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Help the Wizard: a search and find book

Help the Wizard: a search and find book
Author: RF
Publisher: IngSanity
Total Pages: 46
Release: 2020-06-21
Genre: Games & Activities
ISBN:

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Can you help a forgetful wizard to find everything he has lost? Test yourself with this search-and-find book.


Wizard for Hire

Wizard for Hire
Author: Obert Skye
Publisher: Wizard for Hire
Total Pages: 0
Release: 2018
Genre: Juvenile Fiction
ISBN: 9781629724126

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After fourteen-year-old Ozzy's scientist parents are kidnapped, Ozzy's only help may be a classified ad that says "Wizards for hire."


So You Want to Be a Wizard

So You Want to Be a Wizard
Author: Diane Duane
Publisher: HarperCollins
Total Pages: 403
Release: 2003-10-01
Genre: Juvenile Fiction
ISBN: 0547545118

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A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.


Leveled Books (K-8)

Leveled Books (K-8)
Author: Irene C. Fountas
Publisher: Heinemann Educational Books
Total Pages: 292
Release: 2006
Genre: Education
ISBN:

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For ten years and in two classic books, Irene Fountas and Gay Su Pinnell have described how to analyze the characteristics of texts and select just-right books to use for guided reading instruction. Now, for the first time, all of their thinking and research has been updated and brought together into Leveled Books, K-8 to form the ultimate guide to choosing and using books from kindergarten through middle school. Fountas and Pinnell take you through every aspect of leveled books, describing how to select and use them for different purposes in your literacy program and offering prototype descriptions of fiction and nonfiction books at each level. They share advice on: the role of leveled books in reading instruction, analyzing the characteristics of fiction and nonfiction texts, using benchmark books to assess instructional levels for guided reading, selecting books for both guided and independent reading, organizing high-quality classroom libraries, acquiring books and writing proposals to fund classroom-library purchases, creating a school book room. In addition, Fountas and Pinnell explain the leveling process in detail so that you can tentatively level any appropriate book that you want to use in your instruction. Best of all, Leveled Books, K-8 is one half of a new duo of resources that will change how you look at leveled books. Its companion-www.FountasandPinnellLeveledBooks.com-is a searchable and frequently updated website that includes more than 18,000 titles. With Leveled Books, K-8 you'll know how and why to choose books for your readers, and with www.FountasandPinnellLeveledBooks.com, you'll have the ideal tool at your fingertips for finding appropriate books for guided reading. Book jacket.


Delver Magic Book X: Search and Discover

Delver Magic Book X: Search and Discover
Author: Jeff Inlo
Publisher: Jeff Inlo
Total Pages: 266
Release: 2016-04-12
Genre: Fiction
ISBN:

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Beyond the land of Uton where Ryson Acumen makes his home, the barrier which once surrounded Demonsheol has fallen. Demons can move freely from one realm to another and return to their homeland without consequence. The destruction of the barrier allows one demon taskmaster to make a startling choice which drastically impacts both realms. Turmoil does not end with the actions of a single beast. In Dark Spruce Forest, a seemingly innocent experiment turns into tragedy. The elf camp is thrown into chaos and the wizard Jure falls into a state of absolute despair. Unable to cope with the calamity, the wizard begins a journey toward self-destruction. Ryson is forced to act on several fronts. He must find Jure, stabilize the elf camp, and deal with a renegade primeval. When the delver finally faces the demon, he discovers that far more is at stake than any territorial claim. He struggles in a vicious battle only to realize that certain decisions are beyond his influence. In hoping to save the land as well as his own conscience, Ryson discovers the one possible solution is also a chance for redemption.


Call Off the Search

Call Off the Search
Author: Anna Pasternak
Publisher: Modern Day Wizard Limited
Total Pages: 324
Release: 2013-01-01
Genre: Dating (Social customs)
ISBN: 9780957255005

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An account of the unlikely romance between hard-bitten journalist Anna Pasternak and 'modern-day wizard' Andrew Wallas, 'Call Off the Search' shows how it is possible to find love in the most unexpected circumstances.


The Wizard, the Ugly, and the Book of Shame

The Wizard, the Ugly, and the Book of Shame
Author:
Publisher: Bloomsbury Publishing USA
Total Pages: 40
Release: 2005-10-21
Genre: Juvenile Fiction
ISBN: 1582346739

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When the wizard's homely assistant Chancery asks a magic book to make him handsome, causing its powers go haywire, he discovers that the only way to remedy the situation is to try to attain his wish without magic assistance.


The Book of Wizard Craft

The Book of Wizard Craft
Author: Janice Eaton Kilby
Publisher: Lark Books
Total Pages: 156
Release: 2001
Genre: Amusements
ISBN: 9781579902063

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“Fans of all that is wizardly will love this one.”—School Library Journal. “Lavishly illustrated throughout...the first of its kind, a fabulous fantasy and a how-to crafts book in one.”—Hobby Merchandiser.


The Wizard

The Wizard
Author: Jack Prelutsky
Publisher: Harper Collins
Total Pages: 37
Release: 2011-06-14
Genre: Juvenile Fiction
ISBN: 0062067001

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The wizard, watchful, waits alone within his tower of cold gray stone and ponders in his wicked way what evil deeds he'll do this day. What do you think the wizard is planning to do? Conjure a magic spell? Turn a frog into a flea? Fill a cauldron with bubbling brew? You may think you know . . . but watch out. Because if the wizard is bored, he may come looking for you!


Game Wizards

Game Wizards
Author: Jon Peterson
Publisher: MIT Press
Total Pages: 401
Release: 2021-10-12
Genre: Games & Activities
ISBN: 0262542951

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The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.