges in Haptics

Fundamental Challenges in Haptics
Author: Arash Mohtat
Publisher:
Total Pages:
Release: 2015
Genre:
ISBN:

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"Kinesthetic haptic applications deliver graphics, sound and force feedback to enable the human operator to interact with objects within a virtual world. The force feedback sensation, in particular, is created by a haptic device that displays the forces arising from this interaction. These forces must accurately emulate a real contact interaction, an objective which is commonly referred to as high-fidelity force feedback rendering. Achieving this objective can be quite challenging, for at least two main reasons. The first stems from the very special stability requirements due to the sampled-data nature of a haptic system and the presence of the human in the loop, while the second can be attributed to the difficult nature of modeling contact interaction in mechanics.In this thesis, a special attention has been given to the non-idealities associated with the sampled-data implementation reflected at the energy level, i.e. energy leaks, and their influence on the stability and passivity of the haptic system. It is proposed to avoid the generation of energy leaks, as much as possible, via modified force feedback laws. This novel notion is entitled as energy-consistent rendering, and the smooth-correction leak-dissipation (SCLD) strategy is developed to achieve it. The range of applicability of this method is studied via a renderability analysis framework under different uncertainty assumptions regarding the human influence on the stability of the overall system. Stability charts are constructed in the nondimensionalized stiffness plane for a canonical virtual spring-mass-damper system. This can be considered a generalization of the concepts of Z-width and M-width in relation to virtual walls and virtual masses.For accurate modeling of the interaction, on the other hand, different custom combination of contact representations geared toward haptic rendering are also studied, under different paradigms for connecting the physical domain to the virtual domain. A unified handling of colliding contact and sustained contact via a hybrid penalty-and-impulse-based formulation is developed that leads to a natural transition between contact formulations. This framework is a first step toward looking at contact methods from a unified control-oriented perspective, and is entitled as the generalized contact controller. A haptic billiard game is developed to serve as a detailed case study to show how contact modeling methods can be generalized to the multiple degree-of-freedom case and customized for specific haptic rendering purposes." --


The Sense of Touch and Its Rendering

The Sense of Touch and Its Rendering
Author: Antonio Bicchi
Publisher: Springer
Total Pages: 292
Release: 2008-08-26
Genre: Technology & Engineering
ISBN: 3540790357

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"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research from a neuropsychological as well as a technological point of view. This edited book is the outcome of the TOUCH-HapSys European research project and provides an important contribution towards a new generation of high-fidelity haptic display technologies. The book is structured in two parts: A. Fundamental Psychophysical and Neuropsychological Research and B. Technology and Applications. The two parts are not however separated, and the many connections and synergies between the two complementary domains of research are highlighted in the text. The eleven chapters discuss the recent advances in the study of human haptic (kinaesthetic, tactile, temperature) and multimodal (visual, auditory, haptic) perception mechanisms. Besides the theoretical advancement, the contributions survey the state of the art in the field, report a number of practical applications to real systems, and discuss possible future developments.


Haptic Rendering

Haptic Rendering
Author: Ming C. Lin
Publisher: CRC Press
Total Pages: 623
Release: 2008-07-25
Genre: Computers
ISBN: 1439865140

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For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms


Haptics: Generating and Perceiving Tangible Sensations, Part I

Haptics: Generating and Perceiving Tangible Sensations, Part I
Author: Astrid M. L. Kappers
Publisher: Springer
Total Pages: 405
Release: 2010-07-06
Genre: Computers
ISBN: 3642140645

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Annotation This book constitutes the proceedings of the conference on Haptics: Generating and Perceiving Tangible Sensations, held in Amsterdam, Netherlands in July 2010.


Human-Computer Interaction: Interaction Techniques and Environments

Human-Computer Interaction: Interaction Techniques and Environments
Author: Julie A. Jacko
Publisher: Springer
Total Pages: 644
Release: 2011-06-18
Genre: Computers
ISBN: 3642216056

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This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this volume are organized in topical sections on touch-based and haptic interaction, gaze and gesture-based interaction, voice, natural language and dialogue, novel interaction techniques and devices, and avatars and embodied interaction.


Fundamentals of Wearable Computers and Augmented Reality

Fundamentals of Wearable Computers and Augmented Reality
Author: Woodrow Barfield
Publisher: CRC Press
Total Pages: 702
Release: 2015-07-29
Genre: Computers
ISBN: 1482243512

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Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted refer